Jump to content

Keetsune

Members
  • Posts

    4
  • Joined

  • Last visited

Profile Information

  • Gender
    Male
  • Location
    russia

Keetsune's Achievements

Poring

Poring (1/15)

  • Dedicated
  • One Month Later
  • First Post
  • Conversation Starter
  • Week One Done

Recent Badges

0

Reputation

  1. It locks monster in "dmg receiving animation" which makes imposible to interract with 3x3 squares around already dead mob untill animatin is over. I've solved that issue by removing both "dmg receiving" and "death" animations, not an elegan solutin, but works for me. The other solution was to inject dll and hijack packet that responsible to force client execute damage animation. But maybe i missing something and there is other way to do that with just GRF edit, that's why i asking.
  2. That's not true since mob drop loots imedeately on first hit of an ability.
  3. But it's server side solution isn't it? I wonder if it can be done on client side. So far only solution i've end up with is to cut "dmg" animation packet from server.
  4. Hello i wonder if it's possible to do witht just GRF edit? I want to either completely remove damage animation to make mobs die instatnly by being oneshooted by multihit abilities like Adoramus or speed up damage animation. Because if you oneshoot mob with Adoramus you need to wait while entire animation of damage ~2s will finish before mob will transition in to "death" animation from "taking damage" animation even tho it's already dead 2 sec ago.
×
×
  • Create New...