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Ehcloprom

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Everything posted by Ehcloprom

  1. Seems like a ping issue with a offline server your ping is 1 with an online server it can higher. Are you connecting from the host computer? Are you still using 127.0.0.1 In YOUR clientinfo.xml ? PS the little paw over the skill icon will always be there.
  2. Correct me if I'm wrong, but don't renewel clients not require emails for deletion? they just have a 24 hour wait period.
  3. I'm going to add this to the rAthena wiki
  4. Make sure you clicking the install or update everything button up top and not the button down below.
  5. I would have to agree on going with kRo mechanics.
  6. Well before I go scream bug! bug! bug!, I'll ask here. There seems to be a problem, when someone is in PvP lets say at @go 15 when you kill them, if they type in @go 15 again [While Dead] they come back with the same amount of HP they would have if they pressed "return to last checkpoint". [restart_hp_rate] Maybe this is something I did (or didn't do), wanted to check before I thought it was a bug. Ive had the same problem on eAthena before I switched to rAthena as well.
  7. If the server can connect to it's self then you did it right are you giving your WAN address in your clientinfo.xml? go to whatismyip.org to get it. Please don't bump so much rather then keep bumping the topic over and over PM the person that was helping you... Please remember your not the only one that needs help around here.
  8. I know one thing about weapons is that they MUST be a certain id, ive never added custom weapons before but i know that much.. I'll try to find a page I was reading before about custom weapons.
  9. Thanks Brian your the best. If I can get a real good understanding of this I'll make a guide on the wiki later.
  10. Quests using the real RO quest menu alt+u Well really I have no clue where to start on this, help much needed.
  11. Alot of us old -school ro players hate them but really just because we hate them or dislike dosent mean the players do that's why I finally went renewel...
  12. You are wrong hes running on a router he must port foward, and use the address I told him too. use your whatismyip.org address in the clientinfo.xml the sql setting are inside of inter.conf keep the 127.0.0.1 the same just edit the userid, password, and DB settings. Also i'll be online on skype later just throw me a message but I'm going to be eating dinner soon so.
  13. It's as simple as using a job changer that dosent have 3rd jobs it would be impossible for players to switch to them that way.
  14. Are you talking about XileRO? xD I'd have to agree with Tynne, specially with the Poor development speed and terrible public relations; Moronic staff members hmm, I can live with that ;D as long as they're not corrupt. "As long as there no currupt" to hear that coming from you thats just funny.
  15. What you need to do is use your ip from cmd in your conf files it should be something like : when you port forward you port forward 6900 to 6900 || 5121 to 5121 || 6121 to 6121 || and it should require you to put the last digits after the . so on mine I would have to put 2 when port forwarding but it can be up to 3 digits.
  16. *EDIT* Sorry I don't know what I was thinking open up cmd type in ipconfig /all then find IPv4 Address It should look something like this 192.168.254.2 but be be a little different normally the last digits it can sometimes be 3 digits Please tell me the brand of your router Your players will need the data folder that i sent you along with your IP inserted into the clientinfo.xml edit these files, the lines with the ************ you must edit. char_athena.conf // Athena Character configuration file. // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. // Server Communication username and password. userid: s1 ************ passwd: p1 ************ // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces in the name, or guild emblems won't work client-side! server_name: RAthena // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: Server // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 127.0.0.1 ************* // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: 127.0.0.1 ************ // Character Server Port char_port: 6121 [/codeBOX] map_athena.conf[codebox]//-------------------------------------------------------------- //rAthena Map-Server Configuration File //-------------------------------------------------------------- // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. //-------------------------------------------------------------- // Configuration Info //-------------------------------------------------------------- // Interserver communication passwords, set in account.txt (or equiv.) userid: s1 ************ passwd: p1 ************ // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 127.0.0.1 ************ // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Character Server Port char_port: 6121 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: 127.0.0.1 ************ // Map Server Port map_port: 5121
  17. Getting an ragnarok online server online is pretty easy, first you should edit these files: char_athena.conf map_athena.conf inter_athena.conf subnet_athena.conf And place your ip in those files http://whatismyip.org and dont forget to add your ip inside of your data folder (clientinfo.xml) also check out this: http://rathena.org/wiki/Connecting And last but most importantly you must portfoward ports: 6800 6121 5121 If you need any help don't be afraid to PM me!!
  18. Here: http://www.mediafire...91wmkd99c8seyn2 thanks to supportmii.com inside of that data folder find: clientinfo.xml insert your ip http://whatismyip.org or keep it 127.0.0.1 for an offline test server. next goto: src>common>mmo.h change line 47-49 to this: #ifndef PACKETVER #define PACKETVER 20110716 #endif
  19. Did you edit the exp.txt in pre-re or renewel folder (if your using rAthena anyways) I use the one in pre-re not sure if that will fix your problem but you can try. also dont make the mistake of clicking to compile the txt server instead of sql sense the project file still has the .txt version on the list.
  20. player.conf // Max weight carts can hold. max_cart_weight: 8000
  21. If you would like i'll just set you up one, also I'll compile and provide you with the correct client date and etc and data folder with lua tabs I would do it right now but I dont feel like doing it for no reason just trow me a pm and i'll do it as soon as I see it i'm on rAthena forums everyday. also if you need any other help after that (not sure what you have done for customization I can help you with that too. When I was new I always thought getting a perfect client was the hardest part so I feel bad for you.
  22. This is why your my favorite scripter on eAthena/rAthena, Love the organization. Keep up the good work.
  23. Hmm, the way bots work wouldn't they have to setup the bot to click the npc everytime that's why I was thinking that the actual' npc could be be at any @go, at completely random coors within the @go area or do bots automaticly know where to click? would randomizing the npc's name and menus work againsted that? Well if your forcing them on the same team that wouldn't prevent them from playing they would just be on the same team unless you meant something else by this. Also what would be the best way to actually randomly make it so they are on a team Without them having to actually be in a party I mean making it so that cant kill each other... I want the battle to be fair and if you have a team of pros with good gears obviously they will win id rather it be randomly selected teams.
  24. I more or less want an opinion on the security of this setup. I'm in the process of modding a script it's a script for players to battle each other from anywhere between 4 to 8 players at a time. (I could Use some help on how to do this) Security Part 1 [bot protection]: First the player will click on the npc It will then point them to a map, (a random @go) with instruction to click on that npc they will have 7 seconds to click the NPC after the dialog closes. Security Part 2 [Players signing up at the same time with multiple accounts to be able to vs them selves or friends]: After then 2nd part of the registration the player gets added to a list of players waiting to join, the npc then randomly chooses 4-8 depending on the amount of players waiting to join. No Free-bees: I'm not really to sure on this but I was thinking about making it so any member has say 5-7 seconds to move if they don't move they will be kicked and the prize for the winner will be less. If only one person is activate they will be warped and and get a message saying the rest of the players or team are inactive adding you to the top of the list for the next game... or something along those lines.
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