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Yomigaeru

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Everything posted by Yomigaeru

  1. sorry for necro posting but how can i edit this to be like this? the teams fight for the point, example killing an emperium when you capture the emperium, the timer starts but when an enemy captures the emperium the timer resets and is passed to the team who captured it. can you help me please?
  2. I need help, I once used this script in my old server and it's working fine. But when I changed to 3ceam it got messed up and i didn't even change the script. the main problem is the disablenpc tag is not working properly. at the time the npc is supposed to disappear, it disappears but when you warp to that npc again, it appears again. and one more thing, how come even wearing a maya purple card I can't see the hidden npc? oh i get it now. it's the 3ceam bug. when disabled, npc will now only be unclickable not hiding. any ways on how to fix this? Askydun.txt
  3. how would you use Custom Elements for Mobs?
  4. How to make a player invoked with the bonus bPerfectHide,n; not detectable by players with the bonus bIntravision,n; or SC_INTRAVISION status.
  5. Have you tested this? I can't get egg even if it results in a success.... Also can't get egg when taming with normal taming items(Unripe Apple)
  6. Can anyone make SA_TAMINGMONSTER a Multilevel Skill? What Does it Do? Level 1 - Adds 10% to Catch Rate Level 2 - Adds 20% to Catch Rate Level 3 - Adds 30% to Catch Rate ............. Level 10 - Adds 100% to Catch Rate by Add i mean , if you have a Catch Rate of 10% and you use Level 5(Add 50%) then you will have 60%.
  7. (itemid_iselestone(req.itemid) && sc && sc->data[sC_SPIRIT] && sc->data[sC_SPIRIT]->val2 == SL_NINJA) ) im seeing Soul Link ninja buff?
  8. Never Mind , just found one
  9. use callfunc on your item script instead on npc script use progressbar then sc_start
  10. try changing the if( (sc->data[sC_PNEUMA] && (flag&(BF_MAGIC|BF_LONG)) == BF_LONG) || sc->data[sC__MANHOLE] ) to if( (sc->data[sC_PNEUMA] && (flag&(BF_MAGIC|BF_LONG)) == BF_LONG && skill_num != AC_DOUBLE) || sc->data[sC__MANHOLE] ) just a guess though go Pinoy
  11. hi Lilith , can you help me in converting the MagicDamageReturn2 code for 3ceam? i know this isn't the right place when needing support for it but you know how the 3ceam forums is.
  12. what if you have an item that has 0 weight?
  13. hi @clydelion i was wondering if i can use the SC_HPVIEW in conjunction with the Source Snippet found Here: http://rathena.org/board/topic/58216-monster-hp-bar/ so that players with the SC_HPVIEW can also see the monster's HP Bar
  14. you can disable the skill on GVG maps
  15. Uhm, works fine, thanks. Although after unequipping the item, it takes time for the veiw to disappear
  16. Can anyone do a source code for a new item bonus bHPview or something like that Allows a player to see other players HP bar regardless of party, battleground, and GM
  17. isn't that for Weapons? or you can do the same for Shields?
  18. so the only way on adding a custom shield sprite is by replacing an existing one? and there aren't any other way?
  19. So i was told that you have to replace an existing shield sprite first so that you can make your custom sprite to show up? asking again here just to be sure...
  20. Didn't check the folder before uploading sorry bout that , but here it is Buster.rar
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