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Kido

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Posts posted by Kido

  1.  

    Any idea how to fix the problem when made a successful payment but doesn't receive any credit?

    Should I enable the link of MYFLUX/?module=donate&action=notify or MYFLUX/lib/Flux/PaymentNotifyRequest?

    I'm stucked in this problem, hope you guys with some experience could help me?  /whisp

    Nevermind, It is now solved.

     

    I still don't get it at all, how did you solve it?

  2. Hello, I can help you if you have problem with Korean, because I'm Korean.

    You can test me with some Korean sentence. But I don't know if you'll read the message because it's old topic on this board.

    About the subject of this topic, I think it will mean "Only you can read this article" but it show same ? ? between sentence.

    I'll pm you after posting this message.

    Woa

     

    this is the guy!!!!

     

    bump for him!

  3. I would like to request these 2 a command, it's totally like @item2 but for example for @produce2, it will have the name of the player and cards or a specific refinement (cards added like @item2 since @produce can't work with slotted items) o:!

     

    thanks in advance :DD

     

    PS: i don't know exactly how to apply patches, i would love if you can include a step by step guide to do such command :DD

     

    kindly regards~

    with love, Kido

  4.  

    Ok,the main problem has been fixed  , but i have another problem on "NPC Limitation" When I try to select the letter A, the letter B is selects
    I mean that if i active the letter "A" doesn't work, only the letter "B", and if I select the letter "C" doesnt works,  and works letter "D"
    ....
    and the options when i try select is disordered without alphabetical order

    maybe can use increase the *sleep time inside OnInit: label ...
     
     

    How do I make the OnNPCKillEvent: Show the mission name instead of the numbers

    unfortunately, the way Emistry scripted it, needs to run query_sql every single time to read the `title` from `mission_board` table
    and accessing query_sql too frequently can lag a server
    well ... I added it, but remains commented
     

    make it stop listing the kills after you reached the amount required

    this one possible

     

    tell you the mission is complete to return to the mission board?

    this one require lots of checking ...
    its better to just type '@mission' to check your progress

     

    And how do i change the cash point reward to free points?

    unless you understand the script ... otherwise its even hard to tell how to do it
    because everything from zeny to cashpoints are hard-coded
     
     

    Yeah i already did that, my players got a problem, when they relog they lose the kill count of some mobs, i can't set properly the quest time and so on @_@ thanks for ther help btw o:!

    I thought I already fixed them in 1.4 ?


    1.6 [paste=ftsocdeysre]
    - fix the getserverdef script command
    - increase sleep time inside OnInit to make lesser chance of getting unsorted ID
    - in commented lines, stop listing the monsters when the kill count reached
    - in commented lines, added listing for the mission name instead of mission ID
    though, type @mission is a preferable choice

     

    OH god you don't know how much i missed you! 

     

    uh yeah still i found some errors (stated above, even with the latest rA rev.) thank you so much for the helpsssssss!!!!!!

     

    /rice

  5. Woa thank you very much for the excellent work and quality! uh  remember the request that i told you? well i was wondering if you can do a re-color for their main item o: for example, the Dark Priest make a recolor of the Eye of Hellion o: or for the Nidhoggur a re-color of its Dark Red Scale o:

     

    Pleasee /fsh *-*!

  6. In your restricted.txt you put in the zone number as 32. 
    //no custom
    guild_vs1    mapflag    restricted    32
    prtg_cas03    mapflag    restricted    32
     
    Try using numbers 1-7 when applying this.
    I'd say use number 1 
    //no custom
    guild_vs1    mapflag    restricted    1
    prtg_cas03    mapflag    restricted    1
     
    since you used 32 in
    trunk/db/pre-re/item_noequip.txt
    //no custom
    26335,32
    

    hmm just with the example he gave is working o:

  7.  

    i get pretty confuse with this @_@ 

    thanks, it also solved the problem, i have to llok more close to the numbers, documents and formats, thanks again !

    i have the same problem =( can u tell me how did you solve it please ? thanks anyway and waiting for answers T_T

     

     

    Yup, actually what Whathell said solved my problem o:

    • Upvote 1
  8.  

    • Name : Predator
    • Game : Trickster Online
    • File Size: 1075 KB
     
    Predator00.gifPredator01.gifPredator02.gifPredator03.gifPredator04.gif
     
    ----------------------------------------------------------------- 

     

    • Name : Kokebi
    • Game : Trickster Online
    • File Size: 609 KB
     
    Kokebi00.gifKokebi01.gifKokebi02.gifKokebi03.gifKokebi04.gif
     
    ----------------------------------------------------------------- 

     

    • Name : Fan_Lizard
    • Game : Trickster Online
    • File Size: 749 KB
     
    Fan_Lizard00.gifFan_Lizard01.gifFan_Lizard02.gifFan_Lizard03.gifFan_Lizard04.gif
     
    ----------------------------------------------------------------- 

     

    • Name : Dark_Hollow
    • Game : Trickster Online
    • File Size: 436 KB
     
    Dark_Hollow00.gifDark_Hollow01.gifDark_Hollow02.gifDark_Hollow03.gifDark_Hollow04.gif

     

    nice o:!

  9.  

    will it work is I use this script from eathena ? 

    case MO_EXTREMITYFIST:
    		if( skillid == MO_EXTREMITYFIST )
    		{
    			status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER);
    			status_change_end(src, SC_BLADESTOP, INVALID_TIMER);
    		}
    		//Client expects you to move to target regardless of distance
    		{
    			struct unit_data *ud = unit_bl2ud(src);
    			short dx,dy;
    			int i,speed;
    			i = skillid == MO_EXTREMITYFIST?1:2; //Move 2 cells for Issen, 1 for Asura
    			dx = bl->x - src->x;
    			dy = bl->y - src->y;
    			if (dx < 0) dx-=i;
    			else if (dx > 0) dx+=i;
    			if (dy < 0) dy-=i;
    			else if (dy > 0) dy+=i;
    			if (!dx && !dy) dy++;
    			if (map_getcell(src->m, src->x+dx, src->y+dy, CELL_CHKNOPASS))
    			{
    				dx = bl->x;
    				dy = bl->y;
    			} else {
    				dx = src->x + dx;
    				dy = src->y + dy;
    			}
    
    			skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
    
    			if(unit_walktoxy(src, dx, dy, 2) && ud) {
    				//Increase can't walk delay to not alter your walk path
    				ud->canmove_tick = tick;
    				speed = status_get_speed(src);
    				for (i = 0; i < ud->walkpath.path_len; i ++)
    				{
    					if(ud->walkpath.path[i]&1)
    						ud->canmove_tick+=7*speed/5;
    					else
    						ud->canmove_tick+=speed;
    				}
    			}
    		}
    		break;
    
    

     

    i don't know

     

    make a backup and then try it o:

  10. Hmm i don't know if this is how asura should work, if so what's the problem? sadly, you can only "fix" this with the help of a dev. try to contract someone or be patient until someone answers ): 

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