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xcoms

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About xcoms

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  1. огромное спасибо! все работает! надеюсь Вы не только мне помогли а еще многим ! так как даную тему и на английсок йветке видел и никто толком ничем не помог!
  2. и на старом все та же проблема, ошибка не поменялась... может скините мне на почту свой пропатченный ехешник ? * [email protected] спасибо
  3. а как немо перестал выбивать ошибку? а то он постояно кидает ту же ошибку что у тебя на скрине...
  4. xcoms

    2018-05-30b

    кто то решил нормально вопрос с кодировкой ?!
  5. Up , russian lang do not work at 2018 exe !?
  6. каким образом ? что делали ?
  7. xcoms

    @auras

    How does this work?
  8. xcoms

    @auras

    who have a @commands through which to send the message to GM (this message see only gm)
  9. xcoms

    @auras

    who have work comand for Rathena 17157 (perhaps /patch / giff/_)
  10. xcoms

    Chat

    do you want a new NPC ? or edit you NPC(arena mvp)?
  11. xcoms

    Chat

    where is a any script ? waitingroom "Arena MvP ["+getmapusers("map_name")+"]",0; this scrip show you how many people in map! http://rathena.org/wiki/Waitingroom
  12. Dont work //http://www.eathena.ws/board/index.php?showtopic=187654&hl=satan+quest // @loadnpc npc/custom-kacuk/MvpRoom.txt // ....... if your server has { Overwriting user function [int__] } don't blame me .......... function script int__ { set [email protected], atoi(getarg(0)); if ( [email protected] == 0 || [email protected] >= 2147483647 ) return getarg(0); set [email protected], getstrlen([email protected]); for ( set [email protected],0; [email protected] < [email protected]; set [email protected], [email protected] + 1 ) { set [email protected]$, [email protected] % pow(10,[email protected]+1) / pow(10,[email protected]) + [email protected]$; if ( ([email protected]+1) % 3 == 0 && [email protected]+1 != [email protected] ) set [email protected]$, ","+ [email protected]$; } return [email protected]$; } //===== eAthena Script ====================================== //= Private MVP/Branch Room //===== By: =============================================== //= by ~AnnieRuru~ //===== Current Version: ====================================== //= 1.3 //===== Compatible With: ===================================== //= eAthena 11650 Trunk above or 11863 Stable above //===== Description: ========================================= //= Player can rent MVP room for the player him/herself, for party or for guilds //===== Topic ================================================= //= http://www.eathena.ws/board/index.php?showtopic=187654 //===== Additional Comments: ================================== //= 1.0 //= ---- break the tradition which a script only for a player, or only for a party. //= now 1 room can be use for party and another room can use for guilds. //= ---- timeout feature to prevent player owns the room indefinitely, //= by create a new account and sit/@at'ing inside overnight. //= ---- can disable mvp/boss summon via configuration and becomes a branch room script. //= ---- a double check to prevent players rent all the rooms for himself. //= 1.0a //= ---- fix a critial bug that the time count too fast -_-" //= 1.1 //= ---- added item cost to rent or to summon //= ---- added a config to limit summoning per session //= ---- added flood control option //= 1.2 //= ---- rewrite the waitingroom counter //= ---- optimize the script in a way can add custom summon group //= ---- add config to kill the monsters if the room just being left empty //= ---- add GM can kick room in use //= ---- add able to spawn in numbers //= ---- add limitspawn can configure to negative to limit spawn in that group instead of individual one //= 1.3 //= ---- fix chatroom countdown issue due to rev13269 //= ---- fix a bug if 2 people rent a room at same time, the later 1 will get the room //= ---- add a feature so the GM can know how long the room has rented or abandoned //= 1.4 //= ---- update with new mvp and mini bosses //= ---- fix an exploit if server allow to use @mail, player can send item/zeny away to prevent item/zeny deletion when registering the room //= ---- players die inside mvp room shouldn't lose exp //======================================================== // This is the shop for this Branch room IF you already enable it. Can sell whatever things you want. - shop MVP room#branch -1,604:100000,12103:1000000 - script MVP Summoner -1,{ goto L_Start; OnInit: getmapxy [email protected]$, [email protected], [email protected], 1; if ( [email protected]$ == "" ) { // Config --------------------------------------------------------------------------------------- // Time for rent a room IN MINUTES. When time out, players inside the room will kick out. Do Not set this as 0 set .timeout, 60; // if the room left empty for # minutes, will be treated as give up the room. Do Not set this as 0 set .nobodygiveup, 5; // NOTE : The script only search item OR zeny. if you specify item amount, then it will ask for the item. If item amount is 0, then it will ask for zeny. // the cost to rent a room set .rentitemid, 674; // item id use for rent a room - 674 - mithil coin set .rentitemamount, 1; // amount of items to rent a room set .rentcost, 1000000; // otherwise, zeny cost to rent a room // limit each room can only summon 1 monster at a time. (only the Summoning option) // Turn it off (0) means the player can summon a lot of monsters as long as the player has enough zeny/item. High rate server players love the room with a lot MVPs // Turn it on (1) means the player have to kill existing monster before can summon a new one. Low rate server player prefer to take out MVP 1 by 1 set .floodcontrol, 0; // if .floodcontrol is turn off, your players might experience lag if they summoned too many MVPs // so what is the maximum input to limit your players summon too many ? set .inputlimit, 30; // If the room has left over monsters while nobody in the room and the room not give up yet, shall we kill monsters in empty room ? set .killmonster, 1; // Default is yes // Options menu setting for MVP Summoner NPC. set [email protected][0], 1; // Turn Heal option On/Off set [email protected][1], 0; // Turn Group 1 summons On/Off -> MVP set [email protected][2], 0; // Turn Group 2 summons On/Off -> mini boss set [email protected][3], 0; // Turn Group 3 summons On/Off set [email protected][4], 0; // Turn Group 4 summons On/Off set [email protected][5], 0; // Turn Group 5 summons On/Off set [email protected][6], 0; // Turn Group 6 summons On/Off set [email protected][7], 0; // Turn Group 7 summons On/Off set [email protected][8], 0; // Turn Group 8 summons On/Off set [email protected][9], 0; // Turn Group 9 summons On/Off set [email protected][10], 0; // Sell shop items options On/Off ( shop npc above ) // set respawn point when they leave the room. Obviously warp to the Private MVP Room Warper npc set .respawnmap$, "Welgaia"; // Note : "SavePoint" does NOT work set .respawnx, 182; set .respawny, 144; // The minimum GM level can kick a room in use set .gmlvlkick, 80; // .limitspawn in previous revision changed to .grouplimit . // it is for limit each monster spawn per session, prevent them only killing same monster again and again // Now you can configure one group has limited summon, and another group has unlimited summon // Tips: if you server has an insane custom MVP, you can put your custom mob to Group 3~9 with insane item cost, and limit only 1 summon per session // .grouplimit use amount, means if group1limit set to 10, then each session can only summon up to 10 amount of that kind of monster. 0 is unlimited // --------- // Group 1 -> MVP // --------- set .group1name$, "MVP"; // Group 1 name set .group1itemid, 674; // item id use for summon any Group 1 monster - 674 - mithil coin set .group1itemamount, 0; // amount of items to summon a Group 1 monster set .group1cost, 100000; // if no item is specify, zeny cost to summon a Group 1 monster set .group1limit, 0; // limit of summon of Group 1 monster per session, prevent them only killing same monster again and again setarray .group1id, 1511,// Amon Ra 1647,// Assassin Cross Eremes 1785,// Atroce 1630,// Bacsojin 1039,// Baphomet 1874,// Beelzebub 1272,// Dark Lord 1719,// Datale 1046,// Doppelgangger 1389,// Dracula 1112,// Drake 1115,// Eddga 1418,// Evil Snake Lord 1871,// Fallen Bishop 1252,// Garm 1768,// Gloom Under Night 1086,// Golden Thief Bug 1885,// Gopinich 1649,// High Priest Magaleta 1651,// High Wizard Katrinn 1832,// Ifrit 1492,// Incantation Samurai 1734,// Kiel D-01 1251,// Knight of Windstorm 1779,// Ktullanux // 1980,// Kubkin ( I think this mvp is still new ) 1688,// Lady Tanee 1646,// Lord Knight Seyren 1373,// Lord of Death 1147,// Maya 1059,// Mistress 1150,// Moonlight Flower 1087,// Orc Hero 1190,// Orc Lord 1038,// Osiris 1157,// Pharaoh 1159,// Phreeoni 1623,// RSX 0806 1650,// Sniper Shecil 1583,// Tao Gunka 1708,// Thanatos 1312,// Turtle General 1751,// Valkyrie Randgris 1685,// Vesper 1648,// Whitesmith Harword 1917,// Wounded Morroc 1658;// Ygnizem // --------- // Group 2 -> mini boss // --------- set .group2name$, "mini boss"; // Group 2 name set .group2itemid, 674; // item id use for summon any Group 2 monster - 674 - mithil coin set .group2itemamount, 0; // amount of items to summon a Group 2 monster set .group2cost, 10000; // if no item is specify, zeny cost to summon a Group 2 monster set .group2limit, 0; // limit of summon of Group 2 monster per session, prevent them only killing same monster again and again setarray .group2id, 1096,// Angeling 1388,// Archangeling 1795,// Bloody Knight 1830,// Bow Guardian 1839,// Byorgue 1309,// Cat O' Nine Tail 1283,// Chimera 1302,// Dark Illusion 1198,// Dark Priest 1582,// Deviling 1091,// Dragon Fly 1093,// Eclipse 1205,// Executioner 1783,// Galion 1592,// Gangster 1120,// Ghostring 1259,// Gryphon 1720,// Hydro 1090,// Mastering 1289,// Maya Purple 1262,// Mutant Dragon 1203,// Mysteltainn 1870,// Necromancer 1295,// Owl Baron 1829,// Sword Guardian 1204,// Tirfing 1089,// Toad 1092,// Vagabond Wolf 1765;// Valkyrie // --------- // Group 3 // --------- set .group3name$, "Poring-Family"; // Group 3 name set .group3itemid, 12109; // item id use for summon any Group 3 monster - 12109 - Poring box set .group3itemamount, 1; // amount of items to summon a Group 3 monster set .group3cost, 0; // if no item is specify, zeny cost to summon a Group 3 monster set .group3limit, -5; // limit of summon of Group 3 monster per session, prevent them only killing same monster again and again setarray .group3id, 1002,// Poring 1113,// Drops 1031,// Poporing 1242,// Marin 1062,// Santa Poring 1613,// Metaling 1784,// Stapo 1090,// Mastering 1096,// Angeling 1120,// Ghostring 1582,// Deviling 1388,// Arc Angeling 1502;// Pori Pori // --------- // Group 4 // --------- set .group4name$, ""; // Group 4 name set .group4itemid, 0; // item id use for summon any Group 4 monster set .group4itemamount, 0; // amount of items to summon a Group 4 monster set .group4cost, 0; // if no item is specify, zeny cost to summon a Group 4 monster set .group4limit, 0; // limit of summon of Group 4 monster per session, prevent them only killing same monster again and again setarray .group4id, 1001, 1002; // --------- // Group 5 // --------- set .group5name$, ""; // Group 5 name set .group5itemid, 0; // item id use for summon any Group 5 monster set .group5itemamount, 0; // amount of items to summon a Group 5 monster set .group5cost, 0; // if no item is specify, zeny cost to summon a Group 5 monster set .group5limit, 0; // limit of summon of Group 5 monster per session, prevent them only killing same monster again and again setarray .group5id, 1001, 1002; // --------- // Group 6 // --------- set .group6name$, ""; // Group 6 name set .group6itemid, 0; // item id use for summon any Group 6 monster set .group6itemamount, 0; // amount of items to summon a Group 6 monster set .group6cost, 0; // if no item is specify, zeny cost to summon a Group 6 monster set .group6limit, 0; // limit of summon of Group 6 monster per session, prevent them only killing same monster again and again setarray .group6id, 1001, 1002; // --------- // Group 7 // --------- set .group7name$, ""; // Group 7 name set .group7itemid, 0; // item id use for summon any Group 7 monster set .group7itemamount, 0; // amount of items to summon a Group 7 monster set .group7cost, 0; // if no item is specify, zeny cost to summon a Group 7 monster set .group7limit, 0; // limit of summon of Group 7 monster per session, prevent them only killing same monster again and again setarray .group7id, 1001, 1002; // --------- // Group 8 // --------- set .group8name$, ""; // Group 8 name set .group8itemid, 0; // item id use for summon any Group 8 monster set .group8itemamount, 0; // amount of items to summon a Group 8 monster set .group8cost, 0; // if no item is specify, zeny cost to summon a Group 8 monster set .group8limit, 0; // limit of summon of Group 8 monster per session, prevent them only killing same monster again and again setarray .group8id, 1001, 1002; // --------- // Group 9 // --------- set .group9name$, ""; // Group 9 name set .group9itemid, 0; // item id use for summon any Group 9 monster set .group9itemamount, 0; // amount of items to summon a Group 9 monster set .group9cost, 0; // if no item is specify, zeny cost to summon a Group 9 monster set .group9limit, 0; // limit of summon of Group 9 monster per session, prevent them only killing same monster again and again setarray .group9id, 1001, 1002; // Config Ends ------------------------------------------------------------------------ if ( .timeout == 0 ) set .timeout, 60; if ( .nobodygiveup == 0 ) set .nobodygiveup, 5; if ( .inputlimit < 1 ) set .inputlimit, 1; if ( .rentitemid && .rentitemamount ) { if ( getitemname(.rentitemid) == "null" ) { debugmes "Private MVP Room: Rent a room is using invalid item id."; } } set [email protected], 1; while ( [email protected] <= 9 ) { if ( [email protected][[email protected]] && getd(".group"+ [email protected] +"itemid") && getd(".group"+ [email protected] +"itemamount") ) { if ( getitemname( getd(".group"+ [email protected] +"itemid") ) == "null" ) { debugmes "Private MVP Room: Group no. "+ [email protected] +" is using invalid item id."; } } set [email protected], [email protected] +1 ; } set .menu$, ( ([email protected][0])?"Heal":"" )+":"+( ([email protected][1])?"Summon "+ .group1name$:"" )+":"+( ([email protected][2])?"Summon "+ .group2name$:"" )+":"+( ([email protected][3])?"Summon "+ .group3name$:"" )+":"+( ([email protected][4])?"Summon "+ .group4name$:"" )+":"+( ([email protected][5])?"Summon "+ .group5name$:"" )+":"+( ([email protected][6])?"Summon "+ .group6name$:"" )+":"+( ([email protected][7])?"Summon "+ .group7name$:"" )+":"+( ([email protected][8])?"Summon "+ .group8name$:"" )+":"+( ([email protected][9])?"Summon "+ .group9name$:"" )+":"+( ([email protected][10])?"Buy branches":"" )+":Leave this room:Give up this room"; set [email protected], 1; while ( [email protected] <= 9 ) { setd ".group"+ [email protected] +"idsize", getarraysize( getd(".group"+ [email protected] +"id") ); if ( [email protected][[email protected]] && getd(".group"+ [email protected] +"limit") <= 0 ) { set [email protected], 0; while ( [email protected] < getd(".group"+ [email protected] +"idsize") ) { setd ".group"+ [email protected] +"menu$", getd(".group"+ [email protected] +"menu$") + getmonsterinfo( getd(".group"+ [email protected] +"id["+ [email protected] +"]"), 0) +":"; set [email protected], [email protected] +1 ; } } set [email protected], [email protected] +1 ; } } else { sleep 1; mapannounce [email protected]$, "Admin has refresh the server, please register the room again.", 1; mapwarp [email protected]$, .respawnmap$, .respawnx, .respawny; } end; L_Start: // I hate gotos ... but ... set [email protected], strnpcinfo(2); if ( .remind[[email protected]] == 0 ) { set .remind[[email protected]], 1; initnpctimer; } mes "[MVP Summoner]"; mes "Hi, what can I do for you ?"; next; switch ( select(.menu$) ) { case 1: mes "[MVP Summoner]"; if ( getmapmobs("this") > 0 ) { mes "I cannot offer heal service when there are monsters around."; close; } sc_end sc_stone; sc_end sc_slowdown; sc_end sc_freeze; sc_end sc_sleep; sc_end sc_curse; sc_end sc_silence; sc_end sc_confusion; sc_end sc_blind; sc_end sc_bleeding; sc_end sc_decreaseagi; sc_end sc_poison; sc_end sc_hallucination; sc_end sc_stripweapon; sc_end sc_striparmor; sc_end sc_striphelm; sc_end sc_stripshield; sc_end sc_changeundead; sc_end sc_orcish; sc_end sc_berserk; sc_end sc_ske; sc_end sc_swoo; sc_end sc_ska; percentheal 100,100; specialeffect2 7; mes "You have completely healed."; close; default: set [email protected], @menu -1; if ( .floodcontrol && getmapmobs("this") > 0 ) { mes "[MVP Summoner]"; mes "I cannot summon another monster when there are monsters around."; close; } else if ( getd(".group"+ [email protected] +"itemid") && getd(".group"+ [email protected] +"itemamount") ) { mes "[MVP Summoner]"; mes "The cost to summon a "+ getd(".group"+ [email protected] +"name$") +" is "+ getd(".group"+ [email protected] +"itemamount") +" "+ getitemname( getd(".group"+ [email protected] +"itemid") ) +"."; if ( getd(".group"+ [email protected] +"limit") < 0 ) mes "("+( ( ~getd(".group"+ [email protected] +"limit")+1 - getd(".group"+ [email protected] +"limit"+ [email protected]) <= 0 )?0:( ~getd(".group"+ [email protected] +"limit")+1 - getd(".group"+ [email protected] +"limit"+ [email protected]) ) )+") more summons for this group."; next; } else if ( getd(".group"+ [email protected] +"cost") ) { mes "[MVP Summoner]"; mes "The cost to summon a "+ getd(".group"+ [email protected] +"name$") +" is "+ callfunc("int__", getd(".group"+ [email protected] +"cost") ) +" zeny."; if ( getd(".group"+ [email protected] +"limit") < 0 ) mes "("+( ( ~getd(".group"+ [email protected] +"limit")+1 - getd(".group"+ [email protected] +"limit"+ [email protected]) <= 0 )?0:( ~getd(".group"+ [email protected] +"limit")+1 - getd(".group"+ [email protected] +"limit"+ [email protected]) ) )+") more summons for this group."; next; } else if ( getd(".group"+ [email protected] +"limit") < 0 ) { mes "[MVP Summoner]"; mes "("+( ( ~getd(".group"+ [email protected] +"limit")+1 - getd(".group"+ [email protected] +"limit"+ [email protected]) <= 0 )?0:( ~getd(".group"+ [email protected] +"limit")+1 - getd(".group"+ [email protected] +"limit"+ [email protected]) ) )+") more summons for this group."; next; } if ( getd(".group"+ [email protected] +"limit") < 0 && getd(".group"+ [email protected] +"limit"+ [email protected]) >= ~getd(".group"+ [email protected] +"limit")+1 ) { mes "[MVP Summoner]"; mes "I'm sorry, but you can't summon any more monster for this group."; close; } else if ( getd(".group"+ [email protected] +"limit") > 0 ) { for ( set [email protected], 0; [email protected] < getd(".group"+ [email protected] +"idsize"); set [email protected], [email protected] +1 ) set [email protected]$, [email protected]$ +( ( getd(".group"+ [email protected] +"limit"+ [email protected] +"["+ [email protected] +"]") >= getd(".group"+ [email protected] +"limit") )?"^999999":"^000000" )+ getmonsterinfo( getd(".group"+ [email protected] +"id["+ [email protected] +"]"), 0) +" ("+ ( ( getd(".group"+ [email protected] +"limit") - getd(".group"+ [email protected] +"limit"+ [email protected] +"["+ [email protected] +"]") <= 0 )?0:( getd(".group"+ [email protected] +"limit") - getd(".group"+ [email protected] +"limit"+ [email protected] +"["+ [email protected] +"]") ) ) +")"+":"; set [email protected], select([email protected]$) -1; } else set [email protected], select( getd(".group"+ [email protected] +"menu$") ) -1; mes "[MVP Summoner]"; if ( .floodcontrol == 0 && .inputlimit > 1 ) { mes "Input an amount of monsters to summon."; next; input [email protected]; if ( [email protected] == 0 ) close; else if ( [email protected] > .inputlimit ) set [email protected], .inputlimit; mes "[MVP Summoner]"; } else set [email protected], 1; if ( getd(".group"+ [email protected] +"itemid") && getd(".group"+ [email protected] +"itemamount") ) { if ( countitem( getd(".group"+ [email protected] +"itemid") ) < getd(".group"+ [email protected] +"itemamount") * [email protected] ) { mes "You don't have enough "+ getitemname( getd(".group"+ [email protected] +"itemid") ) +" to summon a "+ getd(".group"+ [email protected] +"name$") +"."; close; } } else if ( getd(".group"+ [email protected] +"cost") ) { if ( zeny < getd(".group"+ [email protected] +"cost") * [email protected] ) { mes "You don't have enough zeny to summon a "+ getd(".group"+ [email protected] +"name$") +"."; close; } } if ( .floodcontrol && getmapmobs("this") > 0 ) { mes "I cannot summon another monster when there are monsters around."; close; } else if ( getd(".group"+ [email protected] +"limit") > 0 ) { if ( getd(".group"+ [email protected] +"limit"+ [email protected] +"["+ [email protected] +"]") >= getd(".group"+ [email protected] +"limit") ) { mes "I'm sorry, but you already summoned that monster too much. Try summon another."; close; } else if ( getd(".group"+ [email protected] +"limit"+ [email protected] +"["+ [email protected] +"]") + [email protected] > getd(".group"+ [email protected] +"limit") ) { mes "The amount you input is more than the limit you can summon. Try reduce the amount."; close; } } else if ( getd(".group"+ [email protected] +"limit") < 0 ) { if ( getd(".group"+ [email protected] +"limit"+ [email protected]) >= ~getd(".group"+ [email protected] +"limit")+1 ) { mes "I'm sorry, but you can't summon any more monster for this group."; close; } else if ( getd(".group"+ [email protected] +"limit"+ [email protected]) + [email protected] > ~getd(".group"+ [email protected] +"limit")+1 ) { mes "The amount you input is more than the limit you can summon. Try reduce the amount."; close; } } mes "Summoning "+ [email protected] +" "+ getmonsterinfo( getd(".group"+ [email protected] +"id["+ [email protected] +"]"), 0) +"."; mes "Ok, get ready ?"; close2; if ( .floodcontrol && getmapmobs("this") > 0 ) end; if ( getd(".group"+ [email protected] +"itemid") && getd(".group"+ [email protected] +"itemamount") ) { if ( countitem( getd(".group"+ [email protected] +"itemid") ) < getd(".group"+ [email protected] +"itemamount") * [email protected] ) end; delitem getd(".group"+ [email protected] +"itemid"), getd(".group"+ [email protected] +"itemamount") * [email protected]; } else if ( getd(".group"+ [email protected] +"cost") ) { if ( zeny < getd(".group"+ [email protected] +"cost") * [email protected] ) end; set zeny, zeny - getd(".group"+ [email protected] +"cost") * [email protected]; } if ( getd(".group"+ [email protected] +"limit") > 0 ) { if ( getd(".group"+ [email protected] +"limit"+ [email protected] +"["+ [email protected] +"]") + [email protected] > getd(".group"+ [email protected] +"limit") ) end; setd ".group"+ [email protected] +"limit"+ [email protected] +"["+ [email protected] +"]", getd(".group"+ [email protected] +"limit"+ [email protected] +"["+ [email protected] +"]") + [email protected]; } else if ( getd(".group"+ [email protected] +"limit") < 0 ) { if ( getd(".group"+ [email protected] +"limit"+ [email protected]) + [email protected] > ~getd(".group"+ [email protected] +"limit")+1 ) end; setd ".group"+ [email protected] +"limit"+ [email protected], getd(".group"+ [email protected] +"limit"+ [email protected]) + [email protected]; } monster "this", 0, 0, "--ja--", getd(".group"+ [email protected] +"id["+ [email protected] +"]"), [email protected]; end; case 11: if ( getmapmobs("this") > 0 ) { mes "[MVP Summoner]"; mes "I cannot offer this service when there are monsters around."; close; } close2; callshop "MVP room#branch", 0; end; case 12: mes "[MVP Summoner]"; mes "Are you sure you want to leave this room ?"; mes "If this room left empty for more than "+ .nobodygiveup +" minutes, you lost ownership for this room."; if ( select( "Yes:No") == 2 ) close; warp .respawnmap$, .respawnx, .respawny; end; case 13: mes "[MVP Summoner]"; getmapxy [email protected]$, [email protected], [email protected], 0; if ( getmapusers([email protected]$) > 1 ) { mes "There are still some players in this room. Make sure you are the last member in this room to use this option."; close; } mes "Are you sure you want to give up this room ?"; if ( .rentcost ) mes "You will need to pay again to enter this room."; next; if ( select( "Yes:No" ) == 2 ) close; warp .respawnmap$, .respawnx, .respawny; set .remaintime[[email protected]], -1; end; } close; OnEnterMap: set [email protected], strnpcinfo(2); set .remind[[email protected]], 0; for ( set [email protected], 1; [email protected] <= 9; set [email protected], [email protected] +1 ) deletearray getd(".group"+ [email protected] +"limit"+ [email protected]), getd(".group"+ [email protected] +"idsize"); set .nobodycounter[[email protected]], 0; getmapxy [email protected]$, [email protected], [email protected] ,1; set .starttime[[email protected]], gettimetick(2); do { set .remaintime[[email protected]], .timeout * 60 + .starttime[[email protected]] - gettimetick(2); set [email protected][[email protected]], .remainTime[[email protected]] / 3600 ; set [email protected][[email protected]], .remainTime[[email protected]] % 3600 / 60 ; set [email protected][[email protected]], .remainTime[[email protected]] % 3600 % 60 ; delwaitingroom strnpcinfo(0); waitingroom "Time Left = "+( ( [email protected][[email protected]] )?( [email protected][[email protected]] +":"):"" )+( ( [email protected][[email protected]] < 10 )?"0"+ [email protected][[email protected]]: [email protected][[email protected]] )+":"+( ( [email protected][[email protected]] < 10 )?"0"+ [email protected][[email protected]]: [email protected][[email protected]] ), 0; if ( getmapusers([email protected]$) ) set .nobodycounter[[email protected]], 0; else { set .nobodycounter[[email protected]], .nobodycounter[[email protected]] +1 ; if ( .nobodycounter[[email protected]] > .nobodygiveup * 60 ) break; } sleep 995; } while ( .remaintime[[email protected]] > 1 ); set .remaintime[[email protected]], 0; delwaitingroom "MVP Summoner#"+ [email protected]; mapwarp .[email protected]$, .respawnmap$, .respawnx, .respawny; end; OnTimer100: stopnpctimer; npctalk "Hi ~ the bubble above my head is the countdown for using this room."; sleep 2000; npctalk "Sometimes, I can skip for about 1 second in the countdown."; sleep 3000; npctalk "That is because the server is experiencing minor lag problem."; sleep 3000; npctalk "So, don't complain about me cheated for the countdown ~ ^.^"; sleep 3000; npctalk "Have a nice day ~"; end; } //Welgaia,173,148,6 script Private Bloody Branch 100,{ itemmall,192,66,5 script Private Bloody Branch 432,{ mes "[Private Bloody Branch Room]"; mes "Please select a Private Bloody Branch room."; if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ getvariableofnpc(.rentitemamount, "MVP Summoner") +" "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +"."; //else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) //mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ callfunc("int__", getvariableofnpc(.rentcost, "MVP Summoner") ) +" zeny."; //mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is use "+ getvariableofnpc(.rentitemamount, "MVP Summoner") +" "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +"."; else mes "You can only use the room for only "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes."; mes " "; for ( set [email protected], 1; [email protected] <= 8; set [email protected], [email protected] +1 ) { if ( getvariableofnpc(.remaintime[[email protected]],"MVP Summoner") ) { switch ( .type[[email protected]] ) { case 1: set [email protected]$, "^EE8800"; break; case 2: set [email protected]$, "^70CC11"; break; case 3: set [email protected]$, "^0000FF"; break; default: set [email protected]$, "^000000"; } mes "Room #"+ [email protected] +" = "+ [email protected]$ + .whoinuse$[[email protected]] +"^000000"; } } next; set [email protected], select("MVP Room 1 ["+ getmapusers("06guild_01") +"]", "MVP Room 2 ["+ getmapusers("06guild_02") +"]", "MVP Room 3 ["+ getmapusers("06guild_03") +"]", "MVP Room 4 ["+ getmapusers("06guild_04") +"]", "MVP Room 5 ["+ getmapusers("06guild_05") +"]", "MVP Room 6 ["+ getmapusers("06guild_06") +"]", "MVP Room 7 ["+ getmapusers("06guild_07") +"]", "MVP Room 8 ["+ getmapusers("06guild_08") +"]"); if ( getvariableofnpc(.remaintime[[email protected]],"MVP Summoner") ) { if ( .inuseid[[email protected]] == getcharid(.type[[email protected]]) ) { if ( getvariableofnpc(.killmonster,"MVP Summoner") && getmapusers("06guild_0"+ [email protected]) == 0 ) killmonsterall "06guild_0"+ [email protected]; warp "06guild_0"+ [email protected], 0,0; end; } else { mes "[Private Bloody Branch Room]"; switch ( .type[[email protected]] ) { case 1: set [email protected]$, "^EE8800Party "; break; case 2: set [email protected]$, "^70CC11Guild "; break; case 3: set [email protected]$, "^0000FFPlayer "; } mes "This room is reserved for "; mes [email protected]$ + .whoinuse$[[email protected]] +"^000000 ."; if ( getgmlevel() < getvariableofnpc(.gmlvlkick,"MVP Summoner") ) { mes "Please select another."; close; } mes " "; mes "Currently there are "+ getmapusers("06guild_0"+ [email protected]) +" players"; mes "in that room."; set [email protected], getvariableofnpc(.remaintime[[email protected]],"MVP Summoner"); mes "It still has "+( [email protected] /60 )+"mn "+( [email protected] %60 )+"s left."; set [email protected], getvariableofnpc(.nobodycounter[[email protected]],"MVP Summoner"); if ( [email protected] ) mes "And have left empty for "+( [email protected] /60 )+"mn "+( [email protected] %60 )+"s."; mes "Kick them ?"; next; if ( select ( "No:Yes" ) == 1 ) close; set getvariableofnpc(.remaintime[[email protected]],"MVP Summoner"), -1; mes "[Private MVP Room]"; mes "Room#"+ [email protected] +" is empty now."; close; } } mes "[Private Bloody Branch Room]"; if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) { if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) { mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room."; close; } } //else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) { //if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) { //mes "You don't have enough zeny to rent a room."; //close; //} else if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) { if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) > getvariableofnpc(.rentitemamount, "MVP Summoner") ) { mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room."; close; } } mes "You reserve this room for ..."; next; set [email protected], select("For my party members", "For my guild members", "For personal account use" ); if ( getcharid([email protected]) == 0 ) { mes "[Private MVP Room]"; mes "You do not own a "+( ([email protected] == 1)?"Party":"Guild" )+"."; close; } else if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) { if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) { mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room."; close; } } else if ( getvariableofnpc(.remaintime[[email protected]],"MVP Summoner") ) { mes "[Private MVP Room]"; mes "I'm sorry, somebody else has already register this room faster than you."; close; } for ( set [email protected], 1; [email protected] <= 8; set [email protected], [email protected] +1 ) { if ( getvariableofnpc(.remaintime[[email protected]],"MVP Summoner") && [email protected] == .type[[email protected]] && getcharid([email protected]) == .inuseid[[email protected]] ) { mes "[Private Bloody Branch Room]"; mes "You already rented Room#"+ [email protected] +". Use that room instead."; close; } } set .type[[email protected]], [email protected]; set .inuseid[[email protected]], getcharid([email protected]); set .whoinuse$[[email protected]], strcharinfo( ([email protected] == 3)?0:[email protected] ); if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) { if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) end; delitem getvariableofnpc(.rentitemid, "MVP Summoner"), getvariableofnpc(.rentitemamount, "MVP Summoner"); } else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) { if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) end; set zeny, zeny - getvariableofnpc(.rentcost, "MVP Summoner"); } warp "06guild_0"+ [email protected], 0,0; killmonsterall "06guild_0"+ [email protected]; donpcevent "MVP Summoner#"+ [email protected] +"::OnEnterMap"; end; } 06guild_01,49,49,4 duplicate(MVP Summoner) Timer Npc#1 715 06guild_02,49,49,4 duplicate(MVP Summoner) Timer Npc#2 715 06guild_03,49,49,4 duplicate(MVP Summoner) Timer Npc#3 715 06guild_04,49,49,4 duplicate(MVP Summoner) Timer Npc#4 715 06guild_05,49,49,4 duplicate(MVP Summoner) Timer Npc#5 715 06guild_06,49,49,4 duplicate(MVP Summoner) Timer Npc#6 715 06guild_07,49,49,4 duplicate(MVP Summoner) Timer Npc#7 715 06guild_08,49,49,4 duplicate(MVP Summoner) Timer Npc#8 715 06guild_01 mapflag nowarpto 06guild_02 mapflag nowarpto 06guild_03 mapflag nowarpto 06guild_04 mapflag nowarpto 06guild_05 mapflag nowarpto 06guild_06 mapflag nowarpto 06guild_07 mapflag nowarpto 06guild_08 mapflag nowarpto 06guild_01 mapflag nomemo 06guild_02 mapflag nomemo 06guild_03 mapflag nomemo 06guild_04 mapflag nomemo 06guild_05 mapflag nomemo 06guild_06 mapflag nomemo 06guild_07 mapflag nomemo 06guild_08 mapflag nomemo 06guild_01 mapflag noteleport 06guild_02 mapflag noteleport 06guild_03 mapflag noteleport 06guild_04 mapflag noteleport 06guild_05 mapflag noteleport 06guild_06 mapflag noteleport 06guild_07 mapflag noteleport 06guild_08 mapflag noteleport 06guild_01 mapflag nosave SavePoint 06guild_02 mapflag nosave SavePoint 06guild_03 mapflag nosave SavePoint 06guild_04 mapflag nosave SavePoint 06guild_05 mapflag nosave SavePoint 06guild_06 mapflag nosave SavePoint 06guild_07 mapflag nosave SavePoint 06guild_08 mapflag nosave SavePoint 06guild_01 mapflag nopenalty 06guild_02 mapflag nopenalty 06guild_03 mapflag nopenalty 06guild_04 mapflag nopenalty 06guild_05 mapflag nopenalty 06guild_06 mapflag nopenalty 06guild_07 mapflag nopenalty 06guild_08 mapflag nopenalty
  13. Hi . I do not understand how to change type , not poring > i wont sword wish how to change? thanks when a player diee NPC is buggy
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