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NexusXVI

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Everything posted by NexusXVI

  1. Consider this : If the item can be equipped and the effect is there but you can't see it, that is a sprite problem, that means its either in the data folder or .grf problem and a wrong view ID on item_db and on the system folder/itemInfo First make sure your client is diffed to read data folder if your using your data folder or else make your data folder a grf. Second check if the client is diffed again to read lua before lub else compile your lua files to lub just by saving the .lua to .lub. Google is your Friend
  2. Adventure Time WHAT? = An NPC that only show's up 24 Hours a Day and 1 time per week and announces to the server that he is back from mars. NPC Type = Quest Npc for Custom Item. I want to request such npc that sells a unique etc items (via quest) that is used to some quests ingame. ex.17k. Diamond If possible can appear on every map that can be @go'ed and @warp'ed. Requesting also my own npc message *Mes 1 "So you've been waiting for me eh?" *Mes 2 "I am the only one who holds this items" *Then the options "Show Goods" "Close" Hope someone can fulfill my WISH since Christmas is near Thank you, In advance
  3. Ok ill post it sir Here is the new phote You can even see the difference between 1. Def 2. MDef Pretty sure its the Renewal stats calculation. If anyone can help me reverting the stats to pre re without affecting the items and the other rates will be much appreciated UPDATE FIXED IT! For those people who's experiencing the same thing just revert back to pre renewal in src/config/renewal. For the item error's: If you already have items from Renewal . suggest copying item_db from re to pre re. (Do this in your own will, IM NO SCRIPT-ER so I DONT RECOMMEND THIS)
  4. Tried that even with megs my damage on rose a bit still not a bit difference since nothing on my chars can make it's damage pass 400 .please try to consider looking at the stats table the left one has +50 while the right one has +30 if u look at it its not that big of a difference but the damage itself is a champ with 1k while a sinx with 400 is really a bad thing.
  5. Wanna ask you something first. You said Alt+Q meaning you did equipped it? If the problem occur after equipping (regarding that you dont have any error opening your inventory) please double check the equip sprite folder the one with the gender.
  6. sql.db_username: ragnarok (change ‘ragnarok’ into your MySQL username which is I use default ‘root’) sql.db_password: ragnarok (change ‘ragnarok’ into your MySQL password which is I use default ‘root’) sql.db_database: ragnarok (change ‘ragnarok’ into ‘rathena’ because later we make database using name ‘rathena’) char_server_id: ragnarok (change ‘ragnarok’ into ‘root’) char_server_pw: ragnarok (change ‘ragnarok’ into ‘root’) char_server_db: ragnarok (change ‘ragnarok’ into ‘rathena’) map_server_id: ragnarok (change ‘ragnarok’ into ‘root’) map_server_pw: ragnarok (change ‘ragnarok’ into ‘root’) map_server_db: ragnarok (change ‘ragnarok’ into ‘rathena’) log_db_id: ragnarok (change ‘ragnarok’ into ‘root’) log_db_pw: ragnarok (change ‘ragnarok’ into ‘root’) log_db_db: ragnarok (THIS ONE YOU CHANGE INTO ‘logs’ because later we make database ‘logs’ Reffer to this @cyan
  7. PS. I Don't know if this is the right place to post this But I need urgent Help If you look into it on the LEFT SIDE is the RO that I'am playing while on The RIGHT SIDE is the RO that I made. The ATTACK and MATK has so much difference even thou I THINK they are both rathena. I have a hunch that it is because of the RENEWAL calculation. and I hope some one can help me bring the PRE RE calculation on this. // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _CONFIG_RENEWAL_H_ #define _CONFIG_RENEWAL_H_ //quick option to disable all renewal option, used by ./configure //#define PRERE #ifndef PRERE /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ /** * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder **/ /// game renewal server mode /// (disable by commenting the line) /// /// leave this line to enable renewal specific support such as renewal formulas #define RENEWAL /// renewal cast time /// (disable by commenting the line) /// /// leave this line to enable renewal casting time algorithms /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats. /// example: /// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a /// "fixed cast time" which can only be reduced by specialist items and skills //#define RENEWAL_CAST /// renewal drop rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item drop rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied /// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table #define RENEWAL_DROP /// renewal exp rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item exp rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied #define RENEWAL_EXP /// renewal level modifier on damage /// (disable by commenting the line) /// // leave this line to enable renewal base level modifier on skill damage (selected skills only) //#define RENEWAL_LVDMG /// renewal enchant deadly poison algorithm /// /// leave this line to enable the renewed EDP algorithm /// under renewal mode: /// - damage is NOT increased by 400% /// - it does NOT affect grimtooth /// - weapon and status ATK are increased //#define RENEWAL_EDP /// renewal ASPD [malufett] /// (disable by commenting the line) /// /// leave this line to enable renewal ASPD /// - shield penalty is applied /// - AGI has a greater factor in ASPD increase /// - there is a change in how skills/items give ASPD /// - some skill/item ASPD bonuses won't stack #define RENEWAL_ASPD #endif #endif // _CONFIG_RENEWAL_H_ Already commented the //#define RENEWAL_LVDMG thinking it will work , I only want the Damage calculations back not the items or anything since I tried to comment them all It gives me error on Item DB PS . The bonus script on the head gears on the right are all percentage bonus bAtkRate which is 15% , 10% and 5% so I dont understand why the damage is so low.
  8. Dont have that kind of folder xD OMG!! Btw im using the new client the one with iteminfo SOLVED FOUND a filed called "grf_tool" I compiled my sprite and texture folder as a new grf and extracted them using "grf_tool" and it turn the korean folder into ASCII TYTY
  9. Found this try it / are u using a launcher like loki ? Run as admin for both Setup.exe and Setup_Classic.exe and have them at the same settings, then it will work.
  10. Did the opensetup contains .ini file? Or any other extension? Make sure that every file that was extracted be paste on the right directory.
  11. Had that error and found a fix /no1 Here's my quest folder, put it in RO/data/luafiles514/lua files/ http://www.mediafire.com/download/666qp4ogncc437b/quest.rar Overwrite the current one Bou't the resolution did you use the "opensetup" mentioned in the tutorial?
  12. I've been going easy since last week making tons of custom items and stuff even thou the folder name of my sprite is different. texture/ 유저인터페이스 /collection / item sprite/ 아이템 / (drop-sprite) / 악세사리 / 남 (male-sprite) / 여 (female-sprite) The only thing i've been wondering about for days is where is the default GM SPRITE LOCATED? Can anyone share me some insights where to find it? I'd be much appreciated /ok /ok BTW im using kRO folder and it is fully updated
  13. Did you try to change the resolution on the setup?
  14. Sir no points is being added even thou I already set it to +1 no error on map server dewata,186,178,5 script Points Manager 106,{ switch( select( "Enter Greedy Points Room", "Exchange Points to "+getitemname(.CoinID), "Check Points", "Exit" ) ){ Case 1: warp .Map$,0,0; end; Case 2: mes "You got "+#Points+" Points."; mes "How many will be used to change into "+getitemname(.CoinID)+" ?"; mes "Each "+getitemname(.CoinID)+" = "+.Rate+" Points."; if( #Points >= .Rate ){ input .@Amount,0,#Points; set .@Calculation,( .@Amount / .Rate ); if( .@Calculation ){ set #Points,#Points - ( .@Calculation * .Rate ); getitem 7227,.@Calculation; mes "Gained "+.@Calculation+" x "+getitemname(.CoinID); } } close; Case 3: mes "You got "+#Points+" Greedy Points."; default: break; } close; OnInit: set .Map$,"guild_vs5"; set .CoinID,7227; set .Rate,10; monster .Map$,0,0,"NAME",1906,1,strnpcinfo(0)+"::OnKilled"; end; OnKilled: set #Points,#Points + 1; monster .Map$,0,0,"NAME",1906,1,strnpcinfo(0)+"::OnKilled"; dispbottom "You Currently Have " +#Points +" Greedy Points"; end; } guild_vs5,0,0,0,0 monster Greedy Barricade 1906,15,0,0,0 guild_vs5,0,0,0,0 monster Greedy Barricade 1906,15,0,0,0 guild_vs5,0,0,0,0 monster Greedy Barricade 1906,15,0,0,0 Fixed it Thnx
  15. Yup it's been running smoothy ever since I up'd it after I the error only showed this morning.the server is been running for like 3 days Tried changing it to "log" instead of "logs" but the 3 server map/login and char get's disconnected Fixed it ty
  16. No error now but cant get any points How to make it 1 point per kill?
  17. Yup that solves it ALL!! /no1 /kis2 /ok Omg sorry sir Emistry but still a couple of error : at map server when the npc is loaded it shows nothing but when I kill a monster this error shows up again
  18. [SQL]: DB error - Table 'logs.loginlog' doesn't exist [Debug]: at ..\src\login\loginlog_sql.c:75 - INSERT INTO `loginlog`(`time`,`ip`, `user`,`rcode`,`log`) VALUES (NOW(), '0.0.0.0', 'login server', '100', 'login se rver started') Can anyone help me with this error? Here is my inter_athena.conf // MySQL Log SQL Database log_db_ip: 127.0.0.1 log_db_port: 3306 log_db_id: root log_db_pw: root log_db_db: logs log_codepage: log_login_db: loginlog
  19. Thanks for Introducing me to that part, learned a lot and removed the syntax error. @Emistry Used the txt you've given me sir but a couple of warnings still persist Addition : Tried the npc and when I kill a barrier an error on the map server appear npc_event: event not found [0"Points Manager: :OnKilled]
  20. Ok!!! Thank you for teaching me that sir. I'll try that and update you with the result.
  21. In Accname please put an underscore (_) before the file name. EXAMPLE : "fallen_gladiator_aura", = make it like this = "_fallen_gladiator_aura", If error still persist please re check the the sprites location, refer to this link and study it well http://rathena.org/wiki/Custom_Items If your using the new client check "itemInfo.lub" inside "system/iteminfo.lub" and check for the "unidentidiedResourceName" and "identifiedResourceName" Hope this helps
  22. // Athena InterServer configuration. // Contains settings shared/used by more than 1 server. // Options for both versions // Log Inter Connections, etc.? log_inter: 1 // Inter Log Filename inter_log_filename: log/inter.log // Level range for sharing within a party party_share_level: 15 // SQL version options only // You can specify the codepage to use in your mySQL tables here. // (Note that this feature requires MySQL 4.1+) //default_codepage: // For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1 // Under windows, you want to use 127.0.0.1. If you see a message like // "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)" // and you have localhost, switch it to 127.0.0.1 // Global SQL settings // overridden by local settings when the hostname is defined there // (currently only the login-server reads/obeys these settings) sql.db_hostname: 127.0.0.1 sql.db_port: 3306 sql.db_username: root sql.db_password: 123q123q sql.db_database: rathena sql.codepage: // MySQL Character SQL server char_server_ip: 127.0.0.1 char_server_port: 3306 char_server_id: root char_server_pw: 123q123q char_server_db: rathena // MySQL Map SQL Server map_server_ip: 127.0.0.1 map_server_port: 3306 map_server_id: root map_server_pw: 123q123q map_server_db: rathena // MySQL Log SQL Database log_db_ip: 127.0.0.1 log_db_port: 3306 log_db_id: root log_db_pw: 123q123q log_db_db: logs log_codepage: log_login_db: loginlog Well i hope this helps in = char_server_pw: map_server_pw: log_db_pw: change every password to root cause if i'm not mistaken it is the pass for the mysql.
  23. Disclamer : This is not my script, I only found it in rathena I am having problems making it work and I need help. Here is the script : dewata,186,178,5 script Points Manager 106,{ switch( select( "Enter Greedy Points Room", "Exchange Points to "+getitemname(.CoinID), "Check Points", "Exit" ) ){ Case 1: warp .Map$,0,0; end; Case 2: mes "You got "+#Points+" Points."; mes "How many will be used to change into "+getitemname(.CoinID)+" ?"; mes "Each "+getitemname(.CoinID)+" = "+.Rate+" Points."; if( #Points >= .Rate ){ input .@Amount,0,#Points; set .@Calculation,( .@Amount / .Rate ); if( .@Calculation ){ set #Points,#Points - ( .@Calculation * .Rate ); getitem 7227,.@Calculation; mes "Gained "+.@Calculation+" x "+getitemname(.CoinID); } } close; Case 3: mes "You got "+#Points+" Greedy Points."; default: break; } close; OnInit: set .Map$,"guild_vs5"; set .CoinID,7227; set .Rate,10; monster .Map$,0,0,1906,100,strnpcinfo(0)+"::OnKilled"; end; OnNPCKillEvent: set #Points,#Points + rand(1); monster .Map$,0,0,1906,1,strnpcinfo(0)+"::OnKilled"; dispbottom "You Currently Have " +#Points +" Greedy Points"; end; } guild_vs5,0,0,0,0 monster Greedy Barricade 1906,10,0,0,0 guild_vs5,0,0,0,0 monster Greedy Barricade 1906,10,0,0,0 guild_vs5,0,0,0,0 monster Greedy Barricade 1906,10,0,0,0 Here is the error: Thanks in advance
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