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mjonrest

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Everything posted by mjonrest

  1. I use Drawmove theme for my custom theme, installed properly and should work fine but this error message happen i have search google for solution and i got nothing.. hope someone can help me with this issue...
  2. @Start_ thanks for your help - i mean normal attack with range animation just like archer class but it works for mage class... or may i should adjust it here db\re\item_db.txt (weapon range) - like this?
  3. I am looking for this kind of source modification sorry for bad english hopefully someone can help me with this.. thanks
  4. mr @Cydh can i ask for skype or something.. i need to ask some source and maybe make a deal.. thanks

    1. Cydh

      Cydh

      send me PM the details or talk with me on discord Cydh#2400 (once you joined rAthena discord, you can send me DM)

  5. Dear all, i have search for entire rathena and cant find to solve this problem, could we catch many mob by using one taming item? ex: unripe apple can catch poring,drops, or poporing however i have try to use this kind of script: function script tame { setarray .@poke[0],1002,1003,1011; for( .@i = 0; .@i < getarraysize(.@tame); .@i++) { pet .@tame; end; } } but it can only catch mob id "3671" and i try to use this too still nothing can help. any idea how to create a new script command just like thanks
  6. @tokei can i get an information how to edit mob size using Act Editor 1.0.4

     

     

  7. bro elu msh jadi develop? gw dulu mantan costumer battle ro apa dulu..

    1. Ilfan Zulkarnain
    2. mjonrest

      mjonrest

      gan.. web nya apa gan? pgn liat"

    3. Ilfan Zulkarnain

      Ilfan Zulkarnain

      http://highker-service.web.id/

  8. @Tanos92 for this post : 

    do you have another link? coz that link dead

     

     

  9. pls reply my skyp -hendrick-

  10. sir, i have seen your post "[WIP] Native Ragnarok Client"

    do you serve an service for that?

    please contact me..

     

    thanks

  11. @Cyro thanks to reply, im sorry but may i know which file should i change or replace with? thanks
  12. Hello guys, just want to know, if it is possible to use simplify aura permanently for 3rd job (yellow aura) because, i want to activate special effect continously for part of game thanks
  13. About Paid Service (Drawmove - Free Animated Flux CP Theme- 2.0)

    Dear Sir,

    may i know what kind of features you give for your paid server? and how much is it?

     

    thanks,

    Thea

    1. KamiShi

      KamiShi

      Sorry... Not doing that anymore.

  14. I Have trying to check out this kind of script but i dont get it at all i want to make an animated cuttin like spinning a wheel or something else. if someone have or know how to make it. i will be so thankful and please share with me or us(who want to know too). thanks /* ============================================================= /* Slot Machine - Triple Slot Machine /* ============================================================= /* Version: v0.7 /* v0.1 - Original Script Created. /* v0.2 - Added Option for Triple Slot Machine with animations. /* v0.3 - Added support for item pricing &/or zeny pricing. /* v0.4 - Cleaned up script variables for easy editing. /* v0.5 - Tested out some new scripting methods with IF(THEN). /* v0.6 - Added option to change slot machine modes ingame. /* v0.7 - Added optional sound effects to slot machines. - NOTE /* ============================================================= /* Description /* ============================================================= /* This script will allow users to spend zeny &/or an item for a /* chance to win a prize from the slot machine. Currently there /* are 2 versions. First is a Single Slot Machine, where only 1 /* slot is rolled. Second is the Triple Slot machine, where 3 /* slots are rolled. For either version, SUCCESS must be the /* only thing displayed in order to win. /* ============================================================= /* NOTE - If using soundeffects you must add the ".wav" files /* provided in the ".rar" file to your: data/wav folder located /* in either your: ( Ragnarok folder ) OR ( .grf file ) /* ============================================================= /* Created By: GmOcean /* ===========================================================*/ prontera,152,176,4 script SlotMachine::1slot 563,{ if( getgmlevel() == 99 ) { mes "Welcome Administrator.","What would you like to do?"; menu "Play Game",-,"Change Slot Machine Mode",iMode; next; } switch( getd(".mode"+strnpcinfo(3)+"") ){ case 0: // Single Slot machine mode. mes "Do you want to play a game?"; if( !.payment ) { mes "It costs: "+ .ssm_payment_message$[0] +" to play."; } else if ( .payment == 1 ) { mes "It costs: "+ .ssm_payment_message$[1] +" to play."; } else if ( .payment == 2 ) { mes "It costs: "+ .ssm_payment_message$[0] +" & "+ .payment_message$[1] +" to play."; } if( select("YES:NO") == 2 || Zeny < .ssm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.ssm_payment[1]) < .ssm_payment[2] && .payment ){ close; } while( @menu == 1 ){ if( !.payment || .payment == 2 ) { Zeny -= .ssm_payment[0]; } if( .payment ) { delitem( .ssm_payment[1], .ssm_payment[2] ); } if( .soundeffects ) { soundeffect "se_cash_provider.wav",0; } .@a = rand(1,100); if( .@a < atoi(.ssm_animate$[0]) ){ .@a = 1; } else { .@a = 2; } .@b = 1; while( .@b < atoi(.ssm_animate$[.@a]) ) { cutin .ssm_animate$[3] + .@b,4; sleep2 ( ( atoi(.ssm_animate$[4]) * 1000 ) / atoi(.ssm_animate$[.@a]) ); .@b++; } if( .@a == 1 ){ cutin .ssm_animate$[3] + atoi(.ssm_animate$[.@a]),4; dispbottom "Failed"; } else { cutin .ssm_animate$[3] + atoi(.ssm_animate$[.@a]),4; if( !.prize || .prize == 2 ) { Zeny += .ssm_prize[0]; } if( .prize ) { getitem .ssm_prize[1], .ssm_prize[2]; } if( .soundeffects ){ soundeffect "rog_steal coin.wav",0; } } if( select("Another Round:I'm done") == 2 || Zeny < .ssm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.ssm_payment[1]) < .ssm_payment[2] && .payment ){ cutin "",255; close; } } end; case 1: // Triple Slot machine mode. mes "Do you want to play a game?"; if( !.payment ) { mes "It costs: "+ .tsm_payment_message$[0] +" to play."; } else if ( .payment == 1 ) { mes "It costs: "+ .tsm_payment_message$[1] +" to play."; } else if ( .payment == 2 ) { mes "It costs: "+ .tsm_payment_message$[0] +" & "+ .tsm_payment_message$[1] +" to play."; } if( select("YES:NO") == 2 || Zeny < .tsm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.tsm_payment[1]) < .tsm_payment[2] && .payment ){ close; } while( @menu == 1 ){ if( !.payment || .payment == 2 ) { Zeny -= .tsm_payment[0]; } if( .payment ) { delitem( .tsm_payment[1], .tsm_payment[2] ); } if( .soundeffects ) { soundeffect "se_cash_provider.wav",0; } // Slot 1 = 100% Chance for success. (Because I didn't make a fail animation for it. .@2 = rand(1,100); //Rolls dice for Slot 2 .@3 = rand(1,100); //Rolls dice for Slot 3 if( .@2 <= atoi(.tsm_animate$[0]) && .@3 <= atoi(.tsm_animate$[1]) ){ .@a = 8; } else if( .@2 <= atoi(.tsm_animate$[0]) && .@3 > atoi(.tsm_animate$[1]) ){ .@a = 6; } else if( .@2 > atoi(.tsm_animate$[0]) && .@3 <= atoi(.tsm_animate$[1]) ){ .@a = 4; } else { .@a = 2; } .@b = 1; while( .@b < atoi(.tsm_animate$[.@a+1]) ) { cutin .tsm_animate$[.@a] + .@b,4; sleep2 ( ( atoi(.tsm_animate$[10]) * 1000 ) / atoi(.tsm_animate$[.@a+1]) ); .@b++; } cutin .tsm_animate$[.@a] + atoi(.tsm_animate$[.@a+1]),4; if( .@a == 2 ){ if( !.prize || .prize == 2 ) { Zeny += .tsm_prize[0]; } if( .prize ) { getitem .tsm_prize[1], .tsm_prize[2]; } if( .soundeffects ){ soundeffect "rog_steal_coin.wav",1; } } else { dispbottom "Failed"; } if( select("Another Round:I'm done") == 2 || Zeny < .tsm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.tsm_payment[1]) < .tsm_payment[2] && .payment ){ cutin "",255; close; } } end; } OnSingleSlot: setd ".mode"+strnpcinfo(3)+"",0; end; OnTripleSlot: setd ".mode"+strnpcinfo(3)+"",1; end; iMode: next; mes "Which did you want to do?"; menu "Change THIS machine's mode:Change ALL machine's mode",-; if( @menu == 1 ) { next; mes "What mode would you like this machine to have?"; menu "Single Slot Machine Mode:Triple Slot Machine Mode",-; if( @menu == 1 ) { setd ".mode"+strnpcinfo(3)+"",0; } else { setd ".mode"+strnpcinfo(3)+"",1; } close; } else { next; mes "What mode would you like to change all slot machines to?"; menu "Single Slot Machine Mode:Triple Slot Machine Mode",-; if( @menu == 1 ) { donpcevent "::OnSingleSlot"; } else { donpcevent "::OnTripleSlot"; } close; } OnInit: // 0 = Disabled, 1 = Enabled. .soundeffects = 1; //[ 0 = Single Slot Machine Mode ]_[ 1 = Triple Slot Machine Mode ] setd ".mode"+strnpcinfo(3)+"",0; //[0] = Fail Rate //[1] = Fail (Do not change) //[2] = Success (Do not change) //[3] = File Name (Do not change) //[4] = Animation Time (Do not change, for best results :D) setarray .ssm_animate$[0],"30","29","33","slot_","3"; //[0] = Fail Rate "Slot 2" //[1] = Fail Rate "Slot 3" //[2] = SSS (Do not change) //[3] = SSS_Count (Do not change) //[4] = SSF (Do not change) //[5] = SSF_Count (Do not change) //[6] = SFS (Do not change) //[7] = SFS_Count (Do not change) //[8] = SFF (Do not change) //[9] = SFF_Count (Do not change) //[10] = Animation Time (Do not change, for best results :D) setarray .tsm_animate$[0],"30","30","SSS_","41","SSF_","37","SFS_","41","SFF_","45","3"; // Prize Settings // Prize Type // 0 = Zeny, 1 = Item, 2 = Zeny&Item .prize = 2; // [0] = Zeny, [1] = Item ID, [2] = Item Amount; setarray .ssm_prize[0],125,501,10; setarray .tsm_prize[0],450,501,30; // Payment Settings // Payment Type // 0 = Zeny, 1 = Item, 2 = Zeny&Item .payment = 2; // [0] = Zeny, [1] = Item ID, [2] = Item Amount; setarray .ssm_payment[0],100,501,1; // Single Slot Machine Payment Price setarray .tsm_payment[0],300,501,3; // Triple Slot Machine Payment Price // DO NOT CHANGE BELOW // Payment Text Syntax setarray .ssm_payment_message$[0],""+ .ssm_payment[0] +" zeny",""+ getitemname(.ssm_payment[1]) +" x"+ .ssm_payment[2] +""; setarray .tsm_payment_message$[0],""+ .tsm_payment[0] +" zeny",""+ getitemname(.tsm_payment[1]) +" x"+ .tsm_payment[2] +""; end; } //Duplicates prontera,154,176,4 duplicate(1slot) SlotMachine#2slot 563 prontera,156,176,4 duplicate(1slot) SlotMachine#3slot 563
  15. I try to mix annieruru pvp script (dota sound) and terces pvp script (pvp ladder) , its seems ok when i look at putty it said no errors, but when i try it in game, its comes with error, when player kill player, the announce start with "Beyond Godlike" instead of "killing spree". and i try to fix it myself, still got that error unsolved here is my script code //===== eAthena Script ======================================= //= eAthena PVP-Ladder //===== By: ================================================== //= Terces //===== Current Version: ===================================== //= 1.7.2 //===== Compatible With: ===================================== //= Any Athena Version that has "for" implemented //===== Credits: ============================================= //= The whole eAthena Board and the eAthena Chat //===== Notes: =============================================== //= Note 1: //= Experience gain works like this formula: //= ($@LadderLength-(<new position>-1))*$@LadderExp //= so if someone gets the first place he'll get //= $@LadderLength*$@LadderExp experience points. //============================================================ //= Fixxed by Dante //= V1.7.2 //= Hosted by Dant3 aka Dante // HAFE FUN! READ THE TOPIC! IT DONT WORKS MAYBE ON OLDER REV // // // LAST UPDATE: 12th,February.2008 // // Main Script - Terces (Main Thanks to Terces ) // V1.7.0 - Dant3 // v1.7.1 - AnnieRuRu // v1.7.2 - Dant3 // THIS SCRIPT WORKS ONLY ON THE NEW EATHENA REVISIONS! ENJOY! - script PVPLADDEROPTIONS -1,{ end; OnInit: // 0 = Disabled (NO) // 1 = Enable (YES) set $@languageselect, 0; //Enable/Disable language selection [English/German] (Default: 1) set $@LadderAnnounce, 1; //Enable/Disable the announcement when a char reaches a new position in the ladder (Default: 1) set $@LadderLength, 30; //Set the length of the Ladder [!Not higher than 128!] (Default: 30) set $@LadderSteps, 10; //Set the views per page (Default: 10) set $@LadderExpGain, 0; //Enable/Disable experience gain when reaching a new position in the ladder (*Note1) set $@LadderExp, 0; //Set Experience gain value (*Note1) // Update v1.7.0 set $@LadderZenyGain, 0; //Enable/Disable zeny gain when reaching a new position in the ladder set $@LadderZeny, 0; //Set Zeny gain value set $@LadderChatRoom, 1; //Enable/Disable an Chat Room over the NPC with the message "PvP Ladder" (Users can not enter the Chat room) } - script DOTAPVP -1,{ // Update v1.7.1 (Thanks to AnnieRuRu) // Added GM PvP Ladder Reset Function // Update v1.7.2 // Thanks to for the Feedback set $@LadderAskLogin, 1; //Enable/Disable that the NPC asks about the Broadcast when a Player logins / or with the Npc Chat (0 = Login Ask , 1 = Npc Chat) Related: 0 set .sound, 1; // soundeffect : 0 - disable, 1 - play soundeffect to all players on map, 2 - play soundeffect to an area around the killer, 3 - play soundeffect to killer only set .ownage, 2; // ownage announcement : 0 - disable, 1 - party owns, 2 - guild owns set .announce, 1; // make announce to : 0 - global, 1 - map set .announcemap, 1; // announce the map name in the announcement ? : 0 - off, 1 - on set .announcekill, 1; // announce who pawn who's head : 0 - off, 1- on set .msg_die, 1; // show message who kill you when die : 0 - off, 1- on set .msg_kill, 0; // show message you kill who when killed someone : 0 - off, 1- on set .gmnokill, 0; // GMs are not suppose to kill players. A GM with <this number> level or higher will do nothing. IF set to 60, GM60 and above kill any player will not get anything : 0 - off set .killingspree, 3; set .dominating, 4; set .megakill, 5; set .unstoppable, 6; set .wickedsick, 7; set .monsterkill, 8; set .godlike, 9; set .holyshit, 10; set .continue, 1; // after beyond-godlike, every <this number> kills will make announcement again set .owned, 5; // how many times the party/guild has to kill to announce ownage set .owncontinue, 1; // after ownage, every <this number> party/guild cumulative kills will make ownage announce again //setarray .maptrigger$, // only these maps will trigger this script // "all", // comment this line to only trigger this script on these listed maps // "guild_vs1", // "guild_vs2", // "guild_vs3", // "guild_vs4", // "guild_vs5"; // anti-sit-killer system // a player must kill another player with this minimum <this number> level to get the announcement and in the ladder. // Otherwise only have streak ended announcement and killed player's streak reset. // Its possible for a level 1 novice to kill a level 55 player and he/she will still get in the ladder // but a level 55 kill a level 1 player will get nothing // 0 - off this system ( default is 55, pk setting ) set .lvltokill, 0; // when a player kill another same player <this number> times in a row, the player is warp back to save point. // and the player's streak and ownage count will deduct accordingly // 0 - off this system set .counttopunish, 6; // minimum level range to kill another player // eg. when set to 20, player level 99 needs to kill another player with minimum level of 79 to get announcement and increase the kill rank. // but a player with base level 50 kills a level 99 will also get the announcement // higher base level cannot kill lower level, but lower level can kill higher level // 0 - off this system set .minlvlrange, 0; // Config ends ------------------------------------------------------------------------------------------ // to prevent bug happen if ( .ownage < 0 || .ownage > 2 ) set .ownage, 0; if ( .announce < 0 || .announce > 1 ) set .announce,0; if ( .continue < 1 ) set .continue, 1; if ( .owncontinue < 1 ) set .owncontinue, 1; if ( .gmnokill <= 0 ) set .gmnokill, 100; if ( .lvltokill <= 1 ) set .lvltokill, 0; if ( .counttopunish <= 1 ) set .counttopunish, 0; //set .maptriggersize, getarraysize(.maptrigger$); end; } - script PVPLADDERS -1,{ OnPCKillEvent: //if (killerrid != getcharid(3)){ // announce strcharinfo(0)+" killed "+rid2name(killedrid),0; // } if (terces_PVP_resets != $terces_PVP_resets) { dispbottom "Please relog your character, in order to get the correct kills for you in the PVP ladder."; dispbottom "Because a GM just reset the ladder."; end; } if ( killedrid == getcharid(3) ) { set PVPDeaths, PVPDeaths +1; set #PVPDeathsAccount, #PVPDeathsAccount +1; set @PVPDeathstoday, @PVPDeathstoday +1; end; } set $@PVPcounter,$@PVPcounter+1; set getd("$@PVPKill"+$@PVPcounter),getcharid(3); //getd to avoid errors when more than 1 people kill someone attachrid(killedrid); set PVPDeaths,PVPDeaths+1; set @PVPDeathstoday,@PVPDeathstoday+1; set #PVPDeathsAccount,#PVPDeathsAccount+1; set getd("$@PVPkilledplayer"+$@PVPcounter+"$"), strcharinfo(0); //again, getd to avoid possible glitches detachrid; attachrid(getd("$@PVPKill"+$@PVPcounter)); CountKills: set PVPKills,PVPKills+1; set @PVPKillstoday,@PVPKillstoday+1; set #PVPKillsAccount,#PVPKillsAccount+1; setarray @playerstats[0],@PVPKillstoday,@PVPDeathstoday,PVPKills,PVPDeaths,#PVPKillsAccount,#PVPDeathsAccount; attachrid killedrid; if ( killerrid != getcharid(3) && ( .msg_die || .msg_kill ) ) { if ( .msg_die ) message strcharinfo(0),"You have been killed by "+ rid2name(killerrid); if ( .msg_kill ) message rid2name(killerrid),"You just killed "+ strcharinfo(0); } if ( @PlayersKilledStreak >= .holyshit ) set .@streakname$,"Beyond Godlike"; else if ( @PlayersKilledStreak >= .godlike ) set .@streakname$,"Godlike"; else if ( @PlayersKilledStreak >= .monsterkill ) set .@streakname$,"Monster Kill"; else if ( @PlayersKilledStreak >= .wickedsick ) set .@streakname$,"Wicked Sick"; else if ( @PlayersKilledStreak >= .unstoppable ) set .@streakname$,"Unstoppable"; else if ( @PlayersKilledStreak >= .megakill ) set .@streakname$,"Mega-kill"; else if ( @PlayersKilledStreak >= .dominating ) set .@streakname$,"Dominating"; else if ( @PlayersKilledStreak >= .killingspree ) set .@streakname$,"Killing Spree"; if ( @PlayersKilledStreak >= .killingspree && killerrid == getcharid(3) ) announce strcharinfo(0) +" has ended "+( (sex)?"him":"her" )+" own "+ .@streakname$ +"["+ @PlayersKilledStreak +"] streak "+( (.announcemap)?("at "+ .@map$):""),16|.announce; else if ( @PlayersKilledStreak >= .killingspree ) announce rid2name(killerrid) +" has ended "+ strcharinfo(0) +"'s "+ .@streakname$ +"["+ @PlayersKilledStreak +"] streak "+( (.announcemap)?("at "+ .@map$):""),16|.announce; else if ( .announcekill && killerrid != getcharid(3) ) announce rid2name(killerrid) +" has pawned "+ strcharinfo(0) +"'s head "+( (.announcemap)?("at "+ .@map$):""),16|.announce; set @PlayersKilledStreak,0; set @dota_multikills,0; if ( .ownage && getcharid(.ownage) ) { setd ".dotaown_"+ getcharid(.ownage), 0; set .@killedgroup, getcharid(.ownage); } set @PlayersKilledStreak, @PlayersKilledStreak + 1; set PlayersKilled, PlayersKilled + 1; if ( @PlayersKilledStreak == .killingspree ) setarray .@streakname$,"killingspree.wav","is on a KILLING SPREE","!"; else if ( @PlayersKilledStreak == .dominating ) setarray .@streakname$,"dominating.wav","is DOMINATING","!"; else if ( @PlayersKilledStreak == .megakill ) setarray .@streakname$,"megakill.wav","has a MEGA KILL","!"; else if ( @PlayersKilledStreak == .unstoppable ) setarray .@streakname$,"unstoppable.wav","is UNSTOPPABLE","!!"; else if ( @PlayersKilledStreak == .wickedsick ) setarray .@streakname$,"wickedsick.wav","is WICKED SICK","!!"; else if ( @PlayersKilledStreak == .monsterkill ) setarray .@streakname$,"monsterkill.wav","has a MONSTER KILL","!!"; else if ( @PlayersKilledStreak == .godlike ) setarray .@streakname$,"godlike.wav","is GODLIKE","!!!"; else if ( @PlayersKilledStreak >= .holyshit && ( (@PlayersKilledStreak - .holyshit) % .continue == 0 ) ) setarray .@streakname$,"holyshit.wav","is BEYOND GODLIKE",". Someone KILL "+( (sex)?"HIM":"HER" ) +"!!!!!!"; if ( .@streakname$[1] != "" ) { announce strcharinfo(0) +" "+ .@streakname$[1] +"["+ @PlayersKilledStreak +"] "+( (.announcemap)?("at "+ .@map$):"") + .@streakname$[2],16|.announce; if ( .sound == 1 ) soundeffectall .@streakname$[0],0,.@map$; else if ( .sound == 2 ) soundeffectall .@streakname$[0],0; else if ( .sound == 3 ) soundeffect .@streakname$[0],0; } set @dota_multikills, @dota_multikills + 1; deltimer "DOTAPVP::OnStreakReset"; addtimer 18000,"DOTAPVP::OnStreakReset"; if ( .ownage ) { set .@sideid, getcharid(.ownage); if ( .@sideid != .@killedgroup ) setd ".dotaown_"+ .@sideid, getd(".dotaown_"+ .@sideid ) + 1; } set .@dota_multikills, @dota_multikills; set .@origin, getcharid(3); sleep 1500; if ( .@sideid && .ownage && .@sideid != .@killedgroup && getd(".dotaown_"+ .@sideid) >= .owned && ( ( getd(".dotaown_"+ .@sideid) - .owned ) % .owncontinue == 0 ) ) { if ( .announce ) mapannounce .@map$, "The "+( (.ownage == 1)?"party":"guild" )+" ["+( (.ownage == 1)?getpartyname(.@sideid):getguildname(.@sideid) )+"] is OWNING["+ getd(".dotaown_"+ .@sideid) +"] !!!",16; else announce "The "+( (.ownage == 1)?"party":"guild" )+" ["+( (.ownage == 1)?getpartyname(.@sideid):getguildname(.@sideid) )+"] is OWNING["+ getd(".dotaown_"+ .@sideid) +"] !!!",16; if ( .sound == 1 ) soundeffectall "ownage.wav",0,.@map$; else if ( .sound == 2 ) soundeffectall "ownage.wav",0; else if ( .sound == 3 && attachrid(.@origin) ) soundeffect "ownage.wav",0; } sleep 1250; if ( !attachrid(.@origin) ) end; if ( .@dota_multikills == 2 ) { if ( .announce ) mapannounce .@map$, strcharinfo(0) +" just got a Double Kill !",16; else announce strcharinfo(0) +" just got a Double Kill !",16; if ( .sound == 1 ) soundeffectall "doublekill.wav",0,.@map$; else if ( .sound == 2 ) soundeffectall "doublekill.wav",0; else if ( .sound == 3 ) soundeffect "doublekill.wav",0; } else if ( .@dota_multikills == 3 ) { if ( .announce ) mapannounce .@map$, strcharinfo(0) +" just got a Triple Kill !!!",16; else announce strcharinfo(0) +" just got a Triple Kill !!!",16; if ( .sound == 1 ) soundeffectall "triplekill.wav",0,.@map$; else if ( .sound == 2 ) soundeffectall "triplekill.wav",0; else if ( .sound == 3 ) soundeffect "triplekill.wav",0; } else if ( .@dota_multikills == 4 ) { if ( .announce ) mapannounce .@map$, strcharinfo(0) +" just got a Ultra Kill !!!",16; else announce strcharinfo(0) +" just got a Ultra Kill !!!",16; if ( .sound == 1 ) soundeffectall "ultrakill.wav",0,.@map$; else if ( .sound == 2 ) soundeffectall "ultrakill.wav",0; else if ( .sound == 3 ) soundeffect "ultrakill.wav",0; } else if ( .@dota_multikills >= 5 ) { if ( .announce ) mapannounce .@map$, strcharinfo(0) +" is on a Rampage !!!",16; else announce strcharinfo(0) +" is on a Rampage !!!",16; if ( .sound == 1 ) soundeffectall "rampage.wav",0,.@map$; else if ( .sound == 2 ) soundeffectall "rampage.wav",0; else if ( .sound == 3 ) soundeffect "rampage.wav",0; } end; OnWhisperGlobal: dispbottom "Your current Streak : "+ @PlayersKilledStreak; dispbottom "Your total Kills : "+ PlayersKilled; if ( .ownage && getcharid(.ownage) ) dispbottom "Your "+( (.ownage ==1)?"party":"guild" )+" Own : "+ getd(".dotaown_"+ getcharid(.ownage) ); end; OnStreakReset: set @dota_multikills, 0; end; l_ladder: set @considerdeath,0; for (set @PosinLadder, 0; @PosinLadder < $@LadderLength; set @PosinLadder, @PosinLadder + 1){ if (PVPKills >= $terces_PVP_kills[@PosinLadder]){ //Player deserves to be in the ladder //Check if Death plays a role on the position if ((PVPKills == $terces_PVP_kills[@PosinLadder]) && (PVPDeaths > $terces_PVP_deaths[@PosinLadder])) set @considerdeath,1; //Consider Deaths //Check if the player only topped his own scores if ($terces_PVP_names$[@PosinLadder] == strcharinfo(0)){ set $terces_PVP_kills[@PosinLadder],PVPKills; set $terces_PVP_deaths[@PosinLadder],PVPDeaths; end; } //Moves all characters in the Ladder for (set @beginmoving, $@LadderLength; @beginmoving >= (@PosinLadder+@considerdeath); set @beginmoving, @beginmoving - 1){ if ($terces_PVP_names$[@beginmoving] == strcharinfo(0)){ //If the player already is in the Ladder it only has to move players between characters new position and characters old position callsub L_LadderMove,0; end; } else if (@beginmoving == (@PosinLadder+@considerdeath)){ //Player is not in the Ladder and therefor it has to move all players from characters new position downwards callsub L_LadderMove,1; end; } } end; } } L_LadderMove: if (getarg(0) == 0) set @length,@beginmoving; if (getarg(0) == 1) set @length,$@LadderLength; for (set @movecycle, @length; @movecycle > (@PosinLadder+@considerdeath); set @movecycle, @movecycle - 1){ set $terces_PVP_names$[@movecycle],$terces_PVP_names$[(@movecycle-1)]; set $terces_PVP_kills[@movecycle],$terces_PVP_kills[(@movecycle-1)]; set $terces_PVP_deaths[@movecycle],$terces_PVP_deaths[(@movecycle-1)]; set $terces_PVP_times[@movecycle],$terces_PVP_times[(@movecycle-1)]; } //sets the character's stats in the new position set $terces_PVP_names$[(@PosinLadder+@considerdeath)],strcharinfo(0); set $terces_PVP_kills[(@PosinLadder+@considerdeath)],PVPKills; set $terces_PVP_deaths[(@PosinLadder+@considerdeath)],PVPDeaths; set $terces_PVP_times[(@PosinLadder+@considerdeath)],gettimetick(2); //Experience Gain if ($@LadderExpGain == 1){ set BaseExp,BaseExp+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderExp); dispbottom "You have just been rewarded with "+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderExp)+" base experience points"; } //Zeny Gain if ($@LadderZenyGain == 1){ set Zeny,Zeny+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderZeny); dispbottom "You have just been rewarded with "+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderZeny)+" Zeny"; } //Announcement (Setting for Char) if (pvpbroadcast == 2){ announce strcharinfo(0)+" just claimed the "+((@PosinLadder+@considerdeath)+1)+". Position in the Top "+$@LadderLength+" after killing "+getd("$@PVPkilledplayer"+$@PVPcounter+"$")+".",16; } //Announcement (Setting for Account) if (#pvpbroadcast == 2){ announce strcharinfo(0)+" just claimed the "+((@PosinLadder+@considerdeath)+1)+". Position in the Top "+$@LadderLength+" after killing "+getd("$@PVPkilledplayer"+$@PVPcounter+"$")+".",16; } end; OnPCLoginEvent: if (terces_PVP_resets != $terces_PVP_resets){ set PVPDeaths,0; set @PVPDeathstoday,0; set #PVPDeathsAccount,0; set PVPKills,0; set @PVPKillstoday,0; set #PVPKillsAccount,0; set terces_PVP_resets,$terces_PVP_resets; } if ($@LadderAskLogin == 0){ if (#pvpbroadcast == 2) goto L_ignore; if (pvpbroadcast == 2) goto L_ignore; if (#pvpbroadcast == 1) goto L_ignore; if (pvpbroadcast == 1) goto L_ignore; if (pvpbroadcast == 0) mes "Hi, "+strcharinfo(0)+""; mes "Me is the PvP Top Management!"; mes "Let me ask you one Question and i will let you play!"; menu "Later please",L_close,"Okay, fine",L_fine; L_fine: next; mes "Well, do you want read Broadcast Messages when a Player reach a new position on the PvP Ranglist?"; menu "Yeah, why not",L_accept,"No, thanks",L_accept_2,"Wtf is Broadcast?",L_broadcast; L_accept: next; mes "Yay, thank you! ^_^"; mes "Will this Setting work on all your Chars on this account or only this char?"; menu "Account",L_account,"Only this char",L_char; L_account: set #pvpbroadcast,2; next; mes "Okay, "+strcharinfo(0)+""; mes "Thank you for your time and have fun!"; close; L_char: set pvpbroadcast,2; next; mes "Okay, "+strcharinfo(0)+""; mes "Thank you for your time and have fun!"; goto access_eng; close; L_accept_2: next; mes "Yay, thank you! ^_^"; mes "Will this Setting work on all your Chars on this account or only this char?"; menu "Account",L_account_2,"Only this char",L_char_2; L_close: close; L_account_2: set #pvpbroadcast,1; next; mes "Okay, "+strcharinfo(0)+""; mes "Thank you for your time and have fun!"; close; L_char_2: set pvpbroadcast,1; next; mes "Okay, "+strcharinfo(0)+""; mes "Thank you for your time and have fun!"; goto access_eng; close; L_broadcast: mes "Broadcasts are this yellow messages from the GMs"; goto L_fine; } } prontera,148,189,6 script Loki 65,{ if ($@LadderChatRoom == 1) { waitingroom "Top "+$@LadderLength+" Players!",0; // Look on the configuration! } set @name$,"[PvP-Ladder]"; //Colour of: Position Name Kills Deaths Time setarray @colour$[0], "^996600", "^006699", "^00AA00", "^FF0000", "^EE8800"; if ($@LadderAskLogin == 1){ if (#pvpbroadcast == 2) goto access_eng; if (pvpbroadcast == 2) goto access_eng; if (#pvpbroadcast == 1) goto access_eng; if (pvpbroadcast == 1) goto access_eng; if (pvpbroadcast == 0) mes "Hi, "+strcharinfo(0)+""; mes "Me is the PvP Top Management!"; mes "Let me ask you one Question and i will let you play!"; menu "Later please",L_close,"Okay, fine",L_fine; L_fine: next; mes "Well, do you want read Broadcast Messages when a Player reach a new position on the PvP Ranglist?"; menu "Yeah, why not",L_accept,"No, thanks",L_accept_2,"Wtf is Broadcast?",L_broadcast; L_accept: next; mes "Yay, thank you! ^_^"; mes "Will this Setting work on all your Chars on this account or only this char?"; menu "Account",L_account,"Only this char",L_char; L_account: set #pvpbroadcast,2; next; mes "Okay, "+strcharinfo(0)+""; mes "Thank you for your time and have fun!"; close; L_char: set pvpbroadcast,2; next; mes "Okay, "+strcharinfo(0)+""; mes "Thank you for your time and have fun!"; goto access_eng; close; L_accept_2: next; mes "Yay, thank you! ^_^"; mes "Will this Setting work on all your Chars on this account or only this char?"; menu "Account",L_account_2,"Only this char",L_char_2; L_close: close; L_account_2: set #pvpbroadcast,1; next; mes "Okay, "+strcharinfo(0)+""; mes "Thank you for your time and have fun!"; close; L_char_2: set pvpbroadcast,1; next; mes "Okay, "+strcharinfo(0)+""; mes "Thank you for your time and have fun!"; goto access_eng; close; L_broadcast: mes "Broadcasts are this yellow messages from the GMs"; goto L_fine; } access_eng: mes @name$; mes "Hello "+strcharinfo(0)+""; mes "If you want to I can show you your PVP stats."; next; M_selection_eng: if ( getgmlevel () < 99 ) menu "Warp me to Battle Arena",M_Arena,"Show me the PVP Ladder",M_Ladder_eng,"PvP stats since my login",M_seitLogin_eng,"PvP stats of this Char",M_dieserChar_eng,"Stats of the whole account",M_vomAccount_eng,"Cancel",M_abbrechen_eng; else menu "Warp me to Battle Arena",M_Arena,"Show me the PVP Ladder",M_Ladder_eng,"PvP stats since my login",M_seitLogin_eng,"PvP stats of this Char",M_dieserChar_eng,"Stats of the whole account",M_vomAccount_eng,"Reset Ladder",L_reset,"Cancel",M_abbrechen_eng; M_Arena: announce "[ "+strcharinfo(0)+" ] has entered the PvP Room.",0; warp "pvp_y_2-2",0,0; end; M_Ladder_eng: mes "Alright...I'll show you the Top "+ $@LadderLength +" with "+$@LadderSteps+" entries per page."; mes "It'll be viewed like this:"; mes @colour$[0]+"Place^000000: "+@colour$[1]+"<name>^000000 :"+@colour$[2]+"<kills>^000000:"+@colour$[3]+"<deaths>^000000 "+@colour$[4]+"<time>"; next; callsub L_Ladder; goto M_selection_eng; M_seitLogin_eng: mes @name$; mes "Your stats since your login:"; mes @PVPKillstoday+"/"+@PVPDeathstoday+"(Kills/Deaths)"; next; goto M_selection_eng; M_dieserChar_eng: mes @name$; mes "Your stats of this Char:"; mes PVPKills+"/"+PVPDeaths+"(Kills/Deaths)"; next; goto M_selection_eng; M_vomAccount_eng: mes @name$; mes "Your stats of the whole account:"; mes #PVPKillsAccount+"/"+#PVPDeathsAccount+"(Kills/Deaths)"; next; goto M_selection_eng; M_abbrechen_eng: mes @name$; mes "OK. You can come back to me and see your stats whenever you want."; close; L_reset: if (getgmlevel() < 99) end; mes "Do you want to reset the ladder?"; if (select ("Yes","No") == 2) goto L_end; mes "Are you really really sure you want to reset it?"; menu "Yes, ffs!!",-,"No",L_end; deletearray $terces_PVP_kills,128; deletearray $terces_PVP_deaths,128; deletearray $terces_PVP_names$,128; deletearray $terces_PVP_times,128; set $terces_PVP_resets,$terces_PVP_resets +1; L_end: mes "Okay...cya"; close; L_Ladder: for (set @y,0; @y < $@LadderLength; set @y,@y+$@LadderSteps){ for (set @x,@y; (@x < (@y+$@LadderSteps)) && (@x < ($@LadderLength)); set @x,@x+1){ if ($terces_PVP_names$[@x] != ""){ mes @colour$[0]+(@x+1)+"^000000: "+@colour$[1]+$terces_PVP_names$[@x]+"^000000 "+@colour$[2]+$terces_PVP_kills[@x]+"^000000:"+@colour$[3]+$terces_PVP_deaths[@x]+"^000000 ~ "+@colour$[4]+callfunc ("Gettime",$terces_PVP_times[@x])+"^000000"; } else { mes "^DD0000"+(@x+1)+": ^006699None^000000 "; } } next; } return; } function script Gettime { if (getarg(0)==0) return; set @difftimedays,(gettimetick(2) - getarg(0)); set @difftimehours,@difftimedays%86400; set @difftimeminutes,@difftimehours%3600; set @difftimeseconds,@difftimeminutes%60; set @days,@difftimedays/86400; set @hours,@difftimehours/3600; set @minutes,@difftimeminutes/60; set @seconds,@difftimeseconds; set @result$,""; if(@days != 0) set @result$,@result$+@days+"d "; if(@hours != 0) set @result$,@result$+@hours+"h "; if(@minutes != 0) set @result$,@result$+@minutes+"m "; if(@seconds != 0) set @result$,@result$+@seconds+"s"; return (@result$); } //prontera,150,150,0 script Warper 100,{ // warp <map>,<x>,<y>; // end; //} pvp_y_2-2 mapflag nocommand 10 pvp_y_2-2 mapflag nosave pvp_y_2-2 mapflag noreturn
  16. I got some problems. the items drops from monster not having any random options.. i just kill several monster but all drops the same (no random option)
  17. I Still have this error.. i've try to change all any suggestion to solve this?
  18. Hello. im new scripter from indonesia. im trying to create my own instance. with learning from some source from rathena wiki and some from previous instance that i have.. but i met this condition.. here is my script description: 1. this instance is allowed to all player but, if the player is member of guild that conqueror "prtg_cas03" will have halfed instance timer ( normal 12 hours, guild 6 hours) 2. the error begin when i try to generate the instance. its causing error like this alberta,246,97,4 script Old SailorMan 55,{ set .@Castle$, "prtg_cas03"; mes "[Custom Instance]"; mes "Would you like to warp to the special guild Instance?"; mes "The conquerors of "+getcastlename(.@Castle$)+" having a half instance time (6 hours), though."; next; mes "For This, your guild will have a benefit!"; mes "your instance delay time will be cut half!!"; next; if(select("Warp me!:Cancel")==2) close; mes "[Custom Instance]"; set .@i, getcastledata(.@Castle$,1); if (getcharid(2) == .@i) { set .@party_idkraken,getcharid(1); set .@p_name$,getpartyname(.@party_idkraken); set .@md_name$,"Crazy Kraken"; set .@kraken_timer,checkquest(50000,PLAYTIME); // 1 week dispbottom "50000 = " + .@kraken_timer; if (!instance_check_party(.@party_idkraken,1)) { mes "Make or join a party with more than 1 member and try again."; close; } if (.@kraken_timer == -1) { if (getcharid(0) == getpartyleader(.@party_idkraken,2)) { mes "Confirmed the party has been made. Would you like to reserve entrance to the Crazy Kraken?"; next; switch(select("Generate dungeon "+.@md_name$+":Enter the dungeon:Cancel")) { case 1: if (instance_create(.@md_name$) < 0) { mes "Party Name: "+.@p_name$; mes "Party Leader: "+strcharinfo(0); mes "^0000ff"+.@md_name$+" ^000000- Reservation Failed!"; close; } mes "^0000ff"+.@md_name$+"^000000 - Try to reserve"; mes "After making a reservation, you have to talk to NPC behind and select the menu 'Enter the Dungeon' to enter the dungeon."; close; case 2: callsub L_EnterkrakenG,0,1; case 3: close; } } switch(select("Enter the "+.@md_name$+":Cancel")) { case 1: callsub L_EnterkrakenG,1,1; case 2: end; } } else if ((.@kraken_timer == 0)) { set .@dun_lim_time,kraken_timer+21600; // 1 week //set .@dun_lim_time2,bios_timer+14400; // 4 hours set .@dun_cur_time,gettimetick(2); set .@dun_ent_t,(.@dun_lim_time - .@dun_cur_time); set .@dun_h,(.@dun_ent_t / 3600); set .@dun_m,(.@dun_ent_t - (.@dun_h * 3600)) / 60; set .@dun_s,.@dun_ent_t - ((.@dun_h * 3600) + (.@dun_m * 60)); mes "Due to the tower's aftereffects, you cannot enter the dungeon right now, " + .@dun_h + "hours " + .@dun_m + "minutes " + .@dun_s + "seconds left to enter the next dungeon."; close; end; } else { set kraken_timer,0; erasequest 50000; //erasequest 3136; mes "^0000ffThe records and after effects related to the Crazy Kraken have been removed. You can generate and enter the Crazy Kraken again.^000000"; close; } L_EnterkrakenG: switch(instance_enter("Crazy Kraken")) { case 3: mes "An unknown error has occurred."; close; case 2: mes "The memorial dungeon Crazy Kraken does not exist."; mes "The party leader did not generate the dungeon yet."; close; case 1: mes "You can enter the dungeon after making the party."; close; case 0: mapannounce "e_tower", strcharinfo(0) +" of the party, "+ getpartyname( getcharid(1) ) +", is entering the dungeon, Crazy Kraken.",bc_map,"0x00ff99",FW_NORMAL,12; if (getarg(1)) { set kraken_timer,gettimetick(2); //setquest 15005; //setquest 3136; } //warp "1@tower",52,354; if (getarg(0) == 0) close; else end; } } set .@party_idkraken,getcharid(1); set .@p_name$,getpartyname(.@party_idkraken); set .@md_name$,"Crazy Kraken"; set .@kraken_timer,checkquest(50000,PLAYTIME); // 1 week dispbottom "50000 = " + .@kraken_timer; if (!instance_check_party(.@party_idkraken,1)) { mes "Make or join a party with more than 1 member and try again."; close; } if (.@kraken_timer == -1) { if (getcharid(0) == getpartyleader(.@party_idkraken,2)) { mes "Confirmed the party has been made. Would you like to reserve entrance to the Crazy Kraken?"; next; switch(select("Generate dungeon "+.@md_name$+":Enter the dungeon:Cancel")) { case 1: if (instance_create(.@md_name$) < 0) { mes "Party Name: "+.@p_name$; mes "Party Leader: "+strcharinfo(0); mes "^0000ff"+.@md_name$+" ^000000- Reservation Failed!"; close; } mes "^0000ff"+.@md_name$+"^000000 - Try to reserve"; mes "After making a reservation, you have to talk to NPC behind and select the menu 'Enter the Dungeon' to enter the dungeon."; close; case 2: callsub L_Enterkraken,0,1; case 3: close; } } switch(select("Enter the "+.@md_name$+":Cancel")) { case 1: callsub L_Enterkraken,1,1; case 2: end; } } else if ((.@kraken_timer == 0)) { set .@dun_lim_time,kraken_timer+43200; // 1 week //set .@dun_lim_time2,bios_timer+14400; // 4 hours set .@dun_cur_time,gettimetick(2); set .@dun_ent_t,(.@dun_lim_time - .@dun_cur_time); set .@dun_h,(.@dun_ent_t / 3600); set .@dun_m,(.@dun_ent_t - (.@dun_h * 3600)) / 60; set .@dun_s,.@dun_ent_t - ((.@dun_h * 3600) + (.@dun_m * 60)); mes "Due to the tower's aftereffects, you cannot enter the dungeon right now, " + .@dun_h + "hours " + .@dun_m + "minutes " + .@dun_s + "seconds left to enter the next dungeon."; close; end; } else { set kraken_timer,0; erasequest 50000; //erasequest 3136; mes "^0000ffThe records and after effects related to the Crazy Kraken have been removed. You can generate and enter the Crazy Kraken again.^000000"; close; } L_Enterkraken: switch(instance_enter("Crazy Kraken")) { case 3: mes "An unknown error has occurred."; close; case 2: mes "The memorial dungeon Crazy Kraken does not exist."; mes "The party leader did not generate the dungeon yet."; close; case 1: mes "You can enter the dungeon after making the party."; close; case 0: mapannounce "e_tower", strcharinfo(0) +" of the party, "+ getpartyname( getcharid(1) ) +", is entering the dungeon, Crazy Kraken.",bc_map,"0x00ff99",FW_NORMAL,12; if (getarg(1)) { set kraken_timer,gettimetick(2); //setquest 15005; //setquest 3136; } //warp "1@tower",52,354; if (getarg(0) == 0) close; else end; } } int_land,56,69,4 script Anes 581,{ if (getcharid(0) == getpartyleader(getcharid(1),2)) { mes "why are you here kid?"; mes "dont you know that monster around here"; close; npctalk "Anes: I dont really care if you get killed here"; sleep 1000; npctalk "Anes: but you have to get out of here"; sleep 2000; enablenpc "Droid#1"; sleep 3000; npctalk "Anes: I dont care!!!"; disablenpc strnpcinfo(0); end; } mes "..........."; close; } int_land,57,71,4 script Droid#1 571,{ npctalk "Droid : Dont blame new player here"; sleep 1000; npctalk "Droid : you dont know their strength, dont you?"; sleep 3000; disablenpc strnpcinfo(0); mapwarp "int_land","int_land",98,63; enablenpc "Droids#2"; end; } int_land,100,67,4 script Droids#2 571,{ npctalk "Droid : if you really want to meet that crazy monster"; sleep 1000; npctalk "Droid : We will really appreciate that"; sleep 1000; npctalk "Droid : But you have to really ready for this"; sleep 1000; npctalk "Droid : He is really strong even 10 people cant kill him"; sleep 1000; npctalk "Droid : Well, ready or not!!"; sleep 1000; npctalk "Droid : good luck inside, i will keep look behind you"; sleep 1000; donpcevent "kraken1spawn::Onspawnkraken1"; mapwarp "int_land","int_land01",56,63; enablenpc "Anes"; enablenpc "Droid#1"; end; } int_land01,0,0,0 script kraken1spawn -1,{ Onspawnkraken1: monster "int_land01",0,0,"Racist Skeleton",3721,10,strnpcinfo(0)+"::Onkraken1dead"; monster "int_land01",0,0,"Racist Skeleton",3721,10,strnpcinfo(0)+"::Onkraken1dead"; monster "int_land01",0,0,"Racist Skeleton",3721,10,strnpcinfo(0)+"::Onkraken1dead"; end; Onkraken1dead: if (mobcount("int_land01","kraken1spawn::Onspawnkraken1") == 0){ enablenpc "Droid#3"; mapwarp "int_land01","int_land01",100,67; end;} else if (mobcount("int_land01","kraken1spawn::Onspawnkraken1") == 20){ announce "[ Droid] : Kill every single monster you meet... YOU HAVE TO DEFEAT THEM ALL!!",bc_map; end;} } int_land01,100,67,4 script Droid#3 571,{ sleep 1000; npctalk "Droid : Great! you have defeat them all"; sleep 1000; npctalk "Droid : from now, your enemy will be stronger than this"; sleep 1000; npctalk "Droid : Keep your spirit and conquer this island"; sleep 1000; donpcevent "kraken2spawn::Onspawnkraken2"; mapwarp "int_land01","int_land02",56,63; end; } int_land02,0,0,0 script kraken2spawn -1,{ Onspawnkraken2: monster "int_land02",0,0,"Racist Skeleton",3721,10,strnpcinfo(0)+"::Onkraken2dead"; monster "int_land02",0,0,"Hollow Seiren",3723,10,strnpcinfo(0)+"::Onkraken2dead"; monster "int_land02",0,0,"Racist Skeleton",3721,10,strnpcinfo(0)+"::Onkraken2dead"; end; Onkraken2dead: if (mobcount("int_land02","kraken2spawn::Onspawnkraken2") == 0){ donpcevent "kraken2spawn::Onkrakenboss1"; end;} else if (mobcount("int_land02","kraken2spawn::Onspawnkraken2") == 20){ announce "[ Droid] : Kill every single monster you meet... YOU HAVE TO DEFEAT THEM ALL!!",bc_map; end;} Onkrakenboss1: monster "int_land02",0,0,"Mutated Vadon",3724,1,strnpcinfo(0)+"::Onkrakenbossdead1"; end; Onkrakenbossdead1: mapwarp "int_land02","int_land02",100,67; enablenpc "Droid#4"; end; } int_land02,100,67,4 script Droid#4 571,{ sleep 1000; npctalk "Droid : Awesome.. you just kill Kraken Little Son"; sleep 1000; npctalk "Droid : Now im wont hesitated anymore"; sleep 1000; npctalk "Droid : you are closer to Kraken Now"; sleep 1000; donpcevent "kraken3spawn::Onspawnkraken3"; mapwarp "int_land02","int_land03",56,63; } int_land03,0,0,0 script kraken3spawn -1,{ Onspawnkraken3: monster "int_land02",0,0,"Racist Skeleton",3721,10,strnpcinfo(0)+"::Onkraken3dead"; monster "int_land02",0,0,"Hollow Seiren",3723,20,strnpcinfo(0)+"::Onkraken3dead"; monster "int_land02",0,0,"Racist Skeleton",3721,20,strnpcinfo(0)+"::Onkraken3dead"; end; Onkraken3dead: if (mobcount("int_land03","kraken3spawn::Onspawnkraken3") == 0){ donpcevent "kraken3spawn::Onkrakenboss2"; end;} else if (mobcount("int_land03","kraken3spawn::Onspawnkraken3") == 20){ announce "[ Droid] : Kill every single monster you meet... YOU HAVE TO DEFEAT THEM ALL!!",bc_map; end;} Onkrakenboss2: monster "int_land03",0,0,"Elder Octopus",3722,1,strnpcinfo(0)+"::Onkrakenbossdead2"; end; Onkrakenbossdead1: mapwarp "int_land03","int_land03",100,67; enablenpc "Droid#5"; end; } int_land03,100,67,4 script Droid#5 571,{ sleep 1000; npctalk "Droid : Great Job Guys!"; sleep 1000; npctalk "Droid : You will be warp closer to Kraken Temple now"; sleep 1000; npctalk "Droid : fasten your seatbelts!!"; sleep 1000; enablenpc "Droid#6"; mapwarp "int_land03","int_land04",56,63; end; } int_land04,57,71,4 script Droid#6 571,{ sleep 1000; npctalk "Droid : take a breath"; sleep 1000; npctalk "Droid : you will be warp to kraken temple in 1 minutes"; sleep 50000; npctalk "Droid : are you ready?!"; sleep 10000; npctalk "Droid : Here we go!!!!"; sleep 1000; hideonnpc strnpcinfo(0); enablenpc "krakenspawnboss"; mapwarp "int_land04","int_land04",56,63; end; } int_land04,0,0,0 script krakenspawnboss -1,{ sleep 1000; announce "[ Crazy Kraken ] : Grrr!!!!~",bc_map; sleep 2000; announce "[ Crazy Kraken ] : Who dare hurt my soldier and MY KIDS?",bc_map; sleep 2000; announce "[ Crazy Kraken ] : I dont care who you are!!! come defeat Me!!!",bc_map; Sleep 2000; donpcevent strnpcinfo(0)+"::Onkrakenboss3"; end; Onkrakenboss3: monster "int_land04",56,63,"Crazy Kraken",3725,1,strnpcinfo(0)+"::Onkrakenbossdead3"; end; Onkrakenbossdead3: mapwarp "int_land04","int_land04",100,67; enablenpc "Droid#7"; end; } int_land04,100,67,4 script Droid#7 571,{ if (getcharid(0) == getpartyleader(getcharid(1),2)) { mes "Well done team. Great Job"; mes "As you saving my home from this disaster"; mes "I will reward you 1 Hero Prize and 1 Mystical Album"; next; mes "Good luck for your journey"; close; mapwarp "int_land04","SavePoint",0,0; disablenpc "Droid#1"; disablenpc "Droids#2"; disablenpc "Droid#3"; disablenpc "Droid#4"; disablenpc "Droid#5"; disablenpc "Droid#6"; disablenpc "Droid#7"; disablenpc "krakenspawnboss"; end; } mes "Let you party leader talk to me"; close; } if someone can help me.. i will be so glad and thankful
  19. Hello everyone hows your days? I need some help.. i try to make a script for dungeon with the same concept as "Endless Tower" but its really difficult for me to understand the script.. its looks like it use a complicated script if someone have a pretty good script that easier than endless tower's script and kindly shared it to me im really thankfull.. haha.. this is some thing i need is: 1. the dungeon can only enter by a party 2. the dungeon have no limit time.. ( as long as u alive inside) if u dead or your party fail to finished the dungeon u have to wait till the cooldown end. 3. when a party successfully killing the MVP (boss) or clean up the dungeon they will get some item automatically and summon a party to go home 4. the monster always spawn everytime a party enter..(even the party enter just after the others party just finished) 5. after entering and exit the dungeon the party cant enter the dungeon again till a several time ( i decided) 6. (most important) every person thats killed or log out or dc or go out of the dungeon cant enter again till the several time i decided ( even the other party member still hunting inside dungeon) if this is too difficult, i know it but if someone can help me im really thankfull Thanks
  20. can i ask, how if i only need to add to upper,middle and lower headgear?? what part have i change?? thanks
  21. i got same problem.. its totally not shown.. and the terrible one the effect not shown too.. just like null
  22. Hello Guys, i need help for my Equip bonus status.. check this out guys. Can anybody help me?? the effect is not come out.. kindly help me guys.. thank's
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