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Yomigaeru

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Everything posted by Yomigaeru

  1. weapons. like spear and daggers. and i mean all type of spear and daggers
  2. Hi ra. Since i'm running a pvp based server, all maps are considered as a "PvP" area. So, this setting wont work. // Players' will drop a 'Skull' when killed? // 0 = Disabled // 1 = Dropped only in PvP maps // 2 = Dropped in all situations bone_drop: 1 Players abuse it to farm skulls (which are quest items in my server. They allow mobs to kill them and then pick their skulls. and since the map is considered as a PvP Area, a skull is automatically dropped.). Any ways on how to avoid this?
  3. { if (getiteminfo(getequipid(EQI_HAND_L),2) == 4) { if (getiteminfo(getequipid(EQI_HAND_R),11) == 2 && getiteminfo(getequipid(EQI_HAND_L),11) == 2) { bonus bAtkRate,30; } } if (BaseClass==Job_Swordman) { skill "AS_RIGHT",5; skill "AS_LEFT",5; } },{},{ if (getiteminfo(getequipid(EQI_HAND_L),2) == 4 && getiteminfo(getequipid(EQI_HAND_L),11) != 3 && getiteminfo(getequipid(EQI_HAND_L),11) != 4) unequip EQI_HAND_L; }
  4. hey ra. I'm currently having a problem. See, I have an item, Zoro's sword to be exact. It's effect allows The Swordsman Class to weild two weapons. The problem lies here, how can I block spear type and dagger types(since zoro only uses swords) of weapons from being equipped when the Zoro's sword item is still equipped? Any help would be appreciated.
  5. up? and what if it's not a grf file? rather it's an mp3 file? will this work out? 123<tab>1<tab>FLD<tab>123.mp3
  6. will this patch the main RO folder or only the Data folder inside my RO?
  7. hi, need some help. Is it possible to patch the RO Folder? For example. I want to put a new mp3 file in the BGM Folder. How will I do it? I'm using a jikari patcher anyways. Thanks.
  8. Hi rA. I need a little help. I'm currently scripting a sharingan evolution system wherein if the sharingan user kills one of his friend in the PvP Room he will receive the mangekyou sharingan. Is it possible? I think it is with sql scripting. Basically, my script goes like this: OnPCKillEvent: if( strcharinfo(3) == "guild_vs2" && isequipped(sharingan_id) && <friend_variable> ) { getitem <mangekyou_id>,1; end; Please help me. Thanks in advance.
  9. though it's hard to test it since there is a month of gap, thanks as of now. I'll try it later.
  10. will this timer still work even though the server is offline when for lets say 3 days?
  11. but there will be no possibility that a mob will respawn 1 month after it's killed. let's say, the poring was killed july 06. since the script activates on july 07, it will respawn 1 day after it gets killed right?
  12. hmmm, you mean like this for example? OnDay0607: OnDay0707 monster "5@tower",0,0,"Poring",1002,1,0; ?
  13. @topic for example i spawn a poring at 5@tower. how can i make it respawn 1 month after it got killed and the timer not be affected by the server going down? (countdown still working even the server is not online. is that possible?) tnx in advance.
  14. will this work on 3ceam? i got lot's of error specially in the Mora Enchant System.
  15. can someone help me fix this PvP Ladder. I want it to disable gm characters from being in the ladder. let's say lvl 20 gms and up will never be in the ladder even how many players they kill. is it possible? please help. ladder.txt
  16. guild_vs5 mapflag gvg guild_vs5 mapflag nobranch guild_vs5 mapflag nomemo guild_vs5 mapflag nopenalty guild_vs5 mapflag noreturn guild_vs5 mapflag nosave SavePoint guild_vs5 mapflag noteleport //guild_vs5 mapflag gvg_noparty guild_vs5 mapflag nowarp guild_vs5 mapflag nowarpto these are the mapflags of the map gvg is on and no pvp detected up?
  17. hey guys im having problem with the KoE event can anyone help me? my problem is all skills have an effect in the emperium. How can I make it immune to skills? tnx in advance
  18. BUMP : having the same problem with Normal Attacks.
  19. how about attacking each other when they meet in a point you know like in dota when they meet they will attack each other
  20. hi, i was wondering, is it possible to make a map respawn at e agiven point and make it move to another location? example: a poring spawns at prontera 78 171 then the poring will walk a straight line to go the 2nd point which is 98 171? i was thinking to make a dota type event after i saw a nice map can anyone help me? is it even possible?
  21. thanks. that script worked perfectly.
  22. i need help please. i want to configure this npc so that when the event is happening, the guild leader can't pm the npc for insta warp. help me please koth.txt
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