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Kido

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Posts posted by Kido

  1. No need to ask that if there is already this tool.

    Regarding asking borf for it, I doubt that since is more a client side thing than the map itself. However is possible to call the clouds as effects in maps, although, the altitude is restricted or hardcoded to: the client or something I ignore.

    I hope this somehow can be manipulated to be used to a desired altitude at the time a custom map is created, consequently, by browedit 2.0 effects edition, in case this relies at this.

     

    you almost broke my heart </3 well seems there's still hope to have skymaps without the need of hexing a client, i was thinking in something like a blue bg or a big blue wall + clouds & clouds2 effect

     

    thanks Orlox again :DD

  2.  

    Create Sky Maps Feature please :DDDDDDDDDDD btw excellent work Borf, hope you continue :33

    Before I said skybox, not skymaps. Is just a fancy feature to only browedit interface, nothing to do with the game client map.

    @everyone

    Custom maps are not supported yet

     

     

    so, no hope for make skymaps without hexing and removing existing skymaps ): ? i think borf can do thar o:!

  3. woa

    	if (sd->sc.opt1 && ( sd->sc.opt1 == OPT1_STONEWAIT || sd->sc.opt1 == OPT1_BURNING ))
    		; //You CAN walk on this OPT1 value.
    	else if( sd->state.blockedmove )
    		return;
    	else if( sd->progressbar.npc_id )
    		clif_progressbar_abort(sd);
    	else if (pc_cant_act(sd))
    		return;
    

    thanks that totally worked as it should :33333!

  4.  

     

    If I'm right it is intended because tbh it would suck not being able to break out of auto scripts that use progressbar

     

    no i mean, if the player moves the script will stop, alright with that, but what about if i don't want the player move so the progressbar effect won't stop the script? i just like the effect of the progressbar command instead of using sleep2 to make the player wait or pause the script, that's why i tried to use pcblockmove to prevent that, but it's not working, even with pcblockmove, the player can just click the ground and the progressbar will break and stop the script, that's what i don't like x_x

     

    The progressbar should only stop when the player actually moves a cell or teleports :x

     

     

    Nope is not sot working like that, even if the player is locked with pcblockmove and they click the ground the progressbar stops ):

  5. If I'm right it is intended because tbh it would suck not being able to break out of auto scripts that use progressbar

     

    no i mean, if the player moves the script will stop, alright with that, but what about if i don't want the player move so the progressbar effect won't stop the script? i just like the effect of the progressbar command instead of using sleep2 to make the player wait or pause the script, that's why i tried to use pcblockmove to prevent that, but it's not working, even with pcblockmove, the player can just click the ground and the progressbar will break and stop the script, that's what i don't like x_x

  6. Yep, it cancel the progressbar before checking in the player can move, not sure if it's intended. Can be easily things using:

    @src/map/clif.c
    +	else if( sd->state.blockedmove )
    +		return;
    	else if( sd->progressbar.npc_id )
    		clif_progressbar_abort(sd);
    

    About the progressbar color, official client doesn't support it yet.

    Thank you so much :DD may i ask, under what line should i add those lines? thanks again :D

  7. reinstall only the src folder? i don't think it's a good idea, because you should have the src that belongs to your revision, because there are other changes that may affect the whole files, that should be why the whole mess there

     

    i recommend starting again witht he latest rAthena, or i hope you did a backup and return the src folder as it was before

     

    good luck ;o

  8. Hello, i'm not sure if this is a bug (pleasemove if is not the correct section and sorry DD: ), but the following happened while i was testing some stuff:

     

    Since progressbar says that if the player moves, the scrip stops and to resume the player would need to talk again to the npc o do the action that starts the script

    *progressbar "<color>",<seconds>;
    
    This command works almost like sleep2, but displays a progress bar
    above the head of the currently attached character (like cast bar).
    Once the given amount of seconds passes, the script resumes. If the
    character moves while the progress bar progresses, it is aborted and
    the script ends. The color format is in RGB (0xRRGGBB). The color is
    currently ignored by the client and appears always green.
    

    I tried to prevent the script to stop if the player moves, so i used pbblockmove so the player won't move

    *pcblockmove <id>,<option>;
    
    Prevents the given GID from moving when the option is 1, and enables the ID to
    move again when the option is 0. This command will run for the attached player
    if the given GID is zero.
    
    Examples:
    	// Prevents the current char from moving away.
    	pcblockmove getcharid(3),1;
    
    	// Enables the current char to move again.
    	pcblockmove getcharid(3),0;
    

    The problem is, that even if i use pcblockmove to prevent the player to move while the progressbar is there, the player can try to move by clicking out and the progressbar will still make the script stop.

    I'm not sure if it's a bug, but it would be awesome to make it work as i tried to do, just saying.

     

    Hmm also, the progressbar only displays in green, it wold be awesome too if someone somehow can make it display other colors.

     

    Hmm i think this both 2 commands can be improved, any ideas o: ? thanks to all for your attention (:

  9.  

    That's for 2012 clients, pleas refer to this http://rathena.org/board/topic/70962-recommended-client-setup/

    my client is 20100730, i want to know where can i find the code for that button?

     

     

    i'm not sure if that's possible for 2010 clients, it would be good to ask in the third party support or open a client request

     

    Client Request

    http://rathena.org/board/forum/100-client-requests/

     

    Client Support

    http://rathena.org/board/forum/19-client-side-support/

     

    I would change to a 2012 04 10 client, for me is the best client /ok

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