Jump to content

Echoes

Members
  • Posts

    155
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Echoes

  1. Yeah, erasing atcommandlog log at localhost fix this problem, temporarily, but fix it. Will mark this thread as solved, since we found a solution.
  2. With @monster it also works, showing the sprite of a knight riding a peco. @disguise nor using the mob ID to use it's sprite in the npc won't work, it doesn't show the peco, just the knight sprite standing. Using @disguise while mounted or not don't affect the sprite of the disguise you will use, but here it should show the peco :c
  3. What do you want to edit specifically? How much damage the skill does? How long does it take to cast? etc
  4. Well, according to my custom mob in mob_avail.txt, the NPC would be. Also, when I @disguise with the custom mob, I'm not mounted either.
  5. I recommend you to do the next: 1. According to your game version (renewal or pre-re), copy the info of the monsters you want to edit, in your case, from Thanatos, Valkyrie Randgri and Lady Tanee and paste the line of code of them in db/import/mob_db.txt (to avoid editing the original files). 2. Find their drop list and add your item ID followed by a ( , ) and the add it's drop rate, according to you looking for 100% drops, this would be enough: ITEM_ID,10000 And then save the file. 3. In-game, write the command @reloadmobdb, and now you should have the new item added to their drop list with 100% chance of drop. C: ____ EDIT: Info from pre-re/mob_db.txt 1688,LADY_TANEE,Lady Tanee,Lady Tanee,89,493000,0,64995,43222,14,450,2170,20,44,1,125,48,78,210,38,10,12,2,3,64,0x1A4,100,576,432,360,32497,617,5500,12095,5000,732,2000,12090,5000,634,4000,12129,1000,5116,1000,985,5000,617,2000,1716,6000,ITEM_ID,10000,0,0,4376,1 1708,THANATOS,Thanatos,Memory of Thanatos,99,445660,0,3666000,2145060,3,3812,7483,35,35,100,108,30,86,147,32,10,12,2,6,88,0x37B5,120,115,816,504,1833000,617,5500,603,5000,732,2000,7444,1000,2519,1000,7450,5000,2342,5000,2412,5000,2515,1000,2655,500,ITEM_ID,10000,0,0,4399,1 1751,RANDGRIS,Valkyrie Randgris,Valkyrie Randgris,99,3567200,0,2854900,3114520,3,5560,9980,25,42,100,120,30,120,220,210,10,12,2,8,86,0x37B5,100,576,576,480,1427450,617,5500,603,5000,616,2000,7510,5000,2357,1600,2524,3000,2421,3000,2229,5000,7024,2500,ITEM_ID,10000,0,0,0,0,4407,1 Copy this in your db/import/mob_avail.txt and edit ITEM_ID to write your desired item ID.
  6. Make sure your .grf is using the lastest updates of data and so. And, when diff'ing your .exe, choose it to read itemInfo.lua instead of .lub manually (I got a pop up when choosing what to read first, and its path, simply change that b to an a)
  7. I know, but according to my custom mob, the NPC should be mounted :C
  8. Hello, I created a mob in mob_avail.txt that simulates a Knight riding a Peco Peco (was looking for the movement) 50000,7,1,23,8,0,0,40,100,0,32,0 But when I use that ID on the NPC, it won't ride anything (though has the same outfit). How do I make this NPC to ride that Peco Peco?
  9. Okay, two things: First, for your clientinfo.xml, change the version from 54 to 53 according to packet_db: //2015-09-16Ragexe packet_ver: 53 Second, to troubleshoot those errors, I suggest you to select less options, with these I have no errors: After you use this options, run the new _patched.exe to try.
  10. Since all helped, will not choose an asnwer,will +1 I didn't saw your post, sorry :c Yes, was that.
  11. Which options do you select to diff your client? I don't think the DATA.ini would do anything here, but, which version do you set the clientinfo.xml? The error you getting about not launching the client at all is a bit unknown for me.
  12. For 2015-09-16 client, go to this post: https://rathena.org/board/topic/104205-2015-client-support/ For older clients, go to this post: https://rathena.org/board/topic/82726-2013-ragexe-and-diff-up-to-date-2013-08-07/ For NEMO: https://rathena.org/board/topic/90204-nemo/ To avoid using Loki Launcher, make sure you select the option 'Disable 1rag1 type parameters' when diff'ing with NEMO, then create a .bat file with: start 2013-08-07aRagexe_patched.exe 1rag1 This is my .bat, you should paste the .exe name of your patched client. ___ EDIT: Oh, and make sure to have the .bat file in the folder where you have the _patched.exe file
  13. What errors do you have related to your client? And, what version of it you are trying to use? An easy guide to set up a client would be this.. 1. Download wanted client version (date) 2. Diff it with NEMO 3. Make sure your emulator recognize the version of your client 4. ???? 5. Profit That would do
  14. Do you mean how to make the server read it? Declare it in rathena/npc/scripts_custom.conf, and depending on the folder you put it, you have to write its direction. I suggest you to drop your .txt in rathena/npc/custom folder. So you will have to declare it this way: npc: npc/custom/hourlybonus.txt Hope that helps.
  15. If I'm not wrong, that script would announce the message to all players in the server, independently if one have this variable deactivated. But, I don't sure how addrid(0) would do a difference. I know when it is 0 it means that will attach RIDs to all players in server. The script I want is to certain players that have the variable activated, would see that announce. Thanks for the reply.
  16. Hello I have a doubt, or problem, or an idea? The script I imagine is that, with a certain variable actived (1), I will be able to see a timed announce, but if I have that variable deactivated (0), I will not see the announce. This applies to all the players in the server. I managed to make a pseudo-script with this in mind, but since announce is not attached to any player since it's automatic, I cancel these broadcasts to all players. Ex.: When the variable #VariableAnnounce is set to 0, I will not see the 'Announce Here' broadcast in my screen, but other players would if they have the #VariableAnnounce set to 1. Is this possible? I think this is a script thing, not source. Thank you
  17. En resumen, las etiquetas (o labels en inglés) sirven como puntos de referencia para tu script. En este ejemplo, OnInit, todo lo que va en esta referencia se ejecutará cuando la carga de script de tu emulador se haya completado.. Algo así como que siempre que hagas @reloadscript o inicies de 0 tu emulador, cargará la información de esta etiqueta. Para las demás etiquetas, pueden ser On o no. Hay algunas que ya existen en el código de RO que se usan para cosas específicas, como es el caso de OnInit, pero hay otras que puedes inventar tu, también con prefijo On o no, dependiendo de lo que buscas. No te olvides poner +1 si te sirvió (?)
  18. Cómo que cómo? con el tabulador en algún editor de .txt y luego lo pegué en la opción código q te da el foro o.o
  19. Perdón por colgarme al post, pero este código podría funcinarte: prontera,154,173,5 script Capitán 657,{ mes "Ando en busca de aventureros para"; mes "adentrarse en el dungeon de La Ciudad"; mes "de los Inicios"; next; mes "Necesitas ser sobre nivel 15"; if(BaseLevel >= .Level){ if(itemEntregado != 1){ getitem 12622,1; set itemEntregado,1; close; }else{ mes "Ya te hemos dado el item"; close; } }else{ mes "Lo siento te faltan "+(.Level-BaseLevel)+" niveles"; mes "ve a entrenar"; close; } OnInit: set .Level,15; end; } Edité algunas partes y ordené sentencias.
  20. There is no solution to this? ____ Fast EDIT: Erased all the command logs in my atcommandlog on localhost and it worked.. At least for now. Still looking for a permanent or more solid solution. ___ EDIT 2: It happened again, but now not with a @command, but by trying to change an amount of an item via npc command delitem. I managed (¿srlsy?) to fix it by downloading another rathena folder and testing there for a while, then tried in the main emulator and voila, working again.
  21. Try this on your clientinfo.xml <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>sakray</servertype> <connection> <display>ServerName</display> <desc>Ragnarok</desc> <balloon>ServerNameBalloon</balloon> <address>127.0.0.1</address> <port>6900</port> <version>45</version> <langtype>0</langtype> <registrationweb></registrationweb> <aid> <admin></admin> <yellow></yellow> </aid> </connection> </clientinfo> You should use langtype 0, I had the same problem, and fixed it doing that (I'm also from Chile) And again for your unstranlated skin options, you should use a translated one
  22. First, sorry for the late response. Now, for the 'á, é, í, ó, ú' and especial characters, yes, the option you chose is what I meant, so you may use langtype 0, just to troubleshooting. And for the ridiculously big inventory screen and such, I suggest you to download your kRO again, that usually is the solution for those "bugs".
  23. You may use NEMO to diff your client. I had a similar problem and fixed it by forcing the client to read .lua files before .lub files in System folder from the kRO
  24. Is your emulator renewal or pre-renewal defined? (basic question I know..) If the answer to the previous question is yes, have you tried @questskill or @useskill? @allskills don't give you ALL skills at all
  25. I don't think this may be a translation problem, since your items are in english, and as you said, it would be a skin "problem", just download an english skin o.o (I uploaded a basic one, all in english, or at least the parts you have in korean) And for this: You must diff your client with the option "Ascii & Arial on All Langtypes" Hope it helps scribbling kid.rar
×
×
  • Create New...