Jump to content

Dolphin86

Members
  • Posts

    709
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Dolphin86

  1. sorry again dumb question where is this convert tool? sorry im not sure what should i google or search for, could you just link the software here?
  2. more in depth details would be nice... please.. really need to solve this also i have checked my fluxcp sql i did not find any itemdb database? also how to update item view on fluxcp as well?
  3. As mention in title, how can i update my fluxcp itemdb same as my server current itemdb?
  4. i was trying to recompile my server and this came up, i have no idea how to fix it, please help urgently
  5. nvm it works now, i did check the entire script, there was 2 part of that section, works fine now. thank you soo much
  6. still the same i have change it to 60000 mes "Input item ID"; next; input .@tmp, 0, 60000; mes "["+ strnpcinfo(1) +"]"; if ( getitemname(.@tmp) == "null" ) { mes "Invalid item ID"; next; break; }
  7. well my custom id did start from 40000 and ends at 50000
  8. hye i am using a super old script that was created by @AnnieRuru , the problem i had so far was when i input a custom item as reward the npc said invalid item ID, could someone help me on fixing this? and yes i knew about @Emistry mission board but there are some bugs and confused on how to setup it, but still can someone help me on the issue state above? Click Here To View Script
  9. Hye its me again, with a new question, i am using tr0n's Questboard, right now i want there is 3 quest npc, 1. Repeatable Quest 2. Daily Quest 3. 1 Time Quest i did try to make a copy by myself but did not work, as example i take a repeatable quest on the 1st line ( kill 100 poring ), but somehow it also count / register on daily quest (another NPC ) which is clearly another quest with different monster kill count. ( kill 100 Drops ) also would love to have chat room on top of the npc ( repeatable Quest / Daily Quest / 1 Time Quest ) and a recall command @quest so players can call npc script from any part of the map. thanks. script:
  10. It was working fine before i could just simply input command @server and msg from that npc will appear no matter which map i am, but after some few new modification, i can no longer recall the npc by adding @server, plus there was no error to state what was wrong with it. please help me thanks.
  11. hye i was trying to edit the script by adding a command to recall the npc, but i failed, can someone correct this for me? - script Script server -1,{ OnAtcommand: OnPCLoadMapEvent: if( strcharinfo(3) == "chry_fld"){ mes "^00c000III Server Guide III^000000"; mes "Welcome to DolphinRO"; mes "here are aditional options"; mes "you may explore"; next; switch(select("- Leave Me Alone:- Guide Me")) { case 1: mes "^00c000III Server Guide III^000000"; mes "Good bye."; end; case 2: mes "^00c000III Server Guide III^000000"; mes "Please select which would you like?"; switch(select("- Basic Guide:- NPC Guide:- Exit")){ case 1: mes "^00c000III Server Guide III^000000"; mes "Basic"; end; case 2: mes "^00c000III Server Guide III^000000"; mes "NPC"; close; } } } OnInit: bindatcmd "server","server::OnAtcommand"; end; } chry_fld mapflag loadevent The error : [Error]: npc_event: event not found [server::OnAtcommand] Thanks.
  12. hello guys, i would like to ask if anyone could make this happen, there will be a script that will notify players on screen when there is a new quest aviable for player to do them, the notification will be in player screen or on massage box, so player that wish to do the quest just simply put in the command like @quest and there will a quest menu, it will keep notify player when there is a quest aviable for players. 1. Daily quest 2. Repeatable quest 3. 1 time quest ( means it can be only done 1 time only ) and if the player have not done it and his the quest is aviable for him it will be written in green, if its had been done or cant be done it will be written in red, and the quest will reward either exp or items. also the quest would state the name not the monsters need to be hunt, example quest name : Poring Invitation objective : kill 25 poring soo when player start the quest and kill poring it will state the quest name not how many poring have been kill not = 1/25 poring correct = Poring Invitation 1/25 for notification it will say : There is a new quest aviable for you, type in @quest to view more thanks! @Emistry @Elysium
  13. as title said, i was trying to add @craft command so that player can call the npc from any map, but for dumb reason it did not work. here are the details. and here are the script: and yeah the script is not well polished, if anyone could polish it for me that would be very nice. the idea was for player to use command @craft and it will lay out the script for the player no matter where he is in the server thanks
  14. tested, but the kill count still continue even when i have completed kill 50 poring. @Emistry
  15. hye thanks it works as it should now, but instead of giving reward, how can i change the quest state? since i am planning to add 2 part of the quest, also the kill count still continue even i have completed the quest
  16. as title, i was trying to set player to hunt 50 poring, but yeah i fail, can someone show me how it should be done?
  17. hi i need a guide on how can i add quest on quest log, thanks
  18. i have a script made by a friend, someone the script is not complete and my friend is out of reach atm, the objective is when a player kill 10 poring, player will get a massage " congratulation you have unlock hidden quest, would you like to accept this quest?" in the massage it will tell you what is the quest name, how many monster does a player need to kill and the reward, i do plan to use on other monster kill for this hidden quest. example : -kill 10 poring will trigger a quest offer, kill 100 poring get 100 base and job exp plus an item -kill 10 lunatic will trigger a quest offer, kill 100 lunatic get 100 base and job exp plus an item -kill 10 zombie trigger a quest offer, kill 100 zombie get 100 base and job exp plus an item and there will be indicator on bottom right of player screen showing current quest status
  19. i have edited the question but sure i will google it now
  20. hye i found this script while browsing rathena, and could someone modify the script to how many item player will get. example if they got some potions, instead just 1 potion, i wana it to be 10 depends on the configuration. example : with 1 ticket player can get this items on list by random 1. 10 white potion 2. 30 blue potion 3. 5 Ygg berry 4. 1 pod and the list goes on, as i can see the current script did put random at 10 which i assume was 10% chances? soo if i add 0.1 means 0.1% ? Sorry had to re-edit this post since lots of ppl confused with my question. thanks for help.
  21. Hi i cant work on sftp login for unknown reason, it was a good feature for fast server database update, could someone tell me how to make it works?
×
×
  • Create New...