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sfj209jfo-p

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sfj209jfo-p last won the day on March 12

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  1. https://shorturl.at/jSTXY
  2. see kafra as example: geffen,120,62,0 script Kafra::kaf_geffen 4_F_KAFRA3,{ cutin "kafra_03",2; this kafra_03 is the name of the picture inside the grf path: data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\illust to remove the cutin, before calling close, add cutin "", 255;
  3. if the server says the skill has 10 hits, but you skip animation in your GRF, you still have the monster being hit while in your GRF nothing is happening. if the monster already drop the loot on the first hit, you wouldn't need to edit.
  4. https://rathena.org/board/files/file/4255-battleground-extended-2020-with-bombermanporing-ball/
  5. galera usem o chat gpt 4 pra tradução, eu fiz no hércules, anexei arquivos com 1000 linhas e ele traduz tudo, no máximo tem q traduzir na mão o nome dos monstros ou alguns detalhes. traduzi o emulador inteiro (hercules) em menos de 7 dias.
  6. i think you can skip the animation client side, but it will have no effect for what you want to accomplish, server side the monster is still "dying"
  7. A "dirty" solution is make Adoramus have only a single hit but with the damage of all hits combined into this single hit. Only skill_db edit is required to do this.
  8. in your script: - Start: 20240306 End: 20240326 are dates... just change the start date and a new event will start.
  9. THIS PART IS NOT INSIDE THE GRF EDIT, IS INSIDE YOUR RO FOLDER/SYSTEM. 4 - create the id on iteminfo.lub identifiedDisplayName = item name after identifying or if already identified. identifiedResourceName = location where the item's sprite will be in the inventory / collection or when it drops identifiedDescriptionName = item description after identifying or if already identified. everything unidentified on the front will be when the item is not identified.
  10. the duplicate entry error is obviously because you already ran the script once, it cant override stuff, SQL wont work like that... simply drop the database rathena, create a new database with the same name and import again i guess...
  11. create a column in account table named 'event_ban' or something. create a @eventban command that will receive a character name and a number of days as parameter, find the account and update the event_ban column inserting that number of days create a trigger in the database to decrease all event_ban by -1 at midnight, limit to 0 so it wont get a negative number. create a check on your NPC events to see if user event_ban > 0, close the dialog.
  12. this looks indeed nice! can you reupload please? drive link is broken.
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