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NexusXVI

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Everything posted by NexusXVI

  1. On the script , It actually check on the item every 5 seconds // Check Every X Seconds set .Seconds,5; The way that I don't understand is to reverse the process, instead of the script checking if the player has reached the limit of an item which is by addition, to go around to check if the item is subtracting.. In the script it will knock you out of the map if u have ex. 101 apples, if the limit is on 100.
  2. This was I think, Emistry Script : Limited Item I've been tweaking it a bit, but in pure sense I can't do what I want to do.. of-course. The catch is this scripts check it if an item is exceeding it's value on a certain map +1, If there was actually a way to reverse it and check if an item is gone, like rental items when it disappears it will warp you out of the map.
  3. Got it, Requesting to close this question please! In terms of the issue. When adding a new page for the page path you just need to set it to the one after "path=" ex. ?module=pages&action=content&path=downloads So, on the table : Just put in the page file path = "Downloads" just like = "path=downloads"
  4. I've been tweaking my Flux CP for a while now and changing themes in this and that. Then suddenly when I was trying to fix the CMS news under the Add pages I can't seem to link the download page propely. Rules are set as : ?module=pages&action=content&path=rules In application.php the downloads is on : ('module' => 'pages','action'=>'content&path=downloads') just the same as the rules ('module' => 'pages','action'=>'content&path=rules') So when trying to add a download page I just do the same with the rules : ?module=pages&action=content&path=downloads But whenever I try to load it up I always go back to module=main just the same thing as news and home. So I was wondering if any of you guys could atleast help me set the links properly or point me if I'm wrong on something.
  5. Ty so much both of yah.. I did fix it already and set it up properly.
  6. It's a Debian 8 Jessie, Yep watched and read most of those guides. Can you elaborate " paste the permissions for each directory going upto the cache dir. " This one, much appreciated
  7. Tried elevating the permission using chmod and chown Using apache2 on a VPS
  8. It's been fixed just replaced the pay_arche map with the old one.. But I can't figure out if the client is too old to load a new pay_arche or the other way around.
  9. My problem isn't actually prontera.. cause when I fully patch my kRO it crashes on pay_arche just before payon dungeon. So I'm currently testing the pay_arche if they update it on the newer patch
  10. I'll try that after testing im currently patching the renewal now.. Althou im doing a renewal RO
  11. Update: Downloaded a new KRO patched it and viola crashes at pay_arche again. Details : using 2013-08-07 Client Update 2: Details: using 2013-08-07 Client Downloaded : 2016-03-24 KrO Clean Files pay_arche status : Working Prontera crashes Updating it to latest patches using Rag and Renewal
  12. Hmm I'll try that brix. I'll update you after Sorry for the bad question.. Got a warning today damn.
  13. Hihi! I'm just wondering if anybody can point out where is the proper location for overwriting an existing map. Been crashing on pay_arche just before the payon cave dungeon. Checked the data and rdata and I can't find any file with pay_arche in it so, it's best to ask before I put anything in there. Cheers
  14. I don't mean to revive old posts, but I can't seem to find and remember how to change a certain map on a grf. Can anyone guide me through this.. I have downloaded the pay_arche up above the previous post cause it crashes my client when going there.. But I honestly can't remember how to change it again to the old one without causing too much mess and maybe more trouble for me. Help is much appreciated.
  15. Thanks for the info, and yes it is a fresh trunk.. just edited some parts on the conf to connect it
  16. Honestly just put this to the right place if it's not been long since I've posted anything so sorry Downloaded the new Rev.17717, as usual doing the drills and building it, but viola, error on map server causes it to crash.. tried to check every line by making sure it is "tab'd" not "spaced", still error persist. seems that alb_ship is non existing or something is wrong with alb_ship PS. This is a clean Reversion I did not do or modify anything yet, fresh compiled trunk(no error on compiling also). Update: comment out alb_ship on maps_athena.conf, creates a new error on alb2trea now. Update2: tried to comment out alb2trea, then all alberta maps begin to give error.. BUMP
  17. This is a quite small request : A script that can alter the monsters hp depending on time, Ex. Example I have a gem room where photon cannon has 7800 hp and I want that hp to go down from 7800 - 4000 at 6pm - 7pm and return back to 7800 after the said time.. BUMP BUMP < Just wondering if this is possible? >
  18. Hello This is Emistry's chained quest and I was wondering if it's possible to add item options / reward options making this script support multiple quests The First menu that pops up will be choose the desired quest and when they pick the certain quest thats the time the chain quest starts . // NPC Name must have a Number behind it. ex Name#1 , Name#2,... prontera,155,181,5 script Chained Quest#1 757,{ function ChainedQuest; mes "I am a Chained Quest NPC, you can only redo the previous Quest after you have finished all of my Quests."; next; // Quest Setup : // ChainedQuest( Reward,Amount , Required Zeny, {Item1,Amount1,Item2,Amount2,...} ); switch( getd( "Quest"+strnpcinfo(2) ) ){ Case 0: ChainedQuest( 5001,1, 10000, 607,10 ); Case 1: ChainedQuest( 5002,1, 15000, 607,20, 608,20 ); Case 2: ChainedQuest( 5003,1, 20000, 607,30, 608,30, 7539,30 ); // Case 3: ChainedQuest( 5004,1, 25000, 607,40, 608,30, 7539,40 ,501,10 ); // Case 4: ChainedQuest( 5005,1, 30000, 607,50, 608,30, 7539,50 ,501,10 ,502,10 ); // Case 5: ChainedQuest(....); // Case 6: ChainedQuest(....); default: mes "Congratulation ,You have finished all the Quest i gave you, you may Re-Do if you want."; set getd( "Quest"+strnpcinfo(2) ),0; close; } OnPCLoadMapEvent: showevent 1,0; end; function ChainedQuest { for( set .@i,3; getarg( .@i,0 ) != 0 ; set .@i,.@i + 2 ){ if( countitem( getarg( .@i ) ) < ( getarg( .@i + 1 )) ){ mes "[ ^FF0000Part "+( getd( "Quest"+strnpcinfo(2) ) + 1 )+"^000000 ]"; mes "^00FF00_______________________________^000000"; mes "^FF0000Reward^000000 : "+getarg(1)+" x ^0000FF"+getitemname( getarg(0) )+"^000000"; mes "^00FF00_______________________________^000000"; mes "then bring me those items :"; mes "^00FF00_______________________________^000000"; mes ( Zeny < getarg(2) ? "^FF0000":"^0000FF" )+getarg(2)+" Zeny^000000"; for( set .@a,3; getarg( .@a,0 ) != 0 ; set .@a,.@a + 2 ){ mes (( countitem(getarg( .@a )) < ( getarg(.@a + 1 )) )? "^FF0000[ "+countitem(getarg(.@a))+" / "+(getarg(.@a+1)):"^0000FF[ "+getd( "Quest"+strnpcinfo(2) ) )+" ] "+getitemname(getarg(.@a))+"^000000 "; } close; } } if( Zeny < getarg( 2 ) ){ mes "You required "+getarg( 2 )+" Zeny."; close; } mes "[ ^FF0000Part "+( getd( "Quest"+strnpcinfo(2) ) + 1 )+"^000000 ]"; mes "Look's like you have collected all"; mes "^FF0000_______________________________^000000"; mes ( Zeny < getarg(2) ? "^FF0000":"^0000FF" )+getarg(2)+" Zeny^000000"; for( set .@i,3; getarg( .@i,0 ) != 0 ; set .@i,.@i + 2 ){ mes "^FF0000"+getarg( .@i+1 )+" x ^0000FF "+getitemname( getarg( .@i ) )+"^000000"; } next; if( select("^0000FFContinue^000000:Cancel") == 2 ){ mes "Okay..as you wish ~ come back again when you do continue it."; close; } for( set .@i,3; getarg( .@i,0 ) != 0 ; set .@i,.@i + 2 ){ delitem getarg( .@i ),getarg( .@i + 1 ); } set Zeny,Zeny - getarg( 2 ); set getd( "Quest"+strnpcinfo(2) ),getd( "Quest"+strnpcinfo(2) ) + 1; mes "You will be rewarded with "; mes "^0000FF_______________________________^000000"; mes "^FF0000"+getarg(1)+"^000000 x ^0000FF"+getitemname( getarg(0) )+"^000000"; mes "^0000FF_______________________________^000000"; getitem getarg(0),getarg(1); close; } } prontera mapflag loadevent
  19. The red line... If some player can bypass this... how about if i make all mvp card was no effect @ all on pvp map?..? How's that sound?..? Edtied More* No... it cant be used since the map were restrict to all map pvp... If i want to restrict on certain pvp mpa.. it cant be done.. /sigh Still thinking.... @.@ Tested it on my server , If you unequip it but still the said item (Doppelganger) Is in the inventory, he/she will be warped back, If they put it inside the storage then go to pvp and get the item they will be warped backed Edit the time check delay for instant detection : OnInit: // GM Level to Bypass .gm_level = 99; // Check Every X Seconds .check_delay = 5; << EDIT THIS! Other options since you are just banning an item on the pvp would be to use the item_noequip.txt , you can find it either in db\pre-re(re) : IF you want to add more restrictions follow this : <Card ID>,<Flag#> <Card ID>,<Flag#> Flag # 2 + 4 = 6 Meaning that the said item will be restricted on PVP and GVG maps // Legend for 'Flag' field (bitmask): // 1 - restricted in normal maps // 2 - restricted in PVP // 4 - restricted in GVG // 8 - restricted in Battlegrounds // PVP //---------------------------------------------------------------------------- 14529,2 //Greed_Scroll 4142,2//Doppelganger_Card << Add this Hope this Helps
  20. Use this script from Emistry http://rathena.org/board/files/file/2505-limited-items/ The configuration is in the download link Tried and Tested it and it works 100%
  21. Thats fine Atleast someone noticed thanks
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