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Posts posted by Kido
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Uh I'm not sure why, but I tried to comment some renewl stuff and for some reason, all characters got the aspd always maxed, even a novice 1/1 got maxed its aspd with 1 agi -_- i'm not sure what i'm doing x_x uhh another dev did comment some renewal stuff to prevent it from happening, like the cast time to be 150 dex = free cast, that went well, but now I got this issue about the aspd always getting maxed for all players, even with 1 agi x_x
ty for your response, i'lmm mess around a bit to see if I can fix that... any ideas why the aspd thing happened?
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Hi, I found this post
that's exactly the same problem I have, but when I enter to the src folder, I can't find the pc.c file, only found pc.cpp and pc.hpp
I found this piece of code in that file:
#ifdef RENEWAL_STAT /// Renewal status point cost formula #define PC_STATUS_POINT_COST(low) (((low) < 100) ? (2 + ((low) - 1) / 10) : (16 + 4 * (((low) - 100) / 5))) #else /// Pre-Renewal status point cost formula #define PC_STATUS_POINT_COST(low) (( 1 + ((low) + 9) / 10 )) #endif /// Returns the number of stat points needed to change the specified stat by val. /// If val is negative, returns the number of stat points that would be needed to /// raise the specified stat from (current value - val) to current value. int pc_need_status_point(struct map_session_data* sd, int type, int val) { int low, high, sp = 0, max = 0; if ( val == 0 ) return 0; low = pc_getstat(sd,type); max = pc_maxparameter(sd,(enum e_params)(type-SP_STR)); if ( low >= max && val > 0 ) return 0; // Official servers show '0' when max is reached high = low + val; if ( val < 0 ) SWAP(low, high); for ( ; low < high; low++ ) sp += PC_STATUS_POINT_COST(low); return sp; }
should I just replace the
#define PC_STATUS_POINT_COST(low) (((low) < 100) ? (2 + ((low) - 1) / 10) : (16 + 4 * (((low) - 100) / 5)))
for
#define PC_STATUS_POINT_COST(low) (( 1 + ((low) + 9) / 10 ))
to get it like this?
#ifdef RENEWAL_STAT /// Renewal status point cost formula #define PC_STATUS_POINT_COST(low) (( 1 + ((low) + 9) / 10 )) #else /// Pre-Renewal status point cost formula #define PC_STATUS_POINT_COST(low) (( 1 + ((low) + 9) / 10 )) #endif /// Returns the number of stat points needed to change the specified stat by val. /// If val is negative, returns the number of stat points that would be needed to /// raise the specified stat from (current value - val) to current value. int pc_need_status_point(struct map_session_data* sd, int type, int val) { int low, high, sp = 0, max = 0; if ( val == 0 ) return 0; low = pc_getstat(sd,type); max = pc_maxparameter(sd,(enum e_params)(type-SP_STR)); if ( low >= max && val > 0 ) return 0; // Official servers show '0' when max is reached high = low + val; if ( val < 0 ) SWAP(low, high); for ( ; low < high; low++ ) sp += PC_STATUS_POINT_COST(low); return sp; }
and then recompile?
thanks in advance < 3 kissu
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Oh, that's a real problem/bug D:! I think it's in the src, try to post the issue here https://rathena.org/board/forum/35-source-support/
I'm not good at src stuff, so I won't be able to help you D:! sry
Gud luk with that :d
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I think that map is flagged "similar" as woe maps. Try to use Ice Wall in a norma field, try lou_fild01 180 180 and see if it works well there o:
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Hellow, for some reason, when a new character is spawned in the map location isetted (que_moon) they appear frozen and stone cursed x_x so, i was thinking if is there a way to make a character get buffed when entering a map, so when they enter into the starting point, they will get blessing and status recovery o: oooor why this is happening x_x SS:
thanks in advance >:3!
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Updated to 05 - April - 2015
Added 1 new Free FluxCP
Huh i'll strike, soon
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I'm so happy to see that rAthena keeps improving a lot, love you all <3 way to go!
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i shall be the third :3
woa amazing job as always guys <3
:3
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can i have another link, seems rathena down for me
rAthena seems good for me o: if you can't still download the file let me know it
can i have another link, seems rathena down for me
https://rathena.org/board/files/file/3270-utility-super-novice-prayer-command/
there is no http in the download link for some reason
also to fix "Another bad side is the fact that if the SN dies before the 3 minutes of wait to use the command again the SN won't be able to use it" this ou can do a
OnPcDieEvent: set @CalledAngel,0; end;
yeah i was thinking how to deal with that problem D: i was also thinking that maybe i would seta var when the command is used let's say "set SNP,1;" and when the novice dies ".OnPcDieEvent: set SNP,0;" end;"
thanks for the observation o:! i will update this in the next few days :3
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NOOOOOOOOOOOOOOOOOOOOOOOOOOOO "maestro en artes marciales", "bella asesina", "gran mago" que hijos de ............. ok ok ya, calma calma ... esto debe ser una pesadilla .. si si eso, en cualquier momento despertare .... ..... .... ... oh no es una pesadillaaaaaaaa!
For english:
Oh god this is terrible bad, spain has the worst interpretation of english lenguage among the world, and this proves it totally ... "maestro de artes marciales" is, as you can see, the tae kwon kid/boy, "bella asesina" is the sniper and "gran mago" is the ninja ... ok so, where is the panic? the panic is in that the traduction will be totally off of sense and won't have a dmn thing at all to do with what the official servers says ...
Maestro de artes marciales = Master in Martial Arts = Tae Kwon Boy/Kid
Bella Asesina = Beautiful Assassin = Sniper
Gran Mago = Great Magician = Ninja
Sons of a ...... ok ok maybe the tae kwon kid is not that bad, but "beautiful assassin" ? what the cat? then how they plan to name the real and true Assassin and Assassin Cross? "Grat Magician" just what the ............. that's a fluffing ninja, a fluffing ninja! not a magician, how magicians will be named then? oh god ...................................................
Nada personal contra los españoles ... pero no jodan! (para que me entiendan, y no es a los españoles del foro, es a los devs. del "oficial", ojala no sea oficial esto ...)
</3
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Woa nice to see your works again ToZorMan :DD huh may i request the hat of Halloween?
Witch's Pumpkin Hat ID 18656
Make it multi-color would be awsm for these days :DD
;D
I think i saw this hat already recolored by the Topic Creator. just review the post.
yeah you right DDD: i was kinda distracted x_x but true, there are them already xD
sry my bad DD: ty torozman for your excellent work o:!
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Woa nice to see your works again ToZorMan :DD huh may i request the hat of Halloween?
Witch's Pumpkin Hat ID 18656
Make it multi-color would be awsm for these days :DD
;D
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Thank you so much, i installed this and my few players like it
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Well done o:! +∞
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My players can kill the mushrooms D:
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@Kido
OnWhisperGlobal: if( getgmlevel() < 99 ) end; detachrid; OnMinute00: // start every hour
find and add..
Thank you so much it's working awsm o:! dunno why, players can kill the mushrooms D:
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Woa awesome script! *5/5*
thank you so much for such amazing script o:!
Edit:
may i ask, ho to make it to start when clicked? or by pm? o:!
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Let me suggest:
Improve the name design "Rising Heroes Ro"
add a border to the box "your journey starts now"
the robot can be improve with some extra light and a few details (or chage it for something else)
make it HD
overall, 8/10, pretty nive ;D
This patcher was edited from DarkThorPatcher by Miland from download section
need some sugguetion thanks.
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[Debug]: script debug : 0 110013108 : [ Mission Board ] Total NPC Loaded : 8 ...
what does that means?
It just tells ypu that 8 npcs were loaded, isn't a problem or error (i'm right D: ? )
well i know that, but im worry does it will effect the quest? like error or sumthing?
I don't think so, i tested this a hile weeks ago and it worked o:
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[Debug]: script debug : 0 110013108 : [ Mission Board ] Total NPC Loaded : 8 ...
what does that means?
It just tells ypu that 8 npcs were loaded, isn't a problem or error (i'm right D: ? )
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very nice!
i can use this to make improve of other prayer(other jobs) on my server.. thank you!
You are welcome : )
Indeed, you can play with the script and do cool stuff with it, i'm glad you like it :DD
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4168
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File Name: Utility: Super Novice Prayer Command
File Submitter: Kido
File Submitted: 24 Sep 2014
File Category: Utilities
Content Author: Kido, DastgirHello, this script it's a command that will make any Super Novice of any level to pray and call for its Guardian Angel so it will be able to cast Critical Explosion and get + 50 Critical Rate.
I made this because in my server the Super Novice Prayer text didn't work and i couldn't figure out how to make it work so i made this command.
Thanks to Dastgir now it has a gettimestick which makes the player wait the 180 Seconds to call once again the Guardian Angel. First version was a mess lol
If you want to add some checks to fit your needs feel free to do it. If you can't or you don't know how to, feel free to ask for support.
This is my second script release so please be gentile
Have fun guys : )
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How to have pre-re stat formula in re server?
in Database Support
Posted
Solved, not sure how, all I did was leave the stats part alone and disable renewall features, now I have problems with the damage -__- but that's for another post... thank you both