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Everything posted by Dolphin86
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i wish i know how.., well i guess the best option is to disable cash shop and use an npc instead..
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thats the problem, none... i think it's related to client ? i did found some point mention something related with msgstring, but i have downloaded the latest @llchrisll translation, but that did not work either..
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Hi i had no idea where to put my question so i put it on general since i had no idea what the problem related to, simply to put i was testing my server cash shop, adding item was not an issue, but when i try to buy something from the cash shop, nothing happen, i cant get the item i wanted to test buy, the cash points does not change, my char cant move. since my char cant move or do anything, i close my ro window, and try to re-login, and now i cant.. as the server detect that account is already login. soo i try to fix it by shutting down my server via terminal, but i cant, there is like a map in map server that refuse to shut down. so i had to reboot my server by shutting down my vps, and start back on my vps again, and then login via terminal and start back on my rathena server. then i can login to my account. and to confirm that the issue was related to cash shop, i try multiple time to buy an item from my cash shop, sure enough it was cash shop that making the game freeze.. soo i know the problem is related with cash shop, but where, which, how ..?
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When i finish 1 quest, the script reads as a whole, which means i cant take quest 2 or quest 3, even i have never done quest 2 or quest 3, i have only done quest 1, so how to make each quest individual? and if anymore can make this script more simplify and cleaner, i would be very much appricate it, please send help thanks for your time helping me.
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Done..
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im not asking for spoon feed, i was asking if there was an alternative ways for me to simplfy the script for save point feature instend of re write the script line by line for each individual npc, i was thinking about using function but kinda clueles on how should i write em
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thanks, but some of the mes overlap, but i fix that by adding clear; but the only problem now is save point feature, if im in amatsu town example, and choose to save, it would only save to veil town (custom main town), is there a way that i can make the save feature for all npc arcoding to which city player currently are? or the only option is to make idividual npc with diffrent save point ..??
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as title i need help to simplfiy my custom kafra, and also i had a problem with the save point, as it would only save player on the main town, even when player are at diffrent town such as payon, prontera etc.. im aware the best way would be make each duplicate must be to made as diffrent npc, as each city had diffrent location for save point, what option be great for this script without the need to re write the whole cmd for each duplicate npc..
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as title i would like to add collecting quest, how should i do it? so player can view how much item have player collected so far on thier top right screen ? OngoingQuestInfoList_True_EN.lub: RecommendedQuestInfoList_True_EN.lub: quest_db.yml: example a quest require player to gather 100 fly wing.. how should it be? OngoingQuestInfoList_True_EN.lub RecommendedQuestInfoList_True_EN.lub
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How to make my custom quest account bound and base lvl restriction ?
Dolphin86 replied to Dolphin86's question in Scripting Support
ok that did work, but what about account bound? dont want my player to abuse by making new char and repeat the quest over and over again..., the objective was to make it daily quest, time limitation by 24 hours and account bound, daily quest : done level restriction : done account bound : not completed yet.. which means it is account bound but when time restiction by 24 hours is done, player can take the quest again -
Custom Quest (quest_db.yml), finished but not gtting reward
Dolphin86 replied to Dolphin86's question in Scripting Support
there was no error, the npc simply does not detect as the quest was finish..? -
Custom Quest (quest_db.yml), finished but not gtting reward
Dolphin86 posted a question in Scripting Support
as mention above, i was testing to add custom quest to quest_db.yml, but when i have completed the quest i cant claim the reward, im sure there was a problem with the script, but i dont know which part.. script: help... -
OngoingQuestInfoList_True_EN.lub error
Dolphin86 replied to Dolphin86's question in Database Support
thanks to @llchrisll fixed files : OngoingQuestInfoList_True_EN.lub RecommendedQuestInfoList_True_EN.lub ragna.exe in short, the quest details in both ongoing and recomended was at wrong section, as result the system cant read it, and yeah needed a new exe as well.. problem solved -
OngoingQuestInfoList_True_EN.lub error
Dolphin86 replied to Dolphin86's question in Database Support
yeah i had just notify that, i have uploaded a newer file, also that is a clean file, i had just recently edited it, i had never had issue before editing updated : and yes im pretty sure well aware there is a problem with the file, but at which part? where? -
as title i think the error was on OngoingQuestInfoList_True_EN.lub, i was trying to add custom quest on db/import/quest_db.yml error 1: error 2: error : in game error: here is my OngoingQuestInfoList_True_EN.lub here is my quest_db.yml here is my npc script testquest.txt im really at lost what was wrong, please help / guide me? OngoingQuestInfoList_True_EN.lub
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so far i can only figure out this part.. i guess? and now how to delete items and how to connect to original crafting script as below but using simpler function as above ? configs 1: This part should start deleting all the requirement items, and start trigger the crafting.. Configs 2:
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hye, i need to request on how can i minimize my current script, @Akkarin did teach me using function but it seems a bit diffrent from my previus request of HERE this script have a need of lots of tools or tool type, reapting the script over and over again might not be a wise way, but i really had no idea how to simplfy or minimize this script, could someone help me? as you can see on the part crafting there are tools requirement ( Select Tools ), and each part crafting have diffrent option of tools to select, and that was the idea, but after a while i notice if im gone use a diffrent tools for the same part crafting, means i might need to repeat the same cmd over and over again for each tools, while all it needs was changing type of tools, example : crafting sword require a hammer, and there are serval type of hammer ( hammer A, Hammer B, Hammer C, etc ) but at the end all the tools are rquire to craft the same sword. please send help to minimize and simplify my current script. thanks...
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Requesting to simplify my custom script (repeating mes)
Dolphin86 replied to Dolphin86's question in Scripting Support
fixed ! -
Requesting to simplify my custom script (repeating mes)
Dolphin86 replied to Dolphin86's question in Scripting Support
this is correct? -
Requesting to simplify my custom script (repeating mes)
Dolphin86 replied to Dolphin86's question in Scripting Support
it's not a second item, only if player have that item 40008, they will get gathering points, but if player dont have 40008 they can still gather the item but will not get gathering points, -
Requesting to simplify my custom script (repeating mes)
Dolphin86 posted a question in Scripting Support
as mention above, my current script have part which it's keeps repeating the same message, could someone make it more easy and simple template, which later i can use to edit to add more and much more easy to manage? like edit a configuration settings for rewards, require item for option 1, option 2 or anything came up on your idea.. thanks.. -
Request Custom Quest, Player Input The Details
Dolphin86 replied to Dolphin86's question in Script Requests
thanks but i have problem to understand the script, it kinda too complicated for me to understand, i had no idea how to modify that script to my needs.. -
situation : player talk to npc, pick gathering quest or hunting quest now player will choose what item will he/she wants to gather with the amount he/she need, (there are list of items which player can select from) everytime she/he gather the desire item it will notify on player chatbox, when player have completed gathering all the item that he/she require, an npc chat box will appear in the player screen notifying he/she had completed the gathering. same goes with hunting quest.. edit : player can check current gathering / hunting status or cancel it.