-
Posts
236 -
Joined
-
Last visited
-
Days Won
7
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Everything posted by Rivers
-
Exception Details Error: Flux_PermissionError for FLuxCP
Rivers replied to Rivers's question in Web Support
No change with that. -
Exception Details Error: Flux_PermissionError for FLuxCP
Rivers replied to Rivers's question in Web Support
total 48K drwxrwxrwx. 11 apache root 262 Dec 9 23:21 . drwxrwxrwx. 4 apache root 33 Dec 9 23:21 .. drwxrwxrwx. 3 apache root 24 Dec 9 19:18 addons drwxrwxrwx. 2 apache root 4.0K Dec 9 19:18 config drwxrwxrwx. 15 apache root 203 Dec 10 01:44 data drwxrwxrwx. 2 apache root 47 Dec 9 19:18 doc -rwxrwxrwx. 1 apache root 337 Dec 9 19:18 .editorconfig -rwxrwxrwx. 1 apache root 2.6K Dec 9 19:18 error.php -rwxrwxrwx. 1 apache root 1.2K Dec 9 19:18 favicon.ico drwxrwxrwx. 8 apache root 163 Dec 9 19:18 .git -rwxrwxrwx. 1 apache root 300 Dec 9 19:18 .gitignore -rwxrwxrwx. 1 apache root 177 Dec 9 19:18 .htaccess -rwxrwxrwx. 1 apache root 6.8K Dec 9 19:18 index.php drwxrwxrwx. 2 apache root 74 Dec 9 19:18 lang drwxrwxrwx. 5 apache root 86 Dec 9 19:18 lib -rwxrwxrwx. 1 apache root 7.5K Dec 9 19:18 LICENSE drwxrwxrwx. 35 apache root 4.0K Dec 9 19:18 modules -rwxrwxrwx. 1 apache root 2.4K Dec 9 19:18 README.md drwxrwxrwx. 5 apache root 55 Dec 9 23:23 themes Thanks for your fast reply. -
Critical Error An error was encountered during the lifetime of the application. This could be due to a variety of problems, such as a bug in the application. However, normally it is caused by misconfiguration. Exception Details Error: Flux_PermissionError Message: The log storage directory '/var/www/html/FluxCP/data/logs' is not writable. Remedy with `chmod 0600 /var/www/html/FluxCP/data/logs` File: /var/www/html/FluxCP/index.php:123 Good day, I cannot get past this error. I have given full permissions to these directories; 0707,0777,0600. "Remedy with `chmod 0600 /var/www/html/FluxCP/data/logs`" does not work. running on Mariadb, centos7, fluxcp
-
I have this in there currently. // Hourly Castle 99,gl_cas02,Glastheim Castle,Agit#hourwoe
-
Looking for an Invasion Scriptwith mob selection
Rivers replied to Rivers's question in Script Requests
Thanks so very much. This works more the way I am looking for. You're the best! -
good day, I'm looking for a simple Invasion script that will spawn, either a set or random amount, of a specific monster set. I'm looking to use this for Seasonal Invasions, like Christmas mobs for Christmas season invasions.
-
This failed to work. Is there an updated version that works?
-
Oh my gosh, thanks so much. I was making it way more complicated than it had to be.
-
Good day, As the above reads, I'm looking to make my @veil command disallowed in WoE. Anyone able to help me make this happen? ? // Heroes of Vanaheim ==================== //======================================== - script at_veil_cmd -1,{ OnVeilWarp: warp "veil",120,145; end; OnInit: bindatcmd "veil", strnpcinfo(0)+"::OnVeilWarp"; }
-
Good day, I've been tinkering around with the WoE settings and am trying toa dd an Emperium spawn inside gl_cas02. Below is my script for WoE. I think I added everything correctly, but nothing spawns. If anyone can figure it out that'd bre great, many thanks! //===== rAthena Script ======================================= //= War of Emperium Guild Template File //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 2.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= [Official Conversion] //= ---------------------------------------------------------- //= - THIS FILE IS REQUIRED FOR GUILD CASTLES TO FUNCTION. //= ---------------------------------------------------------- //= - Enables AGIT Manager inside Guild Strongholds. //= Visible Name required: Agit //= Manages the various functions used in and out of WoE. //= //= - Enables Stewards inside Guild Strongholds which let's //= the guild master invest in Defense and Economy, and //= to summon guardians, a Kafra, and enter master's room. //= //= - Guardian Spawning Template //= Visible Name required: Guardian //= Spawn guardians when guild castle data is recieved. //= //= - Enables Kafra Services inside Guild Strongholds. //= Visible Name required: Kafra Employee //= Storage, Guild Storage, Teleport Service, Cart rental. //= //= - Treasure Chest spawning. //= Chests will NOT be saved anymore in the event of crashes. //= Treasures will NOT spawn on a location that already has //= treasure chest spawned. //===== Additional Comments: ================================= //= 1.0 First Version. No longer uses functions. [L0ne_W0lf] //= 1.1 Daily investement will now be reset. [L0ne_W0lf] //= Template will no longer try to spawn chests. //= 1.2 Fixed Eco Invest option charging twice. [L0ne_W0lf] //= 1.3 Fixed a loading flag emblem for Payon 1. [L0ne_W0lf] //= Fixed two typos regarding Guild Steward name. //= 1.4 Fixed a typo in defense investment. [L0ne_W0lf] //= 1.5 Fixed spawn point of the emperium in Payon 1. [L0ne_W0lf] //= Double-investing doubles the price now. //= 1.6 Corrected Zeny check when summoning guardians. [L0ne_W0lf] //= Corrected cost for investing, thanks to Ai4rei. //= Second invest is now quadruple the value of the first //= Investing now happens at the turn of the day. //= 1.6a Corrected conditions in the new investing blocks. [L0ne_W0lf] //= 1.6b Moved where investments are added to eco/def. [L0ne_W0lf] //= 1.7 Updated Agitbreak announcements, added bc_woe [L0ne_W0lf] //= and added extended anouncement format for mapannounce. //= 1.8 Fixed a possible exploit in guild castle investment. [Brian] //= 1.9 Partially rewrote Script. [Masao] //= 1.9a Fixed incorrect setcastledata parameter. [Euphy] //= 2.0 Fixed an issue where Castle Manager couldn't be fired. [Joseph] //============================================================ // WoE : Main Functions //============================================================ - script Gld_Agit_Manager::Gld_Agit_Manager -1,{ end; // War of Emperium has started. OnAgitStart: if (strnpcinfo(0) == "Gld_Agit_Manager") end; MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),CD_GUILD_ID),6; GvgOn strnpcinfo(2); // Spawn (fall through), or respawn the Emperium once it has been broken. OnStartArena: // OnAgitStart will fall through and spawn the Emperium. if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; } else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; } else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; } else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; } else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; } else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; } else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; } else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; } else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; } else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; } else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; } else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } else if (strnpcinfo(2) == "gl_cas02") { setarray .@emproom[0],104,147; } // Add custom Guild Castles here. else { end; } if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) { monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; } end; // The Emperium has been broken. OnAgitBreak: set .@GID,getcharid(2); // Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen) if (.@GID <= 0) { set .@notice$,"Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(2)+" while guildless. No data will be saved and Emperium respawned."; logmes .@notice$; debugmes .@notice$; donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; end; } // Adjust Economy Invest Level for Castle set .@Economy,GetCastleData(strnpcinfo(2),CD_CURRENT_ECONOMY) - 3; if (.@Economy < 0) set .@Economy, 0; SetCastleData strnpcinfo(2), CD_CURRENT_ECONOMY, .@Economy; // Adjust Defense Invest Level for Castle set .@Defence,GetCastleData(strnpcinfo(2),CD_CURRENT_DEFENSE) - 3; if (.@Defence < 0) set .@Defence, 0; SetCastleData strnpcinfo(2), CD_CURRENT_DEFENSE, .@Defence; // Set new Castle Occupant SetCastleData strnpcinfo(2),CD_GUILD_ID, .@GID; // Announce that the Emperium is destroyed, and respawn all but new castle-occupants. mapannounce strnpcinfo(2),"The emperium has been destroyed.",bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12; MapRespawnGuildID strnpcinfo(2),.@GID,6; // Refresh castle data, disable Kafra and reset Invest information. donpcevent strnpcinfo(0)+"::OnRecvCastle"; disablenpc "Kafra Staff#"+strnpcinfo(2); for( set .@i, CD_INVESTED_ECONOMY; .@i <= CD_ENABLED_KAFRA; set .@i, .@i+1 ) { SetCastleData strnpcinfo(2), .@i, 0; } // Erase Guardian Database information if the new owners do not have Guardian Research. if( getgdskilllv(.@GID,10002) == 0 ) { for( set .@i, CD_ENABLED_GUARDIAN00; .@i < CD_MAX; set .@i, .@i+1 ) { SetCastleData strnpcinfo(2), .@i, 0; } } // Respawn the Emperium, and display new owners. sleep 500; // Slow down script execution slightly. if( agitcheck() ) donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; sleep 7000; announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by the [" + getguildName(.@GID) + "] guild.",bc_all|bc_woe; end; // War of Emperium has ended. OnAgitEnd: if (strnpcinfo(0) == "Gld_Agit_Manager") end; GvgOff strnpcinfo(2); // If the castle has no owner at the end of WoE, do not kill Emperium. if (GetCastleData(strnpcinfo(2),CD_GUILD_ID)) { KillMonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; } end; // Occupying Guild has been disbanded. OnGuildBreak: if (strnpcinfo(0) == "Gld_Agit_Manager") end; // Kill guardians, disable the Kafra, and set owner to 0. killmonster strnpcinfo(2),"Guardian#"+strnpcinfo(2)+"::OnGuardianDied"; disablenpc "Kafra Staff#"+strnpcinfo(2); SetCastleData strnpcinfo(2),CD_GUILD_ID,0; // Wait before refreshing guild information. sleep 7000; Announce "Guild Base [" + GetCastleName(strnpcinfo(2)) + "] has been abandoned.",0; donpcevent strnpcinfo(0)+"::OnRecvCastle"; end; OnAgitInit: OnRecvCastle: if (strnpcinfo(0) == "Gld_Agit_Manager") end; // Spawn Monsters if the castle is empty. set .@GID, GetCastleData(strnpcinfo(2),CD_GUILD_ID); if (.@GID == 0) { killmonsterall strnpcinfo(2); if (compare(strnpcinfo(2),"aldeg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Evil Druid",1117,10; monster strnpcinfo(2),0,0,"Khalitzburg",1132,5; monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5; monster strnpcinfo(2),0,0,"Executioner",1205,4; monster strnpcinfo(2),0,0,"Penomena",1216,10; monster strnpcinfo(2),0,0,"Alarm",1193,18; monster strnpcinfo(2),0,0,"Clock",1269,9; monster strnpcinfo(2),0,0,"Raydric Archer",1276,7; monster strnpcinfo(2),0,0,"Wanderer",1208,3; monster strnpcinfo(2),0,0,"Alice",1275,1; monster strnpcinfo(2),0,0,"Bloody Knight",1268,5; monster strnpcinfo(2),0,0,"Dark Lord",1272,3; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; } else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; } else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; } else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; } else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Dark Lord",1272,2; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Tower Keeper",1270,5; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Bloody Knight",1268,5; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,5; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,10; } else if (compare(strnpcinfo(2),"gefg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Evil Druid",1117,10; monster strnpcinfo(2),0,0,"Wind Ghost",1263,11; monster strnpcinfo(2),0,0,"Bathory",1102,10; monster strnpcinfo(2),0,0,"Jakk",1130,10; monster strnpcinfo(2),0,0,"Marduk",1140,20; monster strnpcinfo(2),0,0,"Raydric",1163,9; monster strnpcinfo(2),0,0,"Alice",1275,1; monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1; monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; monster strnpcinfo(2),0,0,"Phreeoni",1159,1; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; } else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; } else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; } else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; } else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,4; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,2; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10; } else if (compare(strnpcinfo(2),"payg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Greatest General",1277,9; monster strnpcinfo(2),0,0,"Wanderer",1208,10; monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5; monster strnpcinfo(2),0,0,"Bathory",1102,5; monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; monster strnpcinfo(2),0,0,"Eddga",1115,1; monster strnpcinfo(2),0,0,"Horong",1129,11; monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; monster strnpcinfo(2),0,0,"Kobold Archer",1282,4; monster strnpcinfo(2),0,0,"Gargoyle",1253,5; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; } else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; } else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Eddga",1115,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Wanderer",1208,6; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; } else if (compare(strnpcinfo(2),"prtg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Raydric",1163,1; monster strnpcinfo(2),0,0,"Khalitzburg",1132,10; monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5; monster strnpcinfo(2),0,0,"Bloody Knight",1268,5; monster strnpcinfo(2),0,0,"Stormy Knight",1251,1; monster strnpcinfo(2),0,0,"Hatii",1252,1; monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; monster strnpcinfo(2),0,0,"Gryphon",1259,2; monster strnpcinfo(2),0,0,"Chimera",1283,3; monster strnpcinfo(2),0,0,"Alice",1275,1; monster strnpcinfo(2),0,0,"Zealotus",1200,1; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; } else if (compare(strnpcinfo(2),"gl_cas02")) { // Normal Spawns monster strnpcinfo(2),0,0,"Evil Druid",1117,10; monster strnpcinfo(2),0,0,"Wind Ghost",1263,11; monster strnpcinfo(2),0,0,"Bathory",1102,10; monster strnpcinfo(2),0,0,"Jakk",1130,10; monster strnpcinfo(2),0,0,"Marduk",1140,20; monster strnpcinfo(2),0,0,"Raydric",1163,9; monster strnpcinfo(2),0,0,"Alice",1275,1; monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5; monster strnpcinfo(2),0,0,"Moonlight Flower",1150,3; monster strnpcinfo(2),0,0,"Phreeoni",1159,3; // Set Emperium room spawn coordinates and spawn monsters. else if (strnpcinfo(2) == "gl_cas02") { setarray .@emproom[0],103,146; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,5; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,2; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10; } // Add custom Guild Castles here. else { end; } donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; // Disable Kafra Staff... disablenpc "Kafra Staff#"+strnpcinfo(2); end; } else { // Otherwise place the guild emblem on flags. if (strnpcinfo(2) == "aldeg_cas01") { donpcevent "::OnRecvCastleA01"; } else if (strnpcinfo(2) == "aldeg_cas02") { donpcevent "::OnRecvCastleA02"; } else if (strnpcinfo(2) == "aldeg_cas03") { donpcevent "::OnRecvCastleA03"; } else if (strnpcinfo(2) == "aldeg_cas04") { donpcevent "::OnRecvCastleA04"; } else if (strnpcinfo(2) == "aldeg_cas05") { donpcevent "::OnRecvCastleA05"; } else if (strnpcinfo(2) == "gefg_cas01") { donpcevent "::OnRecvCastleG01"; } else if (strnpcinfo(2) == "gefg_cas02") { donpcevent "::OnRecvCastleG02"; } else if (strnpcinfo(2) == "gefg_cas03") { donpcevent "::OnRecvCastleG03"; } else if (strnpcinfo(2) == "gefg_cas04") { donpcevent "::OnRecvCastleG04"; } else if (strnpcinfo(2) == "gefg_cas05") { donpcevent "::OnRecvCastleG05"; } else if (strnpcinfo(2) == "payg_cas01") { donpcevent "::OnRecvCastlePy01"; } else if (strnpcinfo(2) == "payg_cas02") { donpcevent "::OnRecvCastlePy02"; } else if (strnpcinfo(2) == "payg_cas03") { donpcevent "::OnRecvCastlePy03"; } else if (strnpcinfo(2) == "payg_cas04") { donpcevent "::OnRecvCastlePy04"; } else if (strnpcinfo(2) == "payg_cas05") { donpcevent "::OnRecvCastlePy05"; } else if (strnpcinfo(2) == "prtg_cas01") { donpcevent "::OnRecvCastlePt01"; } else if (strnpcinfo(2) == "prtg_cas02") { donpcevent "::OnRecvCastlePt02"; } else if (strnpcinfo(2) == "prtg_cas03") { donpcevent "::OnRecvCastlePt03"; } else if (strnpcinfo(2) == "prtg_cas04") { donpcevent "::OnRecvCastlePt04"; } else if (strnpcinfo(2) == "prtg_cas05") { donpcevent "::OnRecvCastlePt05"; } else if (strnpcinfo(2) == "gl_cas02") { donpcevent "::OnRecvCastleGl05"; } // Add custom Guild Castles here. else { end; } // And load purchased Guardian in castles. donpcevent "Guardian#"+strnpcinfo(2)+"::OnSpawnGuardians"; // And display Kafra if purchased. if (GetCastleData(strnpcinfo(2),CD_ENABLED_KAFRA) < 1) disablenpc "Kafra Staff#"+strnpcinfo(2); } end; } // WoE : Guild Kafras //============================================================ - script Kafra Staff#woe::guildkafra -1,{ set .@GID,GetCastleData(strnpcinfo(2),CD_GUILD_ID); if (compare(strnpcinfo(2),"aldeg")) { setarray .@destination$[0],"Al De Baran","aldebaran"; setarray .@coordinates[0],132,103; } else if (compare(strnpcinfo(2),"gefg")) { setarray .@destination$[0],"Geffen","geffen"; setarray .@coordinates[0],120,39; } else if (compare(strnpcinfo(2),"payg")) { setarray .@destination$[0],"Payon","payon"; setarray .@coordinates[0],70,100; } else if (compare(strnpcinfo(2),"prtg")) { setarray .@destination$[0],"Prontera","prontera"; setarray .@coordinates[0],278,211; } else if (compare(strnpcinfo(2),"gl_cas02")) { setarray .@destination$[0],"Glastheim Castle","glastheim"; setarray .@coordinates[0],99,181; } // Add custom Guild Castles here. else { end; } cutin "kafra_01",2; if (getcharid(2) == .@GID) { mes "[Kafra Employee]"; mes "Welcome. ^ff0000" + GetGuildName(.@GID) + "^000000 Member."; mes "The Kafra Corporation will stay with you wherever you go."; next; switch (select("Use Storage:Use Teleport Service:Rent a Pushcart:Cancel")) { case 1: if(!callfunc("F_CanOpenStorage")){ mes "[Kafra Employee]"; mes "I'm sorry, but you"; mes "need the Novice's"; mes "Basic Skill Level 6 to"; mes "use the Storage Service."; close2; cutin "",255; end; } mes "[Kafra Employee]"; mes "Here, let me open"; mes "your Storage for you."; mes "Thank you for using"; mes "the Kafra Service."; close2; cutin "",255; openstorage; end; case 2: mes "[Kafra Employee]"; mes "Please choose"; mes "your destination."; next; switch (select(.@destination$+" -> 200z:Cancel")) { case 1: if (Zeny < 200) { mes "[Kafra Employee]"; mes "I'm sorry, but you don't have"; mes "enough zeny for the Teleport"; mes "Service. The fee to teleport"; mes "to "+.@destination$+" is 200 zeny."; close2; cutin "",255; end; } set Zeny, Zeny - 200; set RESRVPTS,RESRVPTS+20; close2; warp .@destination$[1],.@coordinates[0],.@coordinates[1]; end; case 2: close2; cutin "",255; end; } case 3: if (BaseClass != Job_Merchant) { mes "[Kafra Employee]"; mes "I'm sorry, but the"; mes "Pushcart rental service"; mes "is only available to Merchants,"; mes "Blacksmiths, Master Smiths,"; mes "Alchemists, Biochemists,"; mes "Mechanics and Geneticists."; close2; cutin "",255; end; } if (checkcart()) { mes "[Kafra Employee]"; mes "You already have"; mes "a Pushcart equipped."; mes "Unfortunately, we can't"; mes "rent more than one to"; mes "each customer at a time."; close2; cutin "",255; end; } mes "[Kafra Employee]"; mes "The Pushcart rental"; mes "fee is 800 zeny. Would"; mes "you like to rent a Pushcart?"; next; switch (select("Rent a Pushcart.:Cancel")) { case 1: if (Zeny < 800) { mes "[Kafra Employee]"; mes "I'm sorry, but you"; mes "don't have enough"; mes "zeny to pay the Pushcart"; mes "rental fee of 800 zeny."; close2; cutin "",255; end; } set RESRVPTS,RESRVPTS+80; set Zeny, Zeny - 800; setcart; close2; cutin "",255; end; case 2: close2; cutin "",255; end; } case 4: mes "[Kafra Employee]"; mes "We, here at Kafra Corporation,"; mes "are always endeavoring to provide you with the best services. We hope that we meet your adventuring needs and standards of excellence."; close2; cutin "",255; end; } } mes "[Kafra Employee]"; mes "I am instructed to only offer my services to the ^ff0000"+GetGuildName(.@GID)+"^000000 Guild. Please try another Kafra Employee around here. Sorry for the inconvenience."; close2; cutin "",255; end; } // WoE : Castle Managers //============================================================ - script Castle Manager#cm::cm -1,{ set .@GID,GetCastleData(strnpcinfo(2),CD_GUILD_ID); // .@guardiantype = Defines the types of guardians per castle basis. // 1 - Soldier Guardian, 2 - Archer Guardian, 3 - Knight Guardian // .@guardianposx = Define the x spawn point for each uardian. // [0] = 1st guardian's x spawn point. // .@guardianposy = Define the y spawn point for each guardian. // [0] = 1st guardian's y spawn point. // .@masterroom = Defines the coordinates of the Treasure Room. if (strnpcinfo(2) == "aldeg_cas01") { setarray .@guardiantype[0],1,2,2,2,2,3,3,3; setarray .@guardianposx[0],17,39,38,45,21,218,213,73; setarray .@guardianposy[0],218,208,196,228,194,24,24,70; setarray .@masterroom[0],113,223; } else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],27,88,117,60,51,21,36,210; setarray .@guardianposy[0],184,43,46,202,183,177,183,7; setarray .@masterroom[0],134,225; } else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@guardiantype[0],3,3,1,1,1,2,2,2; setarray .@guardianposx[0],90,116,86,116,64,212,195,110; setarray .@guardianposy[0],112,112,120,76,103,160,151,217; setarray .@masterroom[0],229,267; } else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@guardiantype[0],2,2,2,1,1,1,3,3; setarray .@guardianposx[0],187,192,148,145,169,198,48,55; setarray .@guardianposy[0],100,42,88,209,53,77,72,88; setarray .@masterroom[0],83,17; } else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@guardiantype[0],2,2,1,1,3,3,3,3; setarray .@guardianposx[0],51,188,157,157,27,145,156,41; setarray .@guardianposy[0],202,79,192,74,221,78,73,112; setarray .@masterroom[0],64,8; } // Geffen (Britoniah) Castles else if (strnpcinfo(2) == "gefg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],67,184,62,36,50,50,189,200; setarray .@guardianposy[0],179,20,41,186,186,67,41,167; setarray .@masterroom[0],152,117; } else if (strnpcinfo(2) == "gefg_cas02") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],64,56,166,35,20,19,166,159; setarray .@guardianposy[0],168,41,25,148,150,41,42,188; setarray .@masterroom[0],145,115; } else if (strnpcinfo(2) == "gefg_cas03") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],48,113,48,157,243,157,234,238; setarray .@guardianposy[0],176,214,207,62,41,45,25,160; setarray .@masterroom[0],275,289; } else if (strnpcinfo(2) == "gefg_cas04") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],53,31,49,29,147,57,160,148; setarray .@guardianposy[0],191,178,220,46,65,46,50,189; setarray .@masterroom[0],116,123; } else if (strnpcinfo(2) == "gefg_cas05") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],45,71,72,66,177,66,177,193; setarray .@guardianposy[0],149,163,142,47,50,17,35,166; setarray .@masterroom[0],149,106; } // Payon (Baulder) Castles else if (strnpcinfo(2) == "payg_cas01") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],229,225,222,99,65,36,51,138; setarray .@guardianposy[0],92,80,111,45,31,127,144,133; setarray .@masterroom[0],295,8; } else if (strnpcinfo(2) == "payg_cas02") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],237,228,210,57,42,287,264,27; setarray .@guardianposy[0],54,72,41,241,241,257,272,20; setarray .@masterroom[0],141,149; } else if (strnpcinfo(2) == "payg_cas03") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],245,269,36,41,39,19,37,268; setarray .@guardianposy[0],37,51,39,39,65,276,277,244; setarray .@masterroom[0],163,167; } else if (strnpcinfo(2) == "payg_cas04") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],251,232,231,32,32,35,36,270; setarray .@guardianposy[0],212,212,175,287,232,45,17,41; setarray .@masterroom[0],151,47; } else if (strnpcinfo(2) == "payg_cas05") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],19,33,266,266,263,263,250,36; setarray .@guardianposy[0],279,260,234,279,37,21,22,36; setarray .@masterroom[0],153,137; } // Prontera (Valkyrie Realms) Castles else if (strnpcinfo(2) == "prtg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],182,182,153,59,50,184,196,107; setarray .@guardianposy[0],62,116,86,28,36,183,189,179; setarray .@masterroom[0],15,209; } else if (strnpcinfo(2) == "prtg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],161,153,178,71,49,64,7,75; setarray .@guardianposy[0],161,161,44,75,28,186,196,175; setarray .@masterroom[0],207,229; } else if (strnpcinfo(2) == "prtg_cas03") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],191,137,45,50,41,191,179,191; setarray .@guardianposy[0],190,190,99,87,87,42,43,72; setarray .@masterroom[0],190,130; } else if (strnpcinfo(2) == "prtg_cas04") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],276,274,246,38,29,33,78,36; setarray .@guardianposy[0],14,35,246,240,240,258,48,61; setarray .@masterroom[0],275,160; } else if (strnpcinfo(2) == "prtg_cas05") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],266,287,245,236,251,278,32,44; setarray .@guardianposy[0],262,280,250,63,63,253,253,248; setarray .@masterroom[0],281,176; } else if (strnpcinfo(2) == "gl_cas02") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],99,108,114,114,108,99,93,93; setarray .@guardianposy[0],157,157,150,141,135,135,141,150; setarray .@masterroom[0],114,179; } // Add custom Guild Castles here. else { end; } if (.@GID == 0) { mes "["+strnpcinfo(1)+"]"; mes "I have been waiting for a master to fulfill my destiny."; mes "Brave soul... fate will guide you towards your future..."; close; } if (is_guild_leader(.@GID) == false) { mes "["+strnpcinfo(1)+"]"; mes "No matter how much you pester me, I'll still follow my master ^ff0000"+GetGuildMaster(.@GID)+"^000000. Where are the Guardians?! Send these ruffians away right now!"; close; } mes "["+strnpcinfo(1)+"]"; mes "Welcome. My honorable master, ^ff0000"+strcharinfo(0)+"^000000..."; mes "Your humble servent, "+strnpcinfo(1)+", is here to serve you."; next; switch (select("Castle briefing:Invest in commercial growth:Invest in Castle Defenses:Summon Guardian:Hire / Fire a Kafra Employee:Go into Master's room")) { case 1: mes "["+strnpcinfo(1)+"]"; mes "I will report the Castle briefing, Master."; mes " "; mes "^0000ffNow, the commercial growth level is "+GetCastleData(strnpcinfo(2),CD_CURRENT_ECONOMY)+"."; if (GetCastleData(strnpcinfo(2),CD_INVESTED_ECONOMY)) { mes " You invested "+GetCastleData(strnpcinfo(2),CD_INVESTED_ECONOMY)+" times in past 1 day."; } mes " Now, the Castle Defense level is "+GetCastleData(strnpcinfo(2),CD_CURRENT_DEFENSE)+".^000000"; if (GetCastleData(strnpcinfo(2),CD_INVESTED_DEFENSE)) { mes " ^0000ff- You invested "+GetCastleData(strnpcinfo(2),CD_INVESTED_DEFENSE)+" times in past 1 day.^000000"; } mes " "; mes "That's all I have to report, Master."; close; case 2: set .@Economy,GetCastleData(strnpcinfo(2),CD_CURRENT_ECONOMY); if (.@Economy < 6) { set .@eco_invest,5000; } else if ((.@Economy >= 6) && (.@Economy <= 10)) { set .@eco_invest,10000; } else if ((.@Economy >= 11) && (.@Economy <= 15)) { set .@eco_invest,20000; } else if ((.@Economy >= 16) && (.@Economy <= 20)) { set .@eco_invest,35000; } else if ((.@Economy >= 21) && (.@Economy <= 25)) { set .@eco_invest,55000; } else if ((.@Economy >= 26) && (.@Economy <= 30)) { set .@eco_invest,80000; } else if ((.@Economy >= 31) && (.@Economy <= 35)) { set .@eco_invest,110000; } else if ((.@Economy >= 36) && (.@Economy <= 40)) { set .@eco_invest,145000; } else if ((.@Economy >= 41) && (.@Economy <= 45)) { set .@eco_invest,185000; } else if ((.@Economy >= 46) && (.@Economy <= 50)) { set .@eco_invest,230000; } else if ((.@Economy >= 51) && (.@Economy <= 55)) { set .@eco_invest,280000; } else if ((.@Economy >= 56) && (.@Economy <= 60)) { set .@eco_invest,335000; } else if ((.@Economy >= 61) && (.@Economy <= 65)) { set .@eco_invest,395000; } else if ((.@Economy >= 66) && (.@Economy <= 70)) { set .@eco_invest,460000; } else if ((.@Economy >= 71) && (.@Economy <= 75)) { set .@eco_invest,530000; } else if ((.@Economy >= 76) && (.@Economy <= 80)) { set .@eco_invest,605000; } else if ((.@Economy >= 81) && (.@Economy <= 85)) { set .@eco_invest,685000; } else if ((.@Economy >= 86) && (.@Economy <= 90)) { set .@eco_invest,770000; } else if ((.@Economy >= 91) && (.@Economy <= 95)) { set .@eco_invest,860000; } else if ((.@Economy >= 96) && (.@Economy <= 100)) { set .@eco_invest,955000; } //Quadruple the cost of investing if you've already invested once. if (GetCastleData(strnpcinfo(2),CD_INVESTED_ECONOMY)) { set .@eco_invest*4,.@eco_invest*4; } mes "["+strnpcinfo(1)+"]"; mes "If you invest in commercial growth, the quantity of goods made by the guild will increase. Therfore, if you consider our future, investments will be a necessity."; mes " "; mes "Initially, you are able to invest just once but if you pay more money, you will be able to invest twice."; if (.@Economy >= 100) { mes " "; mes "^ff0000The commercial growth level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great economist like you, Master.^000000"; close; } if (GetCastleData(strnpcinfo(2),CD_INVESTED_ECONOMY) >= 2) { mes " "; mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect riches of the guild to grow at a high rate."; close; } if (GetCastleData(strnpcinfo(2),CD_INVESTED_ECONOMY) == 0) { mes " "; mes "The current investment amount required is ^ff0000"+.@eco_invest+"^000000 zeny. Will you invest?"; } else { mes " "; mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@eco_invest+"^000000 more zeny will be needed."; } next; switch (select("Invest in commercial growth:Cancel")) { case 1: if (Zeny < .@eco_invest) { mes "["+strnpcinfo(1)+"]"; mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master."; close; } set Zeny, Zeny - .@eco_invest; SetCastleData strnpcinfo(2),CD_INVESTED_ECONOMY,GetCastleData(strnpcinfo(2),CD_INVESTED_ECONOMY)+1; mes "[ "+strnpcinfo(1)+"]"; mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow."; close; case 2: mes "["+strnpcinfo(1)+"]"; mes "I'll do as you bid, my master... There is no hurry. We will do our best."; close; } case 3: set .@Defence,GetCastleData(strnpcinfo(2),CD_CURRENT_DEFENSE); if (.@Defence < 6) { set .@def_invest,10000; } else if ((.@Defence >= 6) && (.@Defence <= 10)) { set .@def_invest,20000; } else if ((.@Defence >= 11) && (.@Defence <= 15)) { set .@def_invest,40000; } else if ((.@Defence >= 16) && (.@Defence <= 20)) { set .@def_invest,70000; } else if ((.@Defence >= 21) && (.@Defence <= 25)) { set .@def_invest,110000; } else if ((.@Defence >= 26) && (.@Defence <= 30)) { set .@def_invest,160000; } else if ((.@Defence >= 31) && (.@Defence <= 35)) { set .@def_invest,220000; } else if ((.@Defence >= 36) && (.@Defence <= 40)) { set .@def_invest,290000; } else if ((.@Defence >= 41) && (.@Defence <= 45)) { set .@def_invest,370000; } else if ((.@Defence >= 46) && (.@Defence <= 50)) { set .@def_invest,460000; } else if ((.@Defence >= 51) && (.@Defence <= 55)) { set .@def_invest,560000; } else if ((.@Defence >= 56) && (.@Defence <= 60)) { set .@def_invest,670000; } else if ((.@Defence >= 61) && (.@Defence <= 65)) { set .@def_invest,790000; } else if ((.@Defence >= 66) && (.@Defence <= 70)) { set .@def_invest,920000; } else if ((.@Defence >= 71) && (.@Defence <= 75)) { set .@def_invest,1060000; } else if ((.@Defence >= 76) && (.@Defence <= 80)) { set .@def_invest,1210000; } else if ((.@Defence >= 81) && (.@Defence <= 85)) { set .@def_invest,1370000; } else if ((.@Defence >= 86) && (.@Defence <= 90)) { set .@def_invest,1540000; } else if ((.@Defence >= 91) && (.@Defence <= 95)) { set .@def_invest,1720000; } else if ((.@Defence >= 96) && (.@Defence <= 100)) { set .@def_invest,1910000; } //Quadruple the cost of investing if you've already invested once. if (GetCastleData(strnpcinfo(2),CD_INVESTED_DEFENSE)) { set .@def_invest*4,.@def_invest*4; } mes "["+strnpcinfo(1)+"]"; mes "If you raise Castle Defenses, the durability of Guardians and the Emperium will increase. Therefore, if you consider our coming battles, some investment in this area will be required."; mes " "; mes "Originally you can invest just once but if you pay more money, you can invest twice."; if (.@Defence >= 100) { mes " "; mes "^ff0000But the Castle Defense level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great strategist like you, Master.^000000"; close; } if (GetCastleData(strnpcinfo(2),CD_INVESTED_DEFENSE) >= 2) { mes " "; mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect the Defenses of the guild to grow at a high rate."; close; } if (GetCastleData(strnpcinfo(2),CD_INVESTED_DEFENSE) == 0) { mes " "; mes "The current investment amount required is ^ff0000"+.@def_invest+"^000000 zeny. Will you invest?"; } else { mes " "; mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@def_invest+"^000000 more zeny will be needed."; } next; switch (select("Invest in Castle Defenses.:Cancel")) { case 1: if (Zeny < .@def_invest) { mes "["+strnpcinfo(1)+"]"; mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master."; close; } set Zeny, Zeny - .@def_invest; SetCastleData strnpcinfo(2),CD_INVESTED_DEFENSE,GetCastleData(strnpcinfo(2),CD_INVESTED_DEFENSE)+1; mes "[ "+strnpcinfo(1)+"]"; mes "We finished the investment safely. I expect that our Castle Defense level will be increased by tomorrow."; close; case 2: mes "["+strnpcinfo(1)+"]"; mes "I'll do as you bid, my master... There is no hurry. We will do our best."; close; } case 4: mes "["+strnpcinfo(1)+"]"; mes "Will you summon a Guardian? It'll be a protector to defend us loyally."; mes "Please select a guardian to defend us."; next; for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) { if (.@guardiantype[.@i] == 1) { set .@type$,"Guardian Soldier"; } else if (.@guardiantype[.@i] == 2) { set .@type$,"Guardian Archer"; } else { set .@type$,"Guardian Knight"; } if (guardianinfo(strnpcinfo(2),.@i,0)) { setarray .@gname$[.@i], .@type$ + " - Implemented (" + guardianinfo(strnpcinfo(2),.@i,2) + "/" + guardianinfo(strnpcinfo(2),.@i,1) + ")"; } else { setarray .@gname$[.@i], .@type$ + " - Not Implemented"; } } set .@menu$,.@gname$[0]+":"+.@gname$[1]+":"+.@gname$[2]+":"+.@gname$[3]+":"+.@gname$[4]+":"+.@gname$[5]+":"+.@gname$[6]+":"+.@gname$[7]; set .@GDnum,select(.@menu$)+9; mes "["+strnpcinfo(1)+"]"; mes "Will you summon the chosen guardian? 10,000 zeny are required to summon a Guardian."; next; switch (select("Summon:Cancel")) { case 1: if (getgdskilllv(.@GID,10002) == 0) { mes "["+strnpcinfo(1)+"]"; mes "Master, we have not the resources to Summon the Guardian. If you want to accumulate them, you have to learn the Guild skill. We failed to summon the Guardian."; close; } if (GetCastleData(strnpcinfo(2),.@GDnum) == 1) { mes "["+strnpcinfo(1)+"]"; mes "Master, you already have summoned that Guardian. We cannot summon another."; close; } if (Zeny < 10000) { mes "["+strnpcinfo(1)+"]"; mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian."; close; } set Zeny, Zeny - 10000; SetCastleData strnpcinfo(2),.@GDnum,1; // mark as 'installed' set .@UseGID,.@GDnum - 10; if (.@guardiantype[.@UseGID] == 1) { set .@type,1287; } else if (.@guardiantype[.@UseGID] == 2) { set .@type,1285; } else { set .@type,1286; } guardian strnpcinfo(2),.@guardianposx[.@UseGID],.@guardianposy[.@UseGID],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@UseGID; mes "["+strnpcinfo(1)+"]"; mes "We completed the summoning of the Guardian. Our defenses are now increased with it in place."; close; case 2: mes "["+strnpcinfo(1)+"]"; mes "I did as you ordered. But please remember if you the have money to spare, it'll be better to set it up."; close; } case 5: if (GetCastleData(strnpcinfo(2),CD_ENABLED_KAFRA) == 1) { mes "["+strnpcinfo(1)+"]"; mes "We are currently hiring a Kafra Employee... Do you want to fire the Kafra Employee?"; next; switch (select("Fire:Cancel")) { case 1: cutin "kafra_01",2; mes "[ Hired Kafra Employee ]"; mes "I worked so hard... How can you do that, Master?... Please... Please reconsider... Check it again, Master... Please..."; next; switch (select("Fire:Cancel")) { case 1: mes "[ Hired Kafra Employee ]"; mes "Oh, my goodness! This is nonsense!"; next; cutin "",255; break; case 2: mes "[ Hired Kafra Employee ]"; mes "I'll work hard for you... Thank you!"; close; } break; case 2: mes "["+strnpcinfo(1)+"]"; mes "She worked hard in my opinion. It was a good decision to keep her."; close; } disablenpc "Kafra Staff#"+strnpcinfo(2); SetCastleData strnpcinfo(2),CD_ENABLED_KAFRA,0; mes "["+strnpcinfo(1)+"]"; mes "...."; mes "I have discharged the Kafra Employee... But... are you unsatisfied with something?"; close; } mes "["+strnpcinfo(1)+"]"; mes "Will you contact the kafra Main Office and Hire a Employee for our Castle?"; mes "^ff0000 10,000 zeny is required for their services. "; next; switch (select("Hire.:Cancel")) { case 1: if (getgdskilllv(.@GID,10001) == 0) { mes "["+strnpcinfo(1)+"]"; mes "Master, we can't hire a Kafra Employee because we don't have a contract with the Kafra Main Office. If you want to obtain a contract with the Kafra Main Office, you will need to learn the Guild skill first."; close; } if (Zeny < 10000) { mes "["+strnpcinfo(1)+"]"; mes "Well... I'm sorry but we don't have enough funds to hire a Kafra Employee."; close; } set Zeny, Zeny - 10000; enablenpc "Kafra Staff#"+strnpcinfo(2); SetCastleData strnpcinfo(2),CD_ENABLED_KAFRA,1; mes "["+strnpcinfo(1)+"]"; mes "We obtained a contract with the kafra Main Office, and hired a Kafra Employee."; next; cutin "kafra_01",2; mes "[ Hired Kafra Employee ]"; mes "How do you do? I was dispatched from the Main Office."; mes "I'll do my best to not tarnish the reputation of the Guild."; next; cutin "",255; mes "["+strnpcinfo(1)+"]"; mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee."; mes "It will be useful for our members."; close; case 2: mes "["+strnpcinfo(1)+"]"; mes "I did as you ordered, but some of our members will be unhappy. It will be better to hire a Kafra Employee quickly."; close; } case 6: mes "["+strnpcinfo(1)+"]"; mes "Do you want to visit the room where our valuables are stored?"; mes "That room is restricted to you... you are the only one with access to it."; next; switch (select("Go into Master's room.:Cancel")) { case 1: mes "["+strnpcinfo(1)+"]"; mes "I'll show you the secret path. Follow me...please."; mes "When you want to return here, please press the secret switch."; close2; warp strnpcinfo(2),.@masterroom[0],.@masterroom[1]; end; case 2: mes "["+strnpcinfo(1)+"]"; mes "Goods are produced once a day... if you don't remove them in time, they will not be produced anymore."; mes "Therefore, it will be better if you check up on them from time to time."; close; } } } // WoE : Guild Dungeon Entrances //============================================================ - script Lever#gd::gdlever -1,{ set .@GID,GetCastleData(strnpcinfo(2),CD_GUILD_ID); if (.@GID == 0) { mes "[Ringing Voice]"; mes "'Those who overcome an ordeal shows a great deal of bravery... and will find their way to another ordeal.'"; close; } if (compare(strnpcinfo(2),"aldeg")) { set .@destination$,"gld_dun02"; if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],32,122; else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],79,30; else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],165,38; else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],160,148; else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],103,169; } else if (compare(strnpcinfo(2),"gefg")) { set .@destination$,"gld_dun04"; if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],39,258; else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],125,270; else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],268,251; else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,108; else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],230,35; } else if (compare(strnpcinfo(2),"payg")) { set .@destination$,"gld_dun01"; if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],186,165; else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],54,165; else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],54,39; else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],186,39; else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],223,202; } else if (compare(strnpcinfo(2),"prtg")) { set .@destination$,"gld_dun03"; if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],28,251; else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],164,268; else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],164,179; else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,203; else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],199,28; } else if (compare(strnpcinfo(2),"gl_cas02")) { set .@destination$,"gld_dun03"; if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],114,178; } // Add custom Guild Castles here. else { end; } mes "[Ringing Voice]"; mes "'Only the truly brave can take the test.'"; next; mes " "; mes "There's a small lever. Will you pull it?"; next; if(select("Pull.:Don't pull.") == 1) { if (getcharid(2) == .@GID) { close2; warp .@destination$,.@coordinates[0],.@coordinates[1]; end; } mes " "; mes "Nothing happened."; close; } close; } // Guardian Spawner Template //============================================================ - script Gld_Guard_Template::Gld_Guard_Template -1,{ // Spawn Guardians in castles // When adding new castles, ensure that the coordinates coincide // with the coordinates defined in the Guild Steward template. OnSpawnGuardians: // Define the types of guardians on a per castle basis. // 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian // Define the x spawn point for each Guardian. // [0] = 1st guardian's x spawn point. // Define the y spawn point for each Guardian. // [0] = 1st guardian's y spawn point. // Aldebaran (Luina) Castles if (strnpcinfo(2) == "aldeg_cas01") { setarray .@guardiantype[0],1,2,2,2,2,3,3,3; setarray .@guardianposx[0],17,39,38,45,21,218,213,73; setarray .@guardianposy[0],218,208,196,228,194,24,24,70; } else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],27,88,117,60,51,21,36,210; setarray .@guardianposy[0],184,43,46,202,183,177,183,7; } else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@guardiantype[0],3,3,1,1,1,2,2,2; setarray .@guardianposx[0],90,116,86,116,64,212,195,110; setarray .@guardianposy[0],112,112,120,76,103,160,151,217; } else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@guardiantype[0],2,2,2,1,1,1,3,3; setarray .@guardianposx[0],187,192,148,145,169,198,48,55; setarray .@guardianposy[0],100,42,88,209,53,77,72,88; } else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@guardiantype[0],2,2,1,1,3,3,3,3; setarray .@guardianposx[0],51,188,157,157,27,145,156,41; setarray .@guardianposy[0],202,79,192,74,221,78,73,112; } // Geffen (Britoniah) Castles else if (strnpcinfo(2) == "gefg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],67,184,62,36,50,50,189,200; setarray .@guardianposy[0],179,20,41,186,186,67,41,167; } else if (strnpcinfo(2) == "gefg_cas02") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],64,56,166,35,20,19,166,159; setarray .@guardianposy[0],168,41,25,148,150,41,42,188; } else if (strnpcinfo(2) == "gefg_cas03") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],48,113,48,157,243,157,234,238; setarray .@guardianposy[0],176,214,207,62,41,45,25,160; } else if (strnpcinfo(2) == "gefg_cas04") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],53,31,49,29,147,57,160,148; setarray .@guardianposy[0],191,178,220,46,65,46,50,189; } else if (strnpcinfo(2) == "gefg_cas05") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],45,71,72,66,177,66,177,193; setarray .@guardianposy[0],149,163,142,47,50,17,35,166; } // Payon (Baulder) Castles else if (strnpcinfo(2) == "payg_cas01") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],229,225,222,99,65,36,51,138; setarray .@guardianposy[0],92,80,111,45,31,127,144,133; } else if (strnpcinfo(2) == "payg_cas02") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],237,228,210,57,42,287,264,27; setarray .@guardianposy[0],54,72,41,241,241,257,272,20; } else if (strnpcinfo(2) == "payg_cas03") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],245,269,36,41,39,19,37,268; setarray .@guardianposy[0],37,51,39,39,65,276,277,244; } else if (strnpcinfo(2) == "payg_cas04") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],251,232,231,32,32,35,36,270; setarray .@guardianposy[0],212,212,175,287,232,45,17,41; } else if (strnpcinfo(2) == "payg_cas05") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],19,33,266,266,263,263,250,36; setarray .@guardianposy[0],279,260,234,279,37,21,22,36; } // Prontera (Valkyrie Realms) Castles else if (strnpcinfo(2) == "prtg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],182,182,153,59,50,184,196,107; setarray .@guardianposy[0],62,116,86,28,36,183,189,179; } else if (strnpcinfo(2) == "prtg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],161,153,178,71,49,64,7,75; setarray .@guardianposy[0],161,161,44,75,28,186,196,175; } else if (strnpcinfo(2) == "prtg_cas03") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],191,137,45,50,41,191,179,191; setarray .@guardianposy[0],190,190,99,87,87,42,43,72; } else if (strnpcinfo(2) == "prtg_cas04") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],276,274,246,38,29,33,78,36; setarray .@guardianposy[0],14,35,246,240,240,258,48,61; } else if (strnpcinfo(2) == "prtg_cas05") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],266,287,245,236,251,278,32,44; setarray .@guardianposy[0],262,280,250,63,63,253,253,248; } else if (strnpcinfo(2) == "gl_cas02") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],99,108,114,114,108,99,93,93; setarray .@guardianposy[0],157,157,150,141,135,135,141,150; } // Add custom Guild Castles here. else { end; } // Kill all existing guardians before spawning new ones. // This should prevent duplicating Guardians when char Server disconnects. killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied"; for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) { set .@UseGID,.@i + 10; if (.@guardiantype[.@i] == 1) { set .@type,1287; } else if (.@guardiantype[.@i] == 2) { set .@type,1285; } else { set .@type,1286; } if (GetCastleData(strnpcinfo(2),.@UseGID)) { guardian strnpcinfo(2),.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@i; } } end; OnGuardianDied: end; } // Treasure Room Spawn Template //============================================================ - script Gld_Trea_Spawn::Gld_Trea_Spawn -1,{ end; OnClock0001: // Do nothing if this script is the template. if (strnpcinfo(1) == "Gld_Trea_Spawn") end; set .@GID, GetCastleData(strnpcinfo(2),CD_GUILD_ID); // If there is no owner, do nothing. if (!.@GID) end; // Is there Economy in this castle? set .@Treasure,GetCastleData(strnpcinfo(2),CD_CURRENT_ECONOMY)/5+4; // Set information if (strnpcinfo(2) == "aldeg_cas01") { set .@treasurebox,1324; setarray .@treasurex[0],115,122,115,122,116,117,118,119,120,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116; setarray .@treasurey[0],226,226,219,219,225,225,225,225,225,225,224,223,222,221,220,220,220,220,220,220,221,222,223,224; } else if (strnpcinfo(2) == "aldeg_cas02") { set .@treasurebox,1326; setarray .@treasurex[0],134,135,135,134,132,133,134,135,136,137,137,137,137,137,137,136,135,134,133,132,132,132,132,132; setarray .@treasurey[0],231,231,230,230,233,233,233,233,233,233,232,231,230,229,228,228,228,228,228,228,229,230,231,232; } else if (strnpcinfo(2) == "aldeg_cas03") { set .@treasurebox,1328; setarray .@treasurex[0],224,225,225,224,222,223,224,225,226,227,227,227,227,227,227,226,225,224,223,222,222,222,222,222; setarray .@treasurey[0],269,269,268,268,271,271,271,271,271,271,270,269,268,267,266,266,266,266,266,266,267,268,269,270; } else if (strnpcinfo(2) == "aldeg_cas04") { set .@treasurebox,1330; setarray .@treasurex[0],84,85,85,84,82,83,84,85,86,87,87,87,87,87,87,86,85,84,83,82,82,82,82,82; setarray .@treasurey[0],13,13,12,12,15,15,15,15,15,15,14,13,12,11,10,10,10,10,10,10,11,12,13,14; } else if (strnpcinfo(2) == "aldeg_cas05") { set .@treasurebox,1332; setarray .@treasurex[0],61,62,62,61,59,60,61,62,63,64,64,64,64,64,64,63,62,61,60,59,59,59,59,59; setarray .@treasurey[0],12,12,11,11,14,14,14,14,14,14,13,12,11,10,9,9,9,9,9,9,10,11,12,13; } else if (strnpcinfo(2) == "gefg_cas01") { set .@treasurebox,1334; setarray .@treasurex[0],153,154,154,153,151,152,153,154,155,156,156,156,156,156,156,155,154,153,152,151,151,151,151,151; setarray .@treasurey[0],113,113,112,112,115,115,115,115,115,115,114,113,112,111,110,110,110,110,110,110,111,112,113,114; } else if (strnpcinfo(2) == "gefg_cas02") { set .@treasurebox,1336; setarray .@treasurex[0],139,140,140,139,137,138,139,140,141,142,142,142,142,142,142,141,140,139,138,137,137,137,137,137; setarray .@treasurey[0],115,115,114,114,117,117,117,117,117,117,116,115,114,113,112,112,112,112,112,112,113,114,115,116; } else if (strnpcinfo(2) == "gefg_cas03") { set .@treasurebox,1338; setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267; setarray .@treasurey[0],291,291,290,290,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288,288,289,290,291,292; } else if (strnpcinfo(2) == "gefg_cas04") { set .@treasurebox,1340; setarray .@treasurex[0],115,116,116,115,113,114,115,116,117,118,118,118,118,118,118,117,116,115,114,113,113,113,113,113; setarray .@treasurey[0],119,119,118,118,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116,116,117,118,119,120; } else if (strnpcinfo(2) == "gefg_cas05") { set .@treasurebox,1342; setarray .@treasurex[0],143,144,144,143,141,142,143,144,145,146,146,146,146,146,146,145,144,143,142,141,141,141,141,141; setarray .@treasurey[0],110,110,109,109,112,112,112,112,112,112,111,110,109,108,107,107,107,107,107,107,108,109,110,111; } else if (strnpcinfo(2) == "payg_cas01") { set .@treasurebox,1344; setarray .@treasurex[0],289,292,292,289,288,289,290,291,292,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288; setarray .@treasurey[0],10,10,7,7,11,11,11,11,11,11,10,9,8,7,6,6,6,6,6,6,7,8,9,10; } else if (strnpcinfo(2) == "payg_cas02") { set .@treasurebox,1346; setarray .@treasurex[0],143,146,146,143,142,143,144,145,146,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142; setarray .@treasurey[0],146,146,143,143,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142,142,143,144,145,146; } else if (strnpcinfo(2) == "payg_cas03") { set .@treasurebox,1348; setarray .@treasurex[0],158,159,159,158,156,157,158,159,160,161,161,161,161,161,161,160,159,158,157,156,156,156,156,156; setarray .@treasurey[0],169,169,168,168,171,171,171,171,171,171,170,169,168,167,166,166,166,166,166,166,167,168,169,170; } else if (strnpcinfo(2) == "payg_cas04") { set .@treasurebox,1350; setarray .@treasurex[0],146,147,147,146,144,145,146,147,148,149,149,149,149,149,149,148,147,146,145,144,144,144,144,144; setarray .@treasurey[0],48,48,47,47,50,50,50,50,50,50,49,48,47,46,45,45,45,45,45,45,46,47,48,49; } else if (strnpcinfo(2) == "payg_cas05") { set .@treasurebox,1352; setarray .@treasurex[0],155,158,158,155,154,155,156,157,158,159,159,159,159,159,159,158,157,156,155,154,154,154,154,154; setarray .@treasurey[0],134,134,131,131,135,135,135,135,135,135,134,133,132,131,130,130,130,130,130,130,131,132,133,134; } else if (strnpcinfo(2) == "prtg_cas01") { set .@treasurebox,1354; setarray .@treasurex[0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8; setarray .@treasurey[0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,206,206,206,206,207,208,209,210; } else if (strnpcinfo(2) == "prtg_cas02") { set .@treasurebox,1356; setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199; setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229; } else if (strnpcinfo(2) == "prtg_cas03") { set .@treasurebox,1358; setarray .@treasurex[0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,188,187,186,185,185,185,185,185; setarray .@treasurey[0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,129,129,129,129,130,131,132,133; } else if (strnpcinfo(2) == "prtg_cas04") { set .@treasurebox,1360; setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267; setarray .@treasurey[0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,159,159,159,159,160,161,162,163; } else if (strnpcinfo(2) == "prtg_cas05") { set .@treasurebox,1362; setarray .@treasurex[0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,276,275,274,273,273,273,273,273; setarray .@treasurey[0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,175,175,175,175,176,177,178,179; } else if (strnpcinfo(2) == "gl_cas02") { set .@treasurebox,1362; setarray .@treasurex[0],105,102; setarray .@treasurey[0],180,180; } // Add custom Guild Castles here. else { end; } // Apply investment to Eco. and Def. Only happens if there were investments made. // Permanent Development can only happen once per day. if (GetCastleData(strnpcinfo(2),CD_INVESTED_ECONOMY)) { set .@Economy,GetCastleData(strnpcinfo(2),CD_CURRENT_ECONOMY); SetCastleData strnpcinfo(2),CD_CURRENT_ECONOMY,.@Economy + GetCastleData(strnpcinfo(2),CD_INVESTED_ECONOMY) + (rand(2) && getgdskilllv(.@GID,10014)); if (GetCastleData(strnpcinfo(2),CD_CURRENT_ECONOMY) > 100) SetCastleData strnpcinfo(2),CD_CURRENT_ECONOMY,100; } if (GetCastleData(strnpcinfo(2),CD_INVESTED_DEFENSE)) { set .@Defence,GetCastleData(strnpcinfo(2),CD_CURRENT_DEFENSE); SetCastleData strnpcinfo(2),CD_CURRENT_DEFENSE,.@Defence + GetCastleData(strnpcinfo(2),CD_INVESTED_DEFENSE); if (GetCastleData(strnpcinfo(2),CD_CURRENT_DEFENSE) > 100) SetCastleData strnpcinfo(2),CD_CURRENT_DEFENSE,100; } // Reset daily investment limits. setcastledata strnpcinfo(2),CD_INVESTED_ECONOMY,0; setcastledata strnpcinfo(2),CD_INVESTED_DEFENSE,0; // Spawn boxes in proper order. for (set .@i,0; .@i < .@Treasure ; set .@i,.@i+1) { // set treasure box ID set .@boxid, .@treasurebox + (.@i+2) % 2; set .@box,1 << .@i; // Spawn or do not spawn chests if one already exists. if ((getd("$@"+strnpcinfo(2)+"_treasure") & .@box) == 0) { monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",.@boxid,1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i; setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box; } } end; // Individual "You killed a chest" events to ensure proper spawning at the change of day. OnTreasureDied0: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1; end; OnTreasureDied1: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2; end; OnTreasureDied2: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4; end; OnTreasureDied3: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8; end; OnTreasureDied4: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16; end; OnTreasureDied5: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32; end; OnTreasureDied6: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~64; end; OnTreasureDied7: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~128; end; OnTreasureDied8: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~256; end; OnTreasureDied9: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~512; end; OnTreasureDied10: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1024; end; OnTreasureDied11: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2048; end; OnTreasureDied12: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4096; end; OnTreasureDied13: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8192; end; OnTreasureDied14: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16384; end; OnTreasureDied15: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32768; end; OnTreasureDied16: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~65536; end; OnTreasureDied17: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~131072; end; OnTreasureDied18: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~262144; end; OnTreasureDied19: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~524288; end; OnTreasureDied20: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1048576; end; OnTreasureDied21: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2097152; end; OnTreasureDied22: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4194304; end; OnTreasureDied23: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8388608; end; }
-
Thanks, that worked perfectly. Did everything I needed it too.
-
I just checked, but it wasn't under Lv 0. So what I did was add any_warp: false and it also did not resolved my problem.
-
heroton mapflag nowarp hallow01 mapflag nowarp halloween mapflag nowarp pa2_in02 mapflag nowarp heroton mapflag nowarpto hallow01 mapflag nowarpto halloween mapflag nowarpto pa2_in02 mapflag nowarpto
-
Couldn't find what the issue in the above script was, so I replaced it with this one and it worked to the refine rate specified in the script. veil,111,199,0 script Vestri#cash 87,{ disable_items; mes "[Vestri]"; mes "I am the Armsmith"; mes "I can refine all kinds of weapons,"; mes "armor and equipment, so let me"; mes "know what you want to refine."; next; setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW; for(set .@i,1; .@i<=10; set .@i,.@i+1) { if (getequipisequiped(.@indices[.@i])) { set .@menu$, .@menu$ + F_getpositionname(.@indices[.@i]) + "-[" + getequipname(.@indices[.@i]) + "]"; set .@equipped,1; } set .@menu$, .@menu$ + ":"; } if (.@equipped == 0) { mes "[Vestri]"; mes "I don't think I can refine any items you have..."; close; } set .@part, .@indices[ select(.@menu$) ]; if (!getequipisequiped(.@part)) //custom check close; if (!getequipisenableref(.@part)) { mes "[Vestri]"; mes "Go find another Blacksmith. You can't refine this thing."; close; } if (getequiprefinerycnt(.@part) >= 13) { mes "[Vestri]"; mes "Hmm... someone perfected this already. I don't think I can work on it further."; close; } .@refineitemid = getequipid(.@part); // save id of the item .@refinerycnt = getequiprefinerycnt(.@part); //save refinery count .@price = getequiprefinecost(.@part, REFINE_COST_ENRICHED, REFINE_ZENY_COST); .@material = getequiprefinecost(.@part, REFINE_COST_ENRICHED, REFINE_MATERIAL_ID); // Make sure you have the necessary items and Zeny to refine your items // Determines chance of failure and verifies that you want to continue. callsub S_RefineValidate,getequipweaponlv(.@part),.@material,.@price,.@part,.@refineitemid,.@refinerycnt; mes "[Vestri]"; mes "Clang! Clang! Clang!"; if (getequippercentrefinery(.@part, true) > rand(100)) { successrefitem .@part; next; emotion ET_BEST; mes "[Vestri]"; mes "There you go! It's done."; mes "It's been a while since I've made such a fine "+((getequipweaponlv(.@part))?"weapon":"armor")+". You must be happy because it has become stronger!"; close; } failedrefitem .@part; next; emotion (!rand(5))?ET_MONEY:ET_HUK; mes "[Vestri]"; mes "Uuuuuuuuuummmmmph!!!"; next; mes "[Vestri]"; mes "..."; mes "....."; mes ".......Huhuhuhuhu~"; mes "........It was your choice and my ability, no regret."; close; S_RefineValidate: .@weapon_lvl = getarg(0); .@item_req = getarg(1); .@price = getarg(2); .@part = getarg(3); setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3); // If the VIP system is enabled, the prices for non-VIP players are considerably higher. if (VIP_SCRIPT && !vip_status(VIP_STATUS_ACTIVE)) { switch(.@weapon_lvl){ case 0: set .@price, .@price * 10; break; case 1: set .@price, .@price * 40; break; case 2: set .@price, .@price * 50; break; case 3: set .@price, .@price * 2; break; case 4: set .@price, .@price * 2; break; } } mes "[Vestri]"; if (.@weapon_lvl) mes "You want to refine a level "+ .@weapon_lvl +" weapon?"; mes "To refine that, you'll need to have one ^ff9999"+ getitemname(.@item_req) +"^000000 and "+ .@price +" zeny."; mes "Would you like to continue?"; next; if(select("Yes:No") == 1) { if (getequippercentrefinery(.@part) < 100) { if (.@weapon_lvl) { mes "[Vestri]"; mes "Wow!!"; mes "This weapon probably"; mes "looks like it's been refined..."; mes "many times..."; mes "It may break if"; mes "you refine it again."; next; mes "And if it breaks,"; mes "you can't use it anymore!"; mes "All the cards in it and the properties ^ff0000will be lost^000000!"; mes "^ff0000Besides, the equipment will break!^000000"; mes "Are you sure you still want to continue?"; next; if(select("Yes:No") == 2) { mes "[Vestri]"; mes "Good."; mes "Because if the weapon breaks from unreasonable refining, then I get a bad mood, too."; close; } } else { mes "[Vestri]"; mes "Giggle. Giggle. Oh, you have guts, daring to refine this."; mes "You know it's pretty risky, don't you?"; next; mes "If your defensive equipment is broken, you'll never be able to use it again."; mes "Even your cards and your modifications will ^ff0000completely disappear^000000."; //mes "Everything will disappear. As in... GONE!"; mes "Do you really wish to continue?"; next; if(select("Yes:No") == 2) { mes "[Vestri]"; mes "What nonsense. You waste my precious time."; mes "Get lost, punk."; close; } } } if (countitem(.@item_req) > 0 && Zeny > .@price) { delitem .@item_req,1; set Zeny, Zeny - .@price; // anti-hack if (callfunc("F_IsEquipIDHack", .@part, getarg(4)) || callfunc("F_IsEquipRefineHack", .@part, getarg(5)) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3])) { mes "[Holink]"; emotion ET_FRET; mes "Wait a second..."; mes "Do you think I'm stupid?!"; mes "You switched the item while I wasn't looking! Get out of here!"; close; } return; } mes "[Vestri]"; mes "Are these all you have?"; mes "I'm very sorry, but I can't do anything without all the materials. Besides, I deserve some payments for my work, don't I?"; close; } mes "[Vestri]"; mes "I can't help it even if you're not happy about it..."; close; }
-
Thank you both very much for this.
-
Is there a way to make Trans Costume with itemDB?
Rivers replied to Rivers's question in Scripting Support
Couldn't find a simple resolution, so I took the long way. 35251,2nd_Class_Costume,2nd Class Costume,4,20,,0,,0,,0,0xFFFFFFFF,63,2,8192,,0,0,,{ bonus bAllStats,1; },{ if(BaseJob==Job_Knight) { changebase 7; } if(BaseJob==Job_Wizard) { changebase 9; } if(BaseJob==Job_Hunter) { changebase 11; } if(BaseJob==Job_Priest) { changebase 8; } if(BaseJob==Job_Blacksmith) { changebase 10; } if(BaseJob==Job_Assassin) { changebase 12; } if(BaseJob==Job_Crusader) { changebase 14; } if(BaseJob==Job_Sage) { changebase 16; } if(BaseJob==Job_Bard) { changebase 19; } if(BaseJob==Job_Dancer) { changebase 20; } if(BaseJob==Job_Monk) { changebase 15; } if(BaseJob==Job_Alchemist) { changebase 18; } if(BaseJob==Job_Rogue) { changebase 17; } },{ changebase Class; } -
Good day, I'm having some troubles finding a resource here for sending a player back to @go 0 (or their saved locaed) when entering a map. I tried using the Mapflags built into the game, but players can still @warp to my GM maps even with nowarp/nowarpto enabled. Anyone have a simple script to remove players from a specified map? I'd appreciate it greatly.
-
Try running a different client version. If you're too old it may not work.
-
Good day, I'm trying to make a Trans-Class costume with the itemDB, much like the third class costumes work. Does anyone know the right text for trans classes? 35250,3rd_Class_Costume,3rd Class Costume,4,20,,0,,0,,0,0xFFFFFFFF,7,2,8192,,0,0,,{ bonus bAllStats,1; },{ changebase roclass(eaclass()|EAJL_THIRD); },{ changebase Class; }
-
Good day, The refiner NPC I added won't read my items, I've tried everything I can think of to fix it but nothing works. Any thoughts? //===== rAthena Script ======================================= //============================================================ //============================================================ // +11 and above Refiners //============================================================ veil,111,199,5 script Vestri#prt 826,{ callfunc "refinenew","Vestri",0; end; } morocc_in,64,41,5 script Vestri#moc 826,{ callfunc "refinenew","Vestri",0; end; } payon_in01,18,132,3 script Vestri#pay 826,{ callfunc "refinenew","Vestri",0; end; } //============================================================ // +11 and above Refiner Function //============================================================ //= To allow auto safe refining/multiple refining set the //= second argument to '1' in the function call. //= If you enable this function, be sure to edit the value of //= .@safe to the max safe refine in refine_db.txt as well. //= //= On official servers, if an item is unsuccessfully refined //= it will break at a 20% rate and downgrade at an 80% rate. //============================================================ function script refinenew { .@npc_name$ = getarg(0); disable_items; mes "["+ .@npc_name$ +"]"; mes "I am the best Armsmith ever!"; mes "I don't refine normal, boring items."; mes "I only refine items that are Level 10 or higher."; next; mes "["+ .@npc_name$ +"]"; mes "Anyway, you may use my services if your item is Level 10 or higher."; mes "What do you want me to refine?"; next; setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW; for(.@i = 1; .@i<=10; ++.@i) { if (getequipisequiped(.@indices[.@i])) { .@menu$ = .@menu$ + F_getpositionname(.@indices[.@i]) + "-[" + getequipname(.@indices[.@i]) + "]"; .@equipped = 1; } .@menu$ = .@menu$ + ":"; } if (.@equipped == 0) { mes "["+ .@npc_name$ +"]"; mes "I don't think I can refine any items you have..."; close; } .@part = .@indices[ select(.@menu$) ]; if (!getequipisequiped(.@part)) { //custom check mes "["+ .@npc_name$ +"]"; mes "You're not wearing"; mes "anything there that"; mes "I can refine."; emotion ET_FRET; close; } if (!getequipisenableref(.@part)) { mes "["+ .@npc_name$ +"]"; mes "I don't think I can"; mes "refine this item at all..."; close; } .@refinerycnt = getequiprefinerycnt(.@part); //save refinery count if (.@refinerycnt < 10) { mes "["+ .@npc_name$ +"]"; mes "I said I don't work with items that are lower than Level 10."; close; } if (.@refinerycnt >= 20) { //custom check mes "["+ .@npc_name$ +"]"; mes "I can't refine this"; mes "any more. This is as"; mes "refined as it gets!"; close; } .@refineitemid = getequipid(.@part); // save id of the item setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3); .@price = getequiprefinecost(.@part, REFINE_COST_OVER10, REFINE_ZENY_COST); .@material = getequiprefinecost(.@part, REFINE_COST_OVER10, REFINE_MATERIAL_ID); .@safe = 10; if (getequipweaponlv(.@part) >= 1 && getequipweaponlv(.@part) <= 4) { .@article$ = "a"; .@type$ = "weapon"; } else { .@article$ = "an"; .@type$ = "armor"; } mes "["+ .@npc_name$ +"]"; mes "Hmm " + .@article$ + " " + .@type$ + ", is that ok?"; mes "If you want to refine this armor,"; mes "I will need 1 ^003366" + getitemname(.@material) + "^000000 and " + callfunc("F_InsertComma",.@price) + " zeny."; mes "Are you sure you want to continue?"; next; if (select("Yes:No") == 2) { mes "["+ .@npc_name$ +"]"; mes "Hm... if you mind... never mind..."; close; } if (getarg(1) != 1) { if (getequippercentrefinery(.@part) < 100) { mes "["+ .@npc_name$ +"]"; mes "This "+.@type$+" already has been refined serveral times."; mes "It could be destroyed if I try again."; mes "It won't break for sure, but there is has a small chance."; next; mes "["+ .@npc_name$ +"]"; mes "You could be ^FF0000lowering the upgrade level^000000 of the "+.@type$+","; mes "or if it breaks, you will lose ^FF0000any cards^000000 or special properties added to it."; next; mes "["+ .@npc_name$ +"]"; mes "Do you still want me to refine it?"; mes "I think I have given you enough warning."; next; if(select("Yes.:No.") == 2) { mes "["+ .@npc_name$ +"]"; mes "Well, no challenge is one way to go..."; mes "No risk... that could be wise."; close; } } if (countitem(.@material) < 1 || Zeny < .@price) { mes "["+ .@npc_name$ +"]"; mes "Hm. You don't seem to have enough money or "+getitemname(.@material)+"."; mes "Please come back when you have them."; close; } Zeny = Zeny - .@price; delitem .@material,1; // anti-hack if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) || callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt)) { mes "["+ .@npc_name$ +"]"; emotion ET_FRET; mes "Wait a second..."; mes "Do you think I'm stupid?!"; mes "You switched the item while I wasn't looking! Get out of here!"; close; } if (getequippercentrefinery(.@part) > rand(100)) { mes "Clang! Clang! Clang! Clang!"; successrefitem .@part; next; emotion ET_BEST; mes "["+ .@npc_name$ +"]"; mes "Good! Succes!!!"; mes "I am the best Armsmith."; close; } else { if (rand(100) < 80) { mes "["+ .@npc_name$ +"]"; mes "Clang! Clang! Clang! Clang!"; downrefitem .@part,3; // Failed refine attempts decrease the item's refine level by 3 next; emotion (!rand(5))?ET_MONEY:ET_HUK; mes "["+ .@npc_name$ +"]"; mes "Ahhh!!!"; next; mes "["+ .@npc_name$ +"]"; mes "Oh my god!"; mes "The upgrade level has dropped..."; } else { mes "["+ .@npc_name$ +"]"; mes "Clang! Clang! Clang!"; failedrefitem .@part; next; emotion (!rand(5))?ET_MONEY:ET_HUK; mes "["+ .@npc_name$ +"]"; mes "Hmmm!"; next; mes "["+ .@npc_name$ +"]"; mes "Oh my! I've failed to refine stuff..."; mes "I didn't mean it!"; } mes "I could have made a mistake even though I am the best Armsmith ever."; mes "It just wasn't meant to be."; next; mes "["+ .@npc_name$ +"]"; mes "I will do a better job next time! Don't worry!"; close; } } // New +11 and above Refining Functions ======================== if (.@refinerycnt < .@safe) { mes "["+ .@npc_name$ +"]"; mes "I can refine this to the safe limit or a desired number of times. It's your choice."; next; .@menu2 = select("To the safe limit, please.","I'll decide how many times.","I've changed my mind..."); } else .@menu2 = 2; switch(.@menu2){ case 1: .@refinecnt = .@safe - .@refinerycnt; break; case 2: mes "["+ .@npc_name$ +"]"; mes "How many times would you like me to refine your item?"; next; input .@refinecnt; .@refinecheck = .@refinecnt + .@refinerycnt; if (.@refinecnt < 1 || .@refinecheck > 20) { mes "["+ .@npc_name$ +"]"; mes "I can't refine this item that many times."; close; } if (.@refinecheck > .@safe) { .@refinecheck = .@refinecheck - .@safe; mes "["+ .@npc_name$ +"]"; mes "This will try to refine the equipment " + .@refinecheck + " times past the safe limit. Your equipment may be destroyed... is that ok?"; next; if(select("Yes...","No...") == 2){ mes "["+ .@npc_name$ +"]"; mes "You said so... So be it."; close; } } break; case 3: mes "["+ .@npc_name$ +"]"; mes "You said so... So be it."; close; } .@fullprice = .@price * .@refinecnt; mes "["+ .@npc_name$ +"]"; mes "That will cost you " + .@refinecnt + " " + getitemname(.@material) + " and " + .@fullprice + " Zeny. Is that ok?"; next; if(select("Yes:No...") == 2){ mes "["+ .@npc_name$ +"]"; mes "You said so... So be it."; close; } if (countitem(.@material) < .@refinecnt || Zeny < .@fullprice) { mes "["+ .@npc_name$ +"]"; mes "Hm. You don't seem to have enough money or "+getitemname(.@material)+"."; mes "Please come back when you have them."; close; } Zeny = Zeny - .@fullprice; delitem .@material,.@refinecnt; while(.@refinecnt){ if (getequipisequiped(.@part) == 0) { mes "["+ .@npc_name$ +"]"; mes "Look here... you don't have any items on..."; close; } // anti-hack if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) || callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt)) close; if (getequipid(.@part) != .@refineitemid || (.@menu2 == 1 && getequippercentrefinery(.@part) < 100)) { mes "["+ .@npc_name$ +"]"; mes "Clang... No, but did you imagine I could be so stupid?!"; mes "You changed it..."; mes "Get out before I stun you with my Hammer!!"; close; } if (getequippercentrefinery(.@part) > rand(100)) { mes "Clang! Clang! Clang! Clang!"; successrefitem .@part; .@refinecnt = .@refinecnt - 1; next; } else { if (rand(100) < 80) { mes "["+ .@npc_name$ +"]"; mes "Clang! Clang! Clang! Clang!"; downrefitem .@part,3; // Failed refine attempts decrease the item's refine level by 3 next; emotion (!rand(5))?ET_MONEY:ET_HUK; mes "["+ .@npc_name$ +"]"; mes "Ahhh!!!"; next; mes "["+ .@npc_name$ +"]"; mes "Oh my god!"; mes "The upgrade level has dropped..."; } else { mes "["+ .@npc_name$ +"]"; mes "Clang! Clang! Clang!"; failedrefitem .@part; next; emotion (!rand(5))?ET_MONEY:ET_HUK; mes "["+ .@npc_name$ +"]"; mes "Hmmm!"; next; mes "["+ .@npc_name$ +"]"; mes "Oh my! I've failed to refine stuff..."; mes "I didn't mean it!"; } mes "I could have made a mistake even though I am the best Armsmith ever."; mes "It just wasn't meant to be."; next; mes "["+ .@npc_name$ +"]"; mes "I will do a better job next time! Don't worry!"; close; } .@refinerycnt = getequiprefinerycnt(.@part); } emotion ET_BEST; mes "["+ .@npc_name$ +"]"; mes "Good! Succes!!!"; mes "I am the best Blacksmith."; close; } // Ori/Elu to Carnium/Bradium Refiners //============================================================ - script Austri#ref -1,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; mes "- Please try again -"; mes "- after you lose some weight. -"; close; } mes "[Austri]"; mes "If you bring me 3"; mes "Oridecon or Elunium"; mes "I can exchange them for"; mes "Bradium or Carnium."; mes "Just give me 50,000z."; next; switch(select("Oridecon to Bradium.:Elunium to Carnium.:Purified Bradium to Carnium.:No thanks.")) { case 1: setarray .@i[0],984,3,6224; //Oridecon -> Bradium break; case 2: setarray .@i[0],985,3,6223; //Elunium -> Carnium break; case 3: setarray .@i[0],6090,1,6223; //Purified_Bradium -> Carnium break; case 4: mes "[Austri]"; mes "Hmm..."; close; } if (countitem(.@i[0]) >= .@i[1] && Zeny >= 50000) { delitem .@i[0],.@i[1]; Zeny = Zeny - 50000; getitem .@i[2],1; mes "[Austri]"; if (.@i[0] == 6090) { mes "Refining with Refined Bradium"; mes "can be a little expensive."; mes "I can exchange it for some Carnium."; } else mes "Ok! Here's your "+getitemname(.@i[2])+"."; mes "Take it and use it well."; close; } mes "[Austri]"; mes "You better not be trying"; mes "to cheat me because you"; mes "don't have enough money"; mes "or "+getitemname(.@i[0])+"."; close; } prt_in,85,71,5 duplicate(Austri#ref) Austri#prt 826 payon_in01,14,125,5 duplicate(Austri#ref) Austri#pay 826 morocc_in,60,38,5 duplicate(Austri#ref) Austri#moc 826 // Malangdo Refiner //============================================================ malangdo,224,172,6 script Clink#mal_normal 544,{ disable_items; mes "[Clink]"; mes "My cool dad Holink said I have the world's greatest refine hammer!!"; mes "Meow Meow~"; mes "Who do you think I am?"; mes "Yes!!! You!! You want to refine?"; next; setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW; for(.@i = 1; .@i<=10; set .@i,.@i+1) .@menu$ = .@menu$ + ( getequipisequiped(.@indices[.@i]) ? getequipname(.@indices[.@i]) : F_getpositionname(.@indices[.@i]) +"-[Empty]" ) +":"; .@part = .@indices[ select(.@menu$) ]; if (!getequipisequiped(.@part)) { mes "[Clink]"; switch(.@part) { case 1: mes "Dad said. There's no cure for stupidity..."; break; case 2: mes "There's nothing to see here!!"; break; case 3: mes "What an arrogant left hand this is!"; break; case 4: mes "What an arrogant right hand this is!"; break; case 5: mes "Get that dirty thing off my face!!"; break; case 6: mes "Kyaong~! Do not provoke me."; break; case 7: case 8: mes "Where is the accessory?"; break; case 9: case 10: mes "Are you talking about the other head part?"; break; } close; } if (!getequipisenableref(.@part)) { mes "[Clink]"; mes "This can't be refined!!"; close; } .@refinerycnt = getequiprefinerycnt(.@part); //save refinery count if (.@refinerycnt >= 10) { mes "[Clink]"; mes "Perfect refining. Did I do this for you?"; close; } .@refineitemid = getequipid(.@part); // save id of the item setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3); .@price = getequiprefinecost(.@part, REFINE_COST_NORMAL, REFINE_ZENY_COST); .@material = getequiprefinecost(.@part, REFINE_COST_NORMAL, REFINE_MATERIAL_ID); mes "[Clink]"; switch(getequipweaponlv(.@part)) { default: case 0: // Armor .@type$ = "armor"; mes "Hmm, an armor refine? Someone like you?"; break; case 1: // Level 1 Weapon .@type$ = "weapon"; mes "A level 1 weapon?"; mes "Urr... Annoying... Okay, let's try..."; break; case 2: // Level 2 Weapon .@type$ = "weapon"; mes "A level 2 weapon?"; break; case 3: // Level 3 Weapon .@type$ = "weapon"; mes "Woot!! A level 3 weapon? Impressive~"; break; case 4: // Level 4 Weapon .@type$ = "weapon"; mes "Wow!... A level 4 weapon~!!"; break; } mes "You need ^ff9999"+getitemname(.@material)+"^000000 and ^ff9999"+.@price+"^000000 Zeny. Do you have them?"; next; if(select("Yes, I do!!:Forget about it!!") == 2) { mes "[Clink]"; mes "I knew it!!"; mes "I knew you were not worth trying my magical refining hammer for."; close; } if (getequippercentrefinery(.@part) < 100) { mes "[Clink]"; mes "Wow!!"; mes "This "+.@type$+" has been refined quite a bit, huh?"; mes "You do know that this might break, right?"; next; mes "[Clink]"; mes "If you break the "+.@type$+", you can never use it again."; mes "Cards and enchant effects..."; mes "the ^ff0000whole thing will disappear^000000."; mes "You still up for this~?"; next; if(select("Yes, I am!!:Forget about it!!") == 2) { mes "[Clink]"; mes "I knew it!!"; mes "You can't even take this big step. Don't think about refining..."; close; } } if (countitem(.@material) == 0 || Zeny < .@price) { mes "[Clink]"; mes "Hey you!! Didn't I tell you"; mes "that you need ^ff9999"+getitemname(.@material)+"^000000 and ^ff9999"+.@price+"^000000 Zeny??!!"; close; } delitem .@material,1; Zeny = Zeny-.@price; // anti-hack if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) || callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt)) { mes "[Clink]"; emotion ET_FRET; mes "Wait a second..."; mes "Do you think I'm stupid?!"; mes "You switched the item while I wasn't looking! Get out of here!"; close; } if (getequippercentrefinery(.@part) <= rand(100)) { failedrefitem .@part; mes "[Clink]"; mes "Cry Hammer!! Cry!!!"; next; switch(rand(1,5)) { case 1: emotion ET_CRY; break; case 2: emotion ET_PROFUSELY_SWEAT; break; case 3: emotion ET_KEK; break; case 4: emotion ET_SCRATCH; break; case 5: emotion ET_BIGTHROB; break; } mes "[Clink]"; mes "Huh?! I failed?!"; next; mes "[Clink]"; mes "Arrgg~ It's all~ Broken...? What a pity~"; next; mes "[Clink]"; mes "Hey...!! Get me another one."; mes "This is not possible."; mes "How can my hammer fail from refining?"; close; } successrefitem .@part; mes "[Clink]"; mes "Cry Hammer!! Cry!!!"; next; emotion ET_CHUP; mes "[Clink]"; mes "Ok!! Perfect!!"; mes "There's nothing I can't refine"; mes "with this special hammer."; mes "You can praise me!!"; mes "What a day!!"; close; }
-
You resolved my problem, many many thanks!
-
Thanks. I copied another server's CPS and it worked.
-
Good day, I'm trying to encrypt my GRF but I keep getting this error that it can't read the cps.dll I've selected. It's default. Any ideas?
-
Good day, I am trying to add my custom items, item range 35000+, but the script won't allow me to enter these values in. it only lets me do the default items. veil,135,163,4 script ROTD 858,{ while(1){ mes "^FF0000ROTD^000000 refer to ^0000FFRace of the Day^000000"; mes "In another word, it mean that the ^FF0000Monster's Race^000000 that you killed by day will grant you ^FF0000Extra Bonus EXP / Item / Zeny ^000000."; next; mes "[ ^FF0000Today's ROTD^000000 ] = ^0000FF"+.ROTD$[.Race]+"^000000 Race"; mes "^FF0000_____________________________^000000"; mes "Bonus Lists :"; mes "^FF0000@^000000 EXP = ^0000FF"+( ( !.BonusEXP )?"No":.BonusEXP+" %" )+"^000000 EXP Bonus"; mes "^FF0000@^000000 Zeny = ^0000FF"+( ( !.BonusZeny )?"No":.BonusZeny )+"^000000 Zeny"; mes "^FF0000@^000000 Item = ^0000FF"+( ( !.BonusItemAmount )?"No Items":.BonusItemAmount+" x "+getitemname( .BonusItem ) )+"^000000"; if( .BonusItemAmount ){ mes "^FF0000@^000000 Rate = ^0000FF"+.BonusRate+"^000000 %"; mes "^FF0000_____________________________^000000"; mes "The Amount of Bonus Reward is given ^FF0000Randomly^000000 at a fixed Rate."; } next; switch(select("^4EEE94ROTD Information^000000", ( getgmlevel() < .GMLevel )?"":"^FF0000[GM]^000000Set a New Monster's Race", ( getgmlevel() < .GMLevel )?"":"^FF0000[GM]^000000Set EXP Bonus", ( getgmlevel() < .GMLevel )?"":"^FF0000[GM]^000000Set Item / Zeny Bonus")){ Case 1: mes "Today's ROTD has choosen ^0000FF"+.ROTD$[.Race]+"^000000 Race , which will grant you some ^FF0000Extra Bonus EXP^000000."; mes "The amount of ^FF0000EXP Bonus^000000 are ^0000FF"+.BonusEXP+" %^000000."; next; mes "For ^0000FFParty Members^000000 , they will only receive ^FF0000Bonus EXP^000000 if they didnt killed any monster."; mes "Besides, they have to stay in the ^FF0000Same Map^000000 in order to get the ^FF0000EXP Bonus^000000."; next; break; Case 2: mes "Choose ^FF0000Randomly / Manually^000000 ?"; for( set .@i,0; .@i < getarraysize( .ROTD$ ); set .@i,.@i+1 ){ mes "[ ^FF0000"+.@i+"^000000. ] ^0000FF"+.ROTD$[.@i]+"^000000 Race"; } message strcharinfo(0),"Input the Number. Choose Random if you want it Randomise a Race for you."; input .Race,0,getarraysize( .ROTD$ )-1; next; if( .Race == getarraysize( .ROTD$ )-1 ){ set .Race,rand( getarraysize( .ROTD$ )-1 ); } mes "[ ^FF0000ROTD Update^000000 ]"; mes "[ ^FF0000Updated^000000 ] = ^0000FF"+.ROTD$[.Race]+"^000000 Race"; mes "[ ^FF0000Bonus EXP^000000 ] = Extra ^0000FF"+.BonusEXP+"^000000 %"; announce "[ ROTD ] : New Race : "+.ROTD$[.Race]+" with Bonus EXP of "+.BonusEXP+" % ",bc_blue; delwaitingroom; waitingroom "[ROTD]:"+.ROTD$[.Race]+" ",0; next; break; Case 3: mes "Set ^FF0000Random EXP / Manually^000000"; mes "Input 0 for ^0000FFRandom Bonus EXP Rate^000000"; mes "Input ^FF0000RATE^000000 for ^0000FFManual Bonus EXP Rate^000000"; mes "^FF0000EXP Range^000000 : 100% ~ 200%"; mes "Current Rate = [ ^0000FF"+.BonusEXP+"^000000 % ]"; input .BonusEXP,100,200; if( .BonusEXP == 0 ){ set .BonusEXP,rand( 100,200 ); } next; mes "The New EXP Rate is [ ^0000FF"+.BonusEXP+"^000000 % ]"; announce "[ ROTD ] : New Race : "+.ROTD$[.Race]+" with Bonus EXP of "+.BonusEXP+" % ",bc_blue; next; break; Case 4: mes "You may set a ^FF0000 Item / Zeny Bonus^000000 for the ^0000FFROTD^000000."; mes "This will work when you have killed a ^FF0000ROTD's Monster^000000, there will be a chances for Player to gain the ^FF0000Item / Zeny^000000."; next; mes "Input the ^FF0000Zeny Bonus^000000"; message strcharinfo(0),"You may input 0 to disable it. [ Use it Wisely ]"; input .BonusZeny;; mes "Input the ^FF0000Item ID^000000"; do{ input .BonusItem,0,32767; }while( getitemname( .BonusItem ) == "null" ); mes "Input the ^FF0000Item Bonus Amount^000000"; mes "Range of Amount = 0 ~ 30,000"; message strcharinfo(0),"You may input 0 to disable it. [ Use it Wisely ]"; input .BonusItemAmount,0,30000; next; mes "^FF0000Rate^000000 to get it ??"; mes "^FF0000100 = 100%^000000"; mes "^FF0000 10 = 10%^000000"; mes "^FF0000 1 = 1%^000000"; mes "^FF0000 0 = DISABLED^000000"; input .BonusRate,0,100; next; mes "[ ^FF0000ROTD Update^000000 ]"; mes "^0000FFZeny Bonus^000000 : "+.BonusZeny+" Zeny"; mes "^0000FFItem Bonus^000000 : "+.BonusItemAmount+" x "+getitemname( .BonusItem ); mes "^0000FFItem Rate^000000 : "+.BonusRate+" %"; next; break; } } close; OnInit: OnClock0000: set .GMLevel,80; setarray .ROTD$[0], "Formless", "Undead", "Brute", "Plant", "Insect", "Fish", "Demon", "Demi-Human", "Angel", "Dragon", "Random"; set .Race,rand( 10 ); set .BonusEXP,rand( 100,200 ); set .ExpLvlRange,50; delwaitingroom; waitingroom "[ROTD]:"+.ROTD$[.Race]+" ",0; end; OnNPCKillEvent: if( getmonsterinfo( killedrid,19 ) != .Race ) end; if( getcharid(1) ){ set .@Location$,strcharinfo(3); set .BaseLvl,BaseLevel; getpartymember getcharid(1),1; getpartymember getcharid(1),2; for ( set .@a, 0; .@a < .partymembercount; set .@a, .@a +1 ) if ( isloggedin( .partymemberaid[.@a] ) ) attachrid( .partymemberaid[.@a] ); if( strcharinfo(3) == .@Location$ && ( .BaseLvl - BaseLevel ) <= .ExpLvlRange ) getexp ( getmonsterinfo( killedrid,3 ) * .BonusEXP / 100 ),( getmonsterinfo( killedrid,4 ) * .BonusEXP / 100 ); }else{ getexp ( getmonsterinfo( killedrid,3 ) * .BonusEXP / 100 ),( getmonsterinfo( killedrid,4 ) * .BonusEXP / 100 ); } if( rand(100) <= .BonusRate && .BonusItemAmount ) getitem .BonusItem,rand( 1,.BonusItemAmount ); if( rand(100) <= .BonusRate && .BonusZeny ) set Zeny,Zeny + rand( 1,.BonusZeny ); end; }
-
I added everything into the server but when I go to type any of the commands it tells me there is no such thing, and it also doesn't give rewards or points. Any idea what's wrong with it?