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Peopleperson49

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Everything posted by Peopleperson49

  1. They better hurry before that engine is obsolute, lol! Peopleperson49
  2. If they just update the graphics for RO1 it will be great! Any idea when attempt 2 comes out? Peopleperson49
  3. Functions work, but that script will stay loaded in memory for long periods of time. Get a bunch of people playing with that same item and you could get lag from it or other scripts. Granted, it would take more than just a few players to cause it. I had a similiar thing happen on my previous server, which had around 500 people on (average of around 150). Man, those were the glory days... Anyways, when I cut out the scripts that ran server wide such as those the problem seems to stop. Peopleperson49
  4. I keep getting an error every time I try to look at any card picture. After extracting both the data and rdata grf's I copied all the card pics from each folder to cardbmp folder in my data files and the error is fixed. Is the client reading from the wrong location since there is two cardbmp folders in the data and rdata folders? One is just in data/texture/cardbmp (which is empty) and the other is in data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/cardbmp (has all the card pics). The problem is easily fixed by adding the cards to my data files under data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/cardbmp, however, they are already in the data/rdata grf's so I shouldn't need to do that, therefore is a problem somewhere. Peopleperson49
  5. I will give that try, thanks. I guess I'm not used to some of the changes with this client. Peopleperson49
  6. Your right, It didn't event hit me! Peopleperson49
  7. I'm not completely sure if this would fall under script or sourse support. When using a '>' or '<' sign any number greater than 9 only registers the first number. I have tested this over and over and over again with the same results. For example: if(.@X1numtotal$>.@X2numtotal$) { mes "[" + getarg(0) + "]"; mes "My " + .@X1numtotal$ + " beats your " + .@X2numtotal$ + "!"; goto XStart; close; } if(.@X1numtotal$<.@X2numtotal$) { mes "[" + getarg(0) + "]"; mes "Your " + .@X2numtotal$ + " beats my " + .@X1numtotal$ + "!"; set zeny,zeny+20000; goto XStart; close; } if(.@X1numtotal$==.@X2numtotal$) { mes "[" + getarg(0) + "]"; mes "Draw, let's play again!"; set zeny,zeny+10000; set #trustfund,#trustfund-100; goto XStart; close; } My number is the .@X2numtotal$. The opponent number is .@X1numtotal$. If I get a 7 and he gets a 2 then I win. If I get a 3 and he gets a 4 then he wins. If I get a 8 and he gets a 12 then I still win since 12 starts with a '1' it reads it as lower. Peopleperson49
  8. I extracted the rdata num2cardillustnametable and added it to my grf which told me that wasn't the problem. After extracting both the data and rdata grf's I copied all the card pics from each folder to cardbmp folder in my data files the error is fixed. Is the client reading from the wrong location since there is two cardbmp folders in the data and rdata folders? One is just in data/texture/cardbmp and the other is in data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/cardbmp. It is easily fixed by adding the cards to my data files, however, they are already in the data/rdata so I shouldn't need to do that. Peopleperson49
  9. What specifically do you want that combo to do and so you have any specific items in mind? Peopleperson49
  10. That seems like one way to increase HP on a class basis. Seems so much easier just to change the job_db1 file though. I'm not sure but using this script server wide might cause some lag as the amount of players on a server grows. Every character is going to be affected by this all the time. Which means it's just one more script the server has to hold in memory over and over again. For your script should you use an onint function to activate it or does it just work like that? I modified my job_db1 file directly so I don't have a need for it and I havn't actually tried it out. But it is a very interesting idea for people with less experience (who probably shouldn't be running a server anyways). Good work! Peopleperson49
  11. I have noticed that dispbottom text does not show up in the text boxes when using this client. I understand that there are options to enable/disable it showing up and I have tried everything I know including going through the LUA options outside of the game. Maybe somebody else is having this issue. Also have you released an updated client download package with all the current fixes such as the missing files and the warlock fix? Peopleperson49
  12. Currently there are several documents for city features. Why not make a single folder called npc/cities and put a single document for each town in it. Within the town document put the city mob spawns, and warp points. There all small and won't cause any lag. It would get them down to one folder also and make it easier to balance or adjust stuff since its all together. The same thing should be done with dungeons. I suggest not merging the quest files into the document since they can be large. Just a thought. Peopleperson49
  13. Everybody got a radical idea that they thought might be cool for a server to have or do. It could be experience rates, drops, custom classes, npc's, how character's advance, anything at all... My server is built on these principals and I just wondered what other people thought! Peopleperson49
  14. Poji did you solve your HP question? Peopleperson49
  15. You can always give ninja/soul linker/star gladiator normal skills. Such as giving soul linker firebolt, coldbolt, and lightningbolt. Peopleperson49
  16. I think people like changing classes and actually working toward a goal of making there character better. WOW just has the skill trees with a single class. I tend to get bored with the same class after a while. I like the fact that you start out as a base job and advance to another job. There are some pretty cool quests also asscoiated with changing jobs. Peopleperson49
  17. I don't mean change the dll file. There is a whole setup.exe that you can use instead that allows you to modify window size and stuff. Somebody gave me one and I replaced it with mine and the problem was fixed. Peopleperson49 Try this forum out: http://rathena.org/b...setupexe-issue.
  18. Yea I had that problem and then somebody gave me a new Setup.exe to use and it was fixed. I would try to make it full screen and everything. No effect. Peopleperson49
  19. My thought was more to just take the game that they already created and just use our game engine setup. Maybe transfer what you can over to the UDK3 or something similar. Make the 3d graphics work with RO1 classes, how stats work, atk tables, mob info, etc... Just leave what they programed to work as our grf's do. Once a base game is working we can always add more stuff to get the items and stuff back to what it is in RO1. Just imagine when the first private RO1 server came out, it couldn't be all that different. I know it is never as easy as it sounds, but RO2 did a decent job of recreating the character and monster look, but that was about where they stopped. Mobs responded differently, the stats wearn't the same. They got rid of the merchant class went toward "trades". It was too big of a change. About all I did liked was the 3d and there card system. They gave monster card drops one of 3 different ratings based on card color. Gold was the lowest drop rate and that was for MVP cards only, at least as far as I can remember since I didn't really play enough to get cards, lol. Thanks for reply. Peopleperson49
  20. What do you mean small windows? Client screen? Screen size 800x600? Peopleperson49
  21. You can change the story line several times and still keep the same basic game! Look at all the private servers, most have some unique storyline, but they still use the same game mechanics. RO2 is no different. What they did was change a lot of tried and tested game mechanics and hoped people would play just because it bared the same name and some similaries. There is a reason why even today people choose to play RO over other advanced games such as WOW. And it's not just because RO is free! I played RO2 and I found a lot of differences myself. What they need to do is start with just updating RO to 3d graphics, and after that is working good, then come out with another version such as Legend of the Second. They already have a working storyline and game setup! Car makers do it to us all the time. They create an awesome car that sells great and the next year they have a totally different car with the same name. Peopleperson49
  22. Is there anyway to take the RO2 game engine and use it for the classic RO? Part of the reason RO2 did horibble was the fact that they changed to much stuff to make it more like WOW. But if we could incorporate the game play from the classic RO with the advanced graphics of RO2 then I think it would take the world by storm! Just a thought. Peopleperosn49
  23. When I try to view ANY card I get a gravity handler error. If its in the rdata what else could be causeing that? Both my data and rdata is fully patched. Peopleperson49
  24. Anybody have a working link to the latest fulldata? Specfically it needs to contain the num2cardillustnametable which doesn't seem to be in any of the latest updates I have found so far. Thanks. Peopleperson49
  25. Sprite is pretty simple. Hand grenade that explodes in a 5x5 area after 3 seconds. Or a stick of dynamite (fuse needs to burn down for 3 seconds) that explodes in a 5x5 area. Peopleperson49
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