Jump to content

Kido

Members
  • Posts

    1445
  • Joined

  • Last visited

  • Days Won

    10

Posts posted by Kido

  1. bbicudo i did

     

     

    Kido i use 20130807#

     

    this guide may help you

    http://rathena.org/board/topic/84746-tutorial-how-to-create-ragnarok-offline-2013-client-tutorial/

     

    nothing personal agains that client but i really don't like it x_x i prefer 2012-04-10

     

     

     

    well in the guide, skip all of that until step 18

    "18. Go to your Server\trunk\db and open file ‘packet_db.txt’ with notepad and add this line in bottom"

    then add what is inside the box there to your packet_db.txt

     

    please make a backup first

  2. how can i do that? anyone have diff file for this? cant increase it using weediff? 

    how can i do that? anyone have diff file for this? cant increase it using weediff? 

    Solved! /ic

     

    lol i'm glad you solved it, did you just diff? please share the solution so other ppl who may have the same error will be able to solve it too (:

  3. sometimes if you have a clown and then you use @changesex your clown stays as clown, and should be gypsy, that makes my client crash so when that happens i have to change it in the db of my sql

     

    hmm i recommend you to return to the default map and also return the colors of the char to 1

     

    update your kRo to make sure you won't have this kind of error

  4. The emulator seems to working good, i guess it's a problem of your clientinfo

     

       <address>127.0.0.1</address>

     

    change that ip for the one of your computer, it shouldn't be 127.0.0.1 

    also check if your client is the correct one in mmo.h in your src folder, also the version and langtype

     

    please use the spoiler to hide all of that D:

    [ spoiler ]

    your info

    [ / spoiler ]

     

    without space

     

    should look like this

  5. i found a perfect explanation of my problem in youtube.. 

    though there's still no fix for it.. here.. 

     

    oh i see o: hmm then, seems like it's a bug, you should report it to the bug report section, but before that, make sure that efectivly it's a bug because in the time maybe they changed it o:

  6. I was able to get more IDs by editing this line in npc.h

    #define MAX_NPC_CLASS2_END 10049
    I made mine to
    #define MAX_NPC_CLASS2_END 11000
    now when I @disguise my custom npc works but comes up as a poring.

     

     

    i have that same problem, they are displayed as porings

     

    i tryied to use an unused range like 140 but didn't work (not ranges like 44 also....)

     

    may i ask, where to increase the range of use of them? it should be somewhere in the src

     

    Edit:

    I'm using 2012 04 10 client, i had to remove a npc id that is not being used or that caused my client to crash, that id was 487 

    http://nn.nachtwolke.com/dev/npclist/?qq=4

     

    This is what i did to make the client read npcs over 10k

     

    open NPCIdentity.lub

    change the name of the ID 487 to my desired npc sprite

    ["JT_4_F_RUNAIN"] = 487,
    

    open jobname.lub

    change the [jobtbl.JT_1_FLAG_NOFEAR] = "1_FLAG_NOFEAR",

    to my desired npc sprite

    [jobtbl.JT_4_F_RUNAIN] = "4_f_runain",
    

    then it worked o:

     

    i'm using the data v4. from Fluffle and for what i tested this 2 IDs are crashing my client

    487 (this one is the one that i used to subs. with my desired npc sprite)

    488

     

    There may be more, if i find more i will update this post ;D

     

    Edit:

     

    Seems like NPCs that are pRo & some jRo Only are the ones who are crashing

     

    PS:

    Thank you so much Ai4rei 

    For that helping page <3

  7. is it beause im using rathena ? is there any other rathena users who have sliding asura ? :<

     

    lol no, i mean that the change you did maybe affected the skill, so i'm recommendin you to use default line of text, try it without changes (i'm talking about skill_cast_db)

  8. hmm sorry honestly i don't know how to fix it, but, since oyu made a change for the skill i can just suggest you to return to your backup file and it should work as always (:

  9. Pneuma already explained it.

     

    progressbar "ffffff",3;
    

    ^That is the style for progressbar

     

     

    it need a STRING parameter, not an INTEGER parameter

     

    Thanks it solved it, the debugs didn't appear o:

     

    i had it like this

    progressbar ffffff,3;
    

    it should be like this

    progressbar "ffffff",3;
    

    :DD

     

    so it was as pplperon said so, thanks to all ;3

  10. sleep 3000;   //  ---> change to sleep2
    

    only sleep2 will save the RID of the players.

     

    or else change to other timer like attachnpctimer + initnpctimer or addtimer

     

     

    oh god that explains a lot, i forgot the 2 DD:

     

    i use this line with another script and the progressbar shows good

    progressbar 0x000000,3;
    

    well gonna test it with 

    ffffff
    

    Edit:

    tested and got this too D:

    IGNUsiN.png

    (it's another npc but it's the same as the one i posted)

     

    Hmm i tried to add another progressbar after thr sleep 2 and now i got this error D:

    map,183,66,5	script	NPC	111,{
    mes "text";
    sleep2 5000;
    warp "map",38,108;
    sleep2 3000;
    progressbar 0x000000,3;
    dispbottom "Text";
    message strcharinfo(0),"Text";
    end;
    }
    

    Yyddh1Z.png

     

    and then my char can't move x_xalso the disbottom and the message doesn't appear D:

  11. Hello, i'm trying to make this script work

    map,183,66,5	script	NPC	111,{
    mes "text";
    sleep2 5000;
    warp "map",38,108;
    sleep 3000;
    progressbar 0x000000,3;
    dispbottom "Text";
    message strcharinfo(0),"Text";
    end;
    }
    

    It works until the warp part, after the sleep2 the progressbar doesn't appear, nor the bottom or the message, then i get these errors

     

    3KE7OHW.png

    'Tumba' is the name of the npc and the 'cave' it's the location of it

     

    thank you so much in advance, i know i'm missing something after the progressbar but i'm not sure, because everyime the progressbar end i get those errors ):

  12. Hmmm isn't one of renewall and the other from pre-renewall ? i'm not too sure about this, i would wait for core dev., they should know o: 

     

     

    so, bump (?)

×
×
  • Create New...