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Peopleperson49

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Everything posted by Peopleperson49

  1. Nope just normal game play. No windows open or anything. Peopleperson49
  2. Since I have switched over to the rAthena client I get frequent gravity handler errors. I would say about 1 in 50 teleports, flywing uses, @jump, and @warp ends up with the error. It's almost like I warped into a wall or something. When I bring the game back up I will be standing away from any wall usually in the middle of the open area. Its not restricted to any one map either. I have had it happen in dungeons, cities, fields, etc... The error has also been reported by multiple players and having an annoying gravity error when teleporting. Peopleperson49
  3. It's making progress, however, it says waiting in the bottom left hand corner. After about 2 minutes it comes to an all white page that says: The page you are looking for is temporarily unavailable. Please try again later. Peopleperson49
  4. That sounds like a good idea, however, I have added custom skills. Adding that condition is new to me. I'm sure it is easier, but if I screw it up not knowing what I'm doing then I'm not really making any progress. Is there a guild to exactly what I need to put? Peopleperson49
  5. I installed the sendmail, however, I still got the same error. Here is a copy of my config file, maybe something else is setup wrong. Peopleperson49 'MinUsernameLength' => 4, // Minimum username length. 'MaxUsernameLength' => 23, // Maximum username length. 'MinPasswordLength' => 8, // Minimum password length. 'MaxPasswordLength' => 31, // Maximum password length. 'RandomPasswordLength' => 16, // This is the length of the random password generated by the "Reset Password" feature. 'AllowDuplicateEmails' => true, // Whether or not to allow duplicate e-mails to be used in registration. (See Mailer config options) 'RequireEmailConfirm' => true, // Require e-mail confirmation during registration. 'RequireChangeConfirm' => true, // Require confirmation when changing e-mail addresses. 'EmailConfirmExpire' => 48, // E-mail confirmations expire hours. Unconfirmed accounts will expire after this period of time. 'MailerFromAddress' => '[email protected]', // The e-mail address displayed in the From field. 'MailerFromName' => 'RoUG Team', // The name displayed with the From e-mail address. 'MailerUseSMTP' => false, // Whether or not to use a separate SMTP server for sending mail. 'MailerSMTPUseSSL' => false, // Whether or not mailer should connect using SSL (yes for GMail). 'MailerSMTPUseTLS' => false, // Same as above SSL setting, but for TLS. This setting will override the SSL setting. 'MailerSMTPPort' => null, // When MailerUseSMTP is true: SMTP server port (mailer will default to 25). 'MailerSMTPHosts' => null, // When MailerUseSMTP is true: A string host or array of hosts (e.g., 'host1' or array('host1', 'backuphost')). 'MailerSMTPUsername' => null, // When MailerUseSMTP is true: Authorized username for SMTP server. 'MailerSMTPPassword' => null, // When MailerUseSMTP is true: Authorized password for SMTP server (for above user). 'ServerStatusCache' => 2, // Store a cached server status and refresh every X minutes. Default: 2 minutes (value is measured in minutes). 'ServerStatusTimeout' => 2, // For each server, spend X amount of seconds to determine whether it's up or not. 'SessionKey' => 'fluxSessionData', // Shouldn't be changed, just specifies the session key to be used for session data. 'DefaultModule' => 'main', // This is the module to execute when none has been specified. 'DefaultAction' => 'index', // This is the default action for any module, probably should leave this alone. (Deprecated) 'GzipCompressOutput' => false, // Whether or not to compress output using zlib.
  6. I hate to say this but I don't know how to access the SSH/Terminal. I'm willing to learn! Guess asking my VPS support is out of the quiestion now, lol. Thanks Edward. Peopleperson49
  7. I can leave the normal skill alone so the marine spheres and stuff work fine. The skill is for my custom bomb porings anyway. That way I can modify it anyway I want. Besides its just copying the previous code and pasting it below with under SELFDESTRUCTION2. Then just update the skill_db and assicalated db files. Not a hard edit. Peopleperson49
  8. ic so should I just make a NPC_SELFDESTRUCTION2? Peopleperson49
  9. Does it really matter about the marine spheres? Since I am changing it to BCT_ENEMY only does it need that section for marine spheres? Peopleperson49 Thanks Malufett that works good. I just replaced the i with BCT_ENEMY and recompiled. Before I was trying to remove the BCT_ALL from the 'BCT_ENEMY:BCT_ALL' and I would get an error. Again thanks. Peopleperson49
  10. Thanks for the reply. I have already enabled the RequireEmailConfirm and it seems like it works until somebody creates an account. Then they get the error: Your account has been created, but unfortunately we failed to send an e-mail due to technical difficulties. Please contact a staff member and request for assistance. I'm sure there is a setting somewhere that I am missng. That is what put me posting the topic in the first place. If the RequireEmailConfirm won't work how do I set up the SMTP? Peopleperson49
  11. I'm trying to edit the NPC_SELFDESTRUCTION skill to not hurt friendly players/mobs. However, I don't want to cause anymore unnessary errors since I don't currently have a test server going? Will just removing the BCT_ALL make it only affect the enemy or is there more to it? Should I just make the a NPC_SELFDESTRUCTION2 and modifty that? case NPC_SELFDESTRUCTION: //Self Destruction hits everyone in range (allies+enemies) //Except for Summoned Marine spheres on non-versus maps, where it's just enemy. i = ((!md || md->special_state.ai == 2) && !map_flag_vs(src->m))? BCT_ENEMY:BCT_ALL; clif_skill_nodamage(src, src, skillid, -1, 1); map_delblock(src); //Required to prevent chain-self-destructions hitting back. map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), splash_target(src), src, skillid, skilllv, tick, flag|i, skill_castend_damage_id); map_addblock(src); status_damage(src, src, sstatus->max_hp,0,0,1); break; Peopleperson49
  12. I know I just have over 5,000 custom items and 3,500 custom skill scrolls. Not to mention a large number of normal item changes. I have so many that I don't even include them all in my data files. Its kind of annoying sometimes doing an update! Peopleperson49
  13. I posted this another topic, but I figured it would be a good thing to suggest here. Would it be possible to make the idnum2itemdesctable.txt and the other data files stack? I mean that if I was to take the latest release of the idnum2itemdesctable.txt and patch it to my data.grf and then create another idnum2itemdesctable.txt with only my custom items and put it in my grf, would it show all the data? Say I modify the red potion discription and it would override what is in the data.grf. Just like putting something in item_db2 overrides item_db. Peopleperson49
  14. Thanks for the reply. I solved this earlier and just didn't get a chance to post until now. Yes it was the LUA files. Anybody know if idnum2itemdesctable.txt and the other data files stack? I mean that if I was to take the latest release of the idnum2itemdesctable.txt and patch it to my data.grf and then create another idnum2itemdesctable.txt with only my custom items and put it in my grf, would it show all the data? Or say I modify and red potion discription would it override what is in the data.grf? Peopleperson49
  15. I am fully patch with both data and rdata, but I am still missing sprites for renewal mobs. Specifically I listed a few below, but there are a bunch more of them. Shouldn't the be included in the updates for data/rdata? Tikbalang Tiyanak Jejeling Peopleperson49
  16. I really like the idea of putting it into one common src file to be updated. If you use a diff then it still has to be recompiled, so the src files is much easier! When can you get started? Peopleperson49
  17. Does the client support modifications such as allowing duel client, chainging the level aura activates, etc...? Peopleperson49
  18. If you can't make a conf file, which I think would be awesome then my thought was to make a easy to edit diff. Include all the things that people usually edit. You change the settings and then patch the diff. I'm sure there are more than I listed below. common/mmo.h Max cart items Max storage Max guild storage Max party Max friends map/itemdb.h Max RANDITEM map/map.h Max mob skill Max vending Max event queue map/pc.h Max skill tree map/skill.h Max produce db Max arrow db Peopleperson49
  19. Actually the issue has been resolved thinks to you guys. It works just fine now. The reason I didn't show my script is because it is a full WoE system unlike any other I have every seen! It's actually quite ridiculious! The link to my server is below if you want to download the game and check it out for yourself. Just let me know who you are and I will give you a guided tour. If you read the Server Features page it talks about my War of Emporingium. Anyways, thanks for the assistance! Peopleperson49
  20. That makes send because when I tried to use it I got string errors. Peopleperson49
  21. Are these emblems in the gif format like other guild packs I have found? They require 256 bmp. Some people may not understand that, therefore, they won't work for them. Peopleperson49
  22. What is the smtp spost to say? I have looked through the document and I'm not sure what to actually look at. Peopleperson49
  23. I understood that, just saying that it was already tried. Sorry to be confusing. Thanks for the reply. Peopleperson49
  24. I tired adding the '$' at the end, however as you can probably guess it didn't work. I understand strings and interigers, just wasn't sure what the trick was that I was missing. I know it was possible just had to figure out how. Your wolf Joey looks like something from Neopets, lol. Can I just add the '$' to the setarray and still have it read both intergers and strings, I know other commands support this, but don't want to do trial and error with a working script? Thanks. Peopleperson49
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