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Akbare-2nd

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Everything posted by Akbare-2nd

  1. try checking in conf/battle/skill.conf there are settings for traps
  2. try to rename : PetEvolutionCln_true.lub
  3. you should take your time if the problem is to be solved, sometimes we have to focus on what we want to achieve, rather than thinking about the other side doing a compile is one way to get the problem resolved, if it is not possible to understand it is better to use someone else's energy to solve it, that's if you need it.
  4. does it read any files in the ragnarok folder? for example if there is a file added, GarudaHS automatically eliminates the file I'll try to save the page first, and I'll try it in the future. thanks for this GameGuard
  5. can you compile your own server? if you can make changes to src\config\core.hpp
  6. this file is already patch and ready use you don't need to do the nemo / warp patch again.
  7. like a respite in the middle of the desert, for those of us who want to enjoy the latest features of clientside thank u
  8. create to be able to upload patchers file with sequential names
  9. I bypassed @bodystyle so everyone can use @bodystyle what I want to ask : °Ë»ç_³² = swordman if I use @bodystyle 1 this error appears : this problem is solved by putting the sprite job in the costume_1 folder --------------------------- Error --------------------------- Spr :: Cannot find File : sprite\Àΰ£Á·\¸öÅë\³²\costume_1\°Ë»ç_³²_1.spr --------------------------- OK --------------------------- and if I use @bodystyle 2 ~ @bodystyle 5 why no error appears? and still use swordman sprite even though in client.conf I use, max_body_style: 5 I want swordman to have several bodystyles can anyone help me? this is hexed 2022-04-06 works fine when I use hexed 2018 thx for advance
  10. This is related to the diff client, if you have access to it you can choose to turn off the diff client.
  11. try - pointshop hunt_shop -1,##HUNT_Q_POINTS,6232:30,50005:80,12922:100,510108:200,50000:200,12240:250,12622:3000,60016:1000,7776:50
  12. waalaikumusalam welcomeback @madtoyz
  13. saya ikut hadir dan memantau hahaha
  14. Does anyone know how to make unidentified items sellable through vending? I tried searching and only found in vending.cpp but modifying and deleting doesn't make it work // filter out invalid items i = 0; int64 total = 0; for( j = 0; j < count; j++ ) { short index = *(uint16*)(data + 8*j + 0); short amount = *(uint16*)(data + 8*j + 2); unsigned int value = *(uint32*)(data + 8*j + 4); index -= 2; // offset adjustment (client says that the first cart position is 2) if( index < 0 || index >= MAX_CART // invalid position || pc_cartitem_amount(&sd, index, amount) < 0 // invalid item or insufficient quantity //NOTE: official server does not do any of the following checks! || !sd.cart.u.items_cart[index].identify // unidentified item || sd.cart.u.items_cart[index].attribute == 1 // broken item || sd.cart.u.items_cart[index].expire_time // It should not be in the cart but just in case || (sd.cart.u.items_cart[index].bound && !pc_can_give_bounded_items(&sd)) // can't trade account bound items and has no permission || !itemdb_cantrade(&sd.cart.u.items_cart[index], pc_get_group_level(&sd), pc_get_group_level(&sd)) ) // untradeable item continue; sd.vending[i].index = index; sd.vending[i].amount = amount; sd.vending[i].value = min(value, (unsigned int)battle_config.vending_max_value); total += static_cast<int64>(sd.vending[i].value) * amount; i++; // item successfully added } thank you for helping
  15. I'm using custom font verdana I want the basic info to look small like this, what should I patch to nemo? I've tried some charsets but it doesn't work well with custom font verdana I want it to be like this when using custom fonts verdana thank you for those who are willing to help hexed : 2022-04-06
  16. maybe you can share clif.cpp in full
  17. for connection problems you just need to attention mysql is running properly mysql user and password are the same between the server and your mysql for login user and server password leave the default for a while
  18. try to find the part in clif.cpp at the end add the code there line range 10243
  19. I can't get it to show up, is there anything else that needs to be edited?
  20. maybe by adding a specialeffect in skill.cpp
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