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Akbare-2nd

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Everything posted by Akbare-2nd

  1. create to be able to upload patchers file with sequential names
  2. I bypassed @bodystyle so everyone can use @bodystyle what I want to ask : °Ë»ç_³² = swordman if I use @bodystyle 1 this error appears : this problem is solved by putting the sprite job in the costume_1 folder --------------------------- Error --------------------------- Spr :: Cannot find File : sprite\Àΰ£Á·\¸öÅë\³²\costume_1\°Ë»ç_³²_1.spr --------------------------- OK --------------------------- and if I use @bodystyle 2 ~ @bodystyle 5 why no error appears? and still use swordman sprite even though in client.conf I use, max_body_style: 5 I want swordman to have several bodystyles can anyone help me? this is hexed 2022-04-06 works fine when I use hexed 2018 thx for advance
  3. This is related to the diff client, if you have access to it you can choose to turn off the diff client.
  4. try - pointshop hunt_shop -1,##HUNT_Q_POINTS,6232:30,50005:80,12922:100,510108:200,50000:200,12240:250,12622:3000,60016:1000,7776:50
  5. waalaikumusalam welcomeback @madtoyz
  6. saya ikut hadir dan memantau hahaha
  7. Does anyone know how to make unidentified items sellable through vending? I tried searching and only found in vending.cpp but modifying and deleting doesn't make it work // filter out invalid items i = 0; int64 total = 0; for( j = 0; j < count; j++ ) { short index = *(uint16*)(data + 8*j + 0); short amount = *(uint16*)(data + 8*j + 2); unsigned int value = *(uint32*)(data + 8*j + 4); index -= 2; // offset adjustment (client says that the first cart position is 2) if( index < 0 || index >= MAX_CART // invalid position || pc_cartitem_amount(&sd, index, amount) < 0 // invalid item or insufficient quantity //NOTE: official server does not do any of the following checks! || !sd.cart.u.items_cart[index].identify // unidentified item || sd.cart.u.items_cart[index].attribute == 1 // broken item || sd.cart.u.items_cart[index].expire_time // It should not be in the cart but just in case || (sd.cart.u.items_cart[index].bound && !pc_can_give_bounded_items(&sd)) // can't trade account bound items and has no permission || !itemdb_cantrade(&sd.cart.u.items_cart[index], pc_get_group_level(&sd), pc_get_group_level(&sd)) ) // untradeable item continue; sd.vending[i].index = index; sd.vending[i].amount = amount; sd.vending[i].value = min(value, (unsigned int)battle_config.vending_max_value); total += static_cast<int64>(sd.vending[i].value) * amount; i++; // item successfully added } thank you for helping
  8. I'm using custom font verdana I want the basic info to look small like this, what should I patch to nemo? I've tried some charsets but it doesn't work well with custom font verdana I want it to be like this when using custom fonts verdana thank you for those who are willing to help hexed : 2022-04-06
  9. maybe you can share clif.cpp in full
  10. for connection problems you just need to attention mysql is running properly mysql user and password are the same between the server and your mysql for login user and server password leave the default for a while
  11. try to find the part in clif.cpp at the end add the code there line range 10243
  12. I can't get it to show up, is there anything else that needs to be edited?
  13. maybe by adding a specialeffect in skill.cpp
  14. Hello, can anyone help me with this script in item_db? I want the target that is hit by the skill to get a special effect. bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,60; how to add specialeffect 812; in the script? I tried to use autobonus but again I'm not very familiar with this, and it appears not on the target but on itself autobonus3 "{ bonus3 bAutoSpell,CG_TAROTCARD,5,600; }",10000,10000,"CG_ARROWVULCAN","{ specialeffect2 812; }"; thank you for helping
  15. maybe create card file sprt and act drop
  16. I found an error and don't understand how to fix it, maybe you can help thanks script error on npc/npc/system/item_equip_check.c line 6 parse_simpleexpr: unmatched ')' 1 : { 2 : mes "[Item Search]"; 3 : mes "Enter the name of the player you want to search:"; 4 : input .@player_name$; 5 : * 6 : if (!check_player_exists'('.@player_name$)) { 7 : mes "Player not found."; 8 : close; 9 : }
  17. Thanks, it's a little open for me to make modifications and fit what I want
  18. before, I say thank you for those who want to help make a script, I want to check the card that has been installed on an equipment. because this is an npc check so maybe it's better if he searches in the sql database like : inventory cart_inventory guild_storage Can someone make me a script for this? STEP 1 Input: char name input: item card id STEP 2 result : character name or account id weapon name card name attached to : card0: card1: card2: card3: example result : character name: shinju [2000010] weapon name: jur[3] card name: andre card card list : card0 : andre card <---my target card1 : mummy card card2 : Santa Poring Card card3 : I use this script as a base or maybe someone knows a query for this? because I don't really understand thanks in advance
  19. finally, I thank you for sharing with us, I will ocba first.
  20. quick editing you only need @reloadscript as long as the main config script is running check the main config in each folder whether you use pre-re or re folders npc/pre-re/scripts_main.conf npc/re/scripts_main.conf // ------------------- Custom Script Files ---------------------- // - Your NPCs go in this file! import: npc/scripts_custom.conf
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