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Everything posted by xyxzero
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make sure to have the correct 'ThemeName' => array('theme_name'), // Names of the themes you would like list for use in the footer. Themes are in FLUX_ROOT/themes. inside application.php
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what do you mean by "fix" or "config". Those cards are inside your db/pre-re/item_db.txt. For Extremity Fist find this inside your rAthena/src/map/battle.c case MO_EXTREMITYFIST: skillratio += 100 * (7 + sstatus->sp / 10); skillratio = min(500000,skillratio); //We stop at roughly 50k SP for overflow protection break; for Sacrifice inside rAthena/src/map/battle.c again and find this case PA_SACRIFICE: skillratio += -10 + 10 * skill_lv; break; case PA_SACRIFICE: wd.damage = sstatus->max_hp* 9/100; wd.damage2 = 0;
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well you can apply the diff patch tho
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isnt this the same?
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rAthena/src/map/battle.c find this if (sc->data[SC_EDP]) { switch(skill_id) { case AS_SPLASHER: case ASC_METEORASSAULT: // Pre-Renewal only: Soul Breaker ignores EDP // Renewal only: Grimtooth and Venom Knife ignore EDP // Both: Venom Splasher and Meteor Assault ignore EDP [helvetica] #ifndef RENEWAL case ASC_BREAKER: #else case AS_GRIMTOOTH: case AS_VENOMKNIFE: #endif break; // skills above have no effect with EDP #ifdef RENEWAL // renewal EDP mode requires renewal enabled as well // Renewal EDP: damage gets a half modifier on top of EDP bonus for skills [helvetica] // * Sonic Blow // * Soul Breaker // * Counter Slash // * Cross Impact case AS_SONICBLOW: case ASC_BREAKER: case GC_COUNTERSLASH: case GC_CROSSIMPACT: ATK_RATE(wd.weaponAtk, wd.weaponAtk2, 50); ATK_RATE(wd.equipAtk, wd.equipAtk2, 50); default: // fall through to apply EDP bonuses // Renewal EDP formula [helvetica] // weapon atk * (1 + (edp level * .8)) // equip atk * (1 + (edp level * .6)) ATK_RATE(wd.weaponAtk, wd.weaponAtk2, 100 + (sc->data[SC_EDP]->val1 * 80)); ATK_RATE(wd.equipAtk, wd.equipAtk2, 100 + (sc->data[SC_EDP]->val1 * 60)); break; #else default: ATK_ADDRATE(wd.damage, wd.damage2, sc->data[SC_EDP]->val3); and try this if (sc->data[SC_EDP]) { switch(skill_id) { case AS_SPLASHER: case ASC_METEORASSAULT: // Pre-Renewal only: Soul Breaker ignores EDP // Renewal only: Grimtooth and Venom Knife ignore EDP // Both: Venom Splasher and Meteor Assault ignore EDP [helvetica] #ifndef RENEWAL case ASC_BREAKER: #else case AS_GRIMTOOTH: case AS_VENOMKNIFE: #endif break; // skills above have no effect with EDP #ifdef RENEWAL // renewal EDP mode requires renewal enabled as well // Renewal EDP: damage gets a half modifier on top of EDP bonus for skills [helvetica] // * Sonic Blow // * Soul Breaker // * Counter Slash // * Cross Impact case AS_SONICBLOW: case ASC_BREAKER: case GC_COUNTERSLASH: case GC_CROSSIMPACT: ATK_RATE(wd.weaponAtk, wd.weaponAtk2, 50); ATK_RATE(wd.equipAtk, wd.equipAtk2, 50); default: // fall through to apply EDP bonuses // Renewal EDP formula [helvetica] // weapon atk * (1 + (edp level * .8)) // equip atk * (1 + (edp level * .6)) ATK_RATE(wd.weaponAtk, wd.weaponAtk2, 100 + (sc->data[SC_EDP]->val1 * 80)); ATK_RATE(wd.equipAtk, wd.equipAtk2, 100 + (sc->data[SC_EDP]->val1 * 60)); break; #else default: ATK_ADDRATE(wd.damage, wd.damage2, sc->data[SC_EDP]->val3); aspd_rate += 200;
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if you're referring to an item (suit) that makes your job look like that { },{ atcommand "@bodystyle 1"; },{ atcommand "@bodystyle 0"; }
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Is there a way to alter skill animation? For example: Tiger cannon will be the animation of a Sura using basic attack but the animation will not affect even if you have max ASPD. Any help regarding this matter? TIA
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inside rAthena/src/map/skill.c find case RG_STRIPWEAPON: case RG_STRIPSHIELD: case RG_STRIPARMOR: case RG_STRIPHELM: case ST_FULLSTRIP: case GC_WEAPONCRUSH: case SC_STRIPACCESSARY: { unsigned short location = 0; int d = 0; //Rate in percent if ( skill_id == ST_FULLSTRIP ) { i = 5 + 2*skill_lv + (sstatus->dex - tstatus->dex)/5; } else if( skill_id == SC_STRIPACCESSARY ) { i = 12 + 2 * skill_lv + (sstatus->dex - tstatus->dex)/5; } else { i = 5 + 5*skill_lv + (sstatus->dex - tstatus->dex)/5; } if (i < 5) i = 5; //Minimum rate 5% edit this part } else { i = 5 + 5*skill_lv + (sstatus->dex - tstatus->dex)/5;
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https://github.com/rathena/rathena/wiki/installations Just pick one on what OS you're using inside your vps.
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Digital ocean does not support installing ragnarok files but you can do it on your own when u bought vps from digital ocean. You need to install it inside your VPS manually. There are many guides here in rathena to know about installation inside your vps.
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Server disconnected when create new character
xyxzero replied to asnizam's question in General Support
Check server errors using putty then post it here -
go to your db folder then if you're using pre-renewal or renewal depends on what your server is running then open pre-re or re folder go to mob_drop.txt // Structure: // <mobid>,<itemid>,<rate>{,<randopt_groupid>,<flag>} // // <mobid> : Monster ID. See db/[pre-]re/mob_db.txt // <itemid> : Item ID. // <rate> : 1 = 0.01% // 100 = 1% // 10000 = 100% // Just like rate in mob_db.txt, adjusted by battle_config. // To remove original drop from monster, use 0 as rate. // Optional: // <randopt_groupid> : If set, the dropped item will be modified by Random Option Group based on db/[pre-]re/item_randomopt_group.txt // <flag> : 1 - The item is protected from steal. // 2 - As MVP Reward for example you want ifrit to drop yggdrasil berry (607) 1832,607,10000 //ifrit drops yggdrasil berry 100% when killed
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thank you @xilence01
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[ HELP ] trinity-check.sh: PROBLEM - Server Offline
xyxzero replied to Olanz's question in General Support
Open a ticket to your provider which is trinity networks -
Increasing Heal rate of all class that has heal || Not through item scrip
xyxzero replied to AinsLord's question in General Support
Inside skill.c find this, this is pretty self explanatory on your side regarding if you're using Renewal or Pre-Renewal. /** * Renewal Heal Formula * Formula: ( [(Base Level + INT) / 5] x 30 ) x (Heal Level / 10) x (Modifiers) + MATK */ hp = (status_get_lv(src) + status_get_int(src)) / 5 * 30 * skill_lv / 10; #else hp = (status_get_lv(src) + status_get_int(src)) / 8 * (4 + (skill_lv * 8)); #endif if( sd && ((skill = pc_checkskill(sd, HP_MEDITATIO)) > 0) ) hp_bonus += skill * 2; else if (src->type == BL_HOM && (skill = hom_checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0) hp_bonus += skill * 2; if( sd && tsd && sd->status.partner_id == tsd->status.char_id && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.sex == 0 ) hp *= 2; break; } you can edit (i believe this one is for renewal) hp = (status_get_lv(src) + status_get_int(src)) / 5 * 30 * skill_lv / 10; (this one is for pre renewal) hp = (status_get_lv(src) + status_get_int(src)) / 8 * (4 + (skill_lv * 8)); Correct me if i'm wrong. pretty sure you can change the skill_lv to a specific number you want or you can change the multipliers / modifiers to your likeness. Or you can make your own formula regarding what you want to add/remove or alter in that given formula just don't remove the hp = Make sure to recompile and try it out. -
I reckon that by "VIP" status means that you have your set of players have another groupID right? correct me if i'm wrong. Edit your VIP level on groups.conf then try adding this inside emistry's code if ( getgmlevel() < group_id_of_vip ) end;
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Increasing Heal rate of all class that has heal || Not through item scrip
xyxzero replied to AinsLord's question in General Support
You can just add it inside your core.h or like what @TARTs said. It's better to put a limit inside the specific set of codes like this #define ADJUST_SKILL_DAMAGE #ifdef ADJUST_SKILL_DAMAGE #define MAX_SKILL_DAMAGE_RATE 100000 #endif 100000 = max value that you can increase the % of damage a skill inside your skill_damage.txt -
i think you just add inside trunk/src/custom/defines_pre.h // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _CONFIG_CUSTOM_DEFINES_PRE_HPP_ #define _CONFIG_CUSTOM_DEFINES_PRE_HPP_ /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ #define ADJUST_SKILL_DAMAGE #ifdef ADJUST_SKILL_DAMAGE #define MAX_SKILL_DAMAGE_RATE 100000 #endif #endif // _CONFIG_CUSTOM_DEFINES_PRE_HPP_ OR inside core .h trunk/src/config/core.h works fine for me
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Increasing Heal rate of all class that has heal || Not through item scrip
xyxzero replied to AinsLord's question in General Support
Either you edit it on skill.c and then recompile your server or edit it inside your rathena/db/skill_damage_db.txt but make sure to enable this first inside your src/config/core.h /// Uncomment to enable skills damage adjustments /// By enabling this, db/skill_damage.txt and the skill_damage mapflag will adjust the /// damage rate of specified skills. #define ADJUST_SKILL_DAMAGE /// The skill damage adjustment rate is capped at 100000. #ifdef ADJUST_SKILL_DAMAGE #define MAX_SKILL_DAMAGE_RATE 100000 #endif -
How to disable item bound, account bound items?
xyxzero replied to vxy123's question in Database Requests
if your robo eye is inside your item_trade with nondrop option, just remove it or comment it out. item_trade.txt // Item Trade Restrictions Database // Defines special trade rules for individual items. // // Structure of Database: // Item ID, TradeMask,Group Level Override // // Legend for 'TradeMask' field (bitmask): // 1 - item can't be dropped // 2 - item can't be traded (nor vended) // 4 - wedded partner can override restriction 2 // 8 - item can't be sold to npcs // 16 - item can't be placed in the cart // 32 - item can't be placed in the storage // 64 - item can't be placed in the guild storage // 128 - item can't be attached to mail // 256 - item can't be auctioned // Example: 5325,1,99 //(Robo Eye, Item can't be dropped, level 99 gms can bypass this action) <itemID>,<TradeMask>,<GroupLevelOverdrive> itemID = (self explanatory) TradeMask = Values are stated above, you just add the values up if you want a specific restricted action. for example, if you want your item to be untradeable and undroppable, 1 (cannot be dropped) + 2 (item can't be traded (nor vended)) == 3 5325,3,99 GroupLevelOverdrive = Level 99 gms and above are the only one who can bypass this restricted actions. -
monsters / MVPs are doubled every time @reloadscript done
xyxzero replied to AinsLord's question in General Support
https://github.com/rathena/rathena/commit/c0de25a9abe8ef436e8aef0d00ed62e838262aff there's a known fix for it -
I need a guide for changing VPS. Currently i'm using OVH and decided to buy from digital ocean. Any guides to make this possible? Does the OS needs to be the same or what thanks
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when trying to restart, I get this and it doesnt end. Tried to recompile but nothing happened. Any fix?
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Nvm. Fixed it PC.c from case SP_SUBELE: // bonus2 bSubEle,e,x; PC_BONUS_CHK_ELEMENT(type2,SP_SUBELE); if(sd->state.lr_flag != 2) sd->subele_script[type2] += val; to case SP_SUBELE: // bonus2 bSubEle,e,x; PC_BONUS_CHK_ELEMENT(type2,SP_SUBELE); if(sd->state.lr_flag != 2) sd->subele_script[type2] = min(sd->subele[type2]+val, 70);
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May I ask for a fix on this?? Currently players having 100% resist to elements and I dont want anything like that to happen. // Maximum resistance to status changes. (100 = 100%) // NOTE: Cards and equipment can go over this limit, so it only applies to natural resist. pc_max_status_def: 70 mob_max_status_def: 70 changed this on status.conf but still they can get 100% resist to element. Any ways to get my maximum resistance to elements / properties at 70% only? TIA