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Showing content with the highest reputation on 06/29/22 in all areas

  1. I'm just going to leave this here, some time ago I have bought customized items from @Haziel, and Haziel reiterated that this specific items was only sold to me because it wasn't released yet on his discord, even until now it is not released. however, it managed to got out and was resold. My public GRFs are encrypted, so it's pretty sure that no one can steal these works of Haziel. How'd it managed to got out? I don't know but the only thing I know is that Andro needs decrypted GRFs, which I applied for and submitted to him. When Haziel approached me, he wasn't shocked at all. He new right away who might the culprit be and said that it was not only me who got victimized by this. Maybe you just got hit by Karma ey? 1st off its hard to contact you, 2nd your turnaround time is long, 3rd, pricey.
    1 point
  2. I just want to know if the process that I am doing is the correct to add a new custom branch into my server in the lasted version of rAthena, because I saw the others requests about the topic are really outdated. this is my process: for now I only have 4 mvps in the pool of the branch to summon, for test, I dont know if that is the problem I didnt find in mob.h this variable #define MAX_RANDOMMONSTER 5 this is my steps. in mob.c I add this line sv_readdb(dbsubpath2, "mob_boss_G01.txt", ',', 4, 4, -1, &mob_readdb_group, silent); and if (type == MOBG_Bloody_Dead_Branch && flag&RMF_MOB_NOT_BOSS) flag = static_cast<e_random_monster_flags>(flag&~RMF_MOB_NOT_BOSS); if (type == MOBG_G_D_Branch_01 && flag&RMF_MOB_NOT_BOSS) flag = static_cast<e_random_monster_flags>(flag&~RMF_MOB_NOT_BOSS); in mob.h enum e_random_monster : uint16 { MOBG_Branch_Of_Dead_Tree = 0, MOBG_Poring_Box, MOBG_Bloody_Dead_Branch, MOBG_Red_Pouch_Of_Surprise, MOBG_ClassChange, MOBG_Taekwon_Mission, MOBG_G_D_Branch_01, }; and I crete in db\re mob_boss_G01.txt and added the boss like this. MOBG_G_D_Branch_01,1582,Deviling,1000000 in the mob_summon.yml I add this. Body: - Group: G_D_Branch_01 Default: MAYA Summon: - Mob: MAYA Rate: 100000 - Mob: DEVILING Rate: 700000 - Mob: Drake Rate: 700000 in item_db_usable.yml - Id: **** AegisName: name Name: name Type: Usable Buy: 10000 Weight: 200 Flags: BuyingStore: true DeadBranch: true Script: | monster "this",-1,-1,"--ja--",-1-MOBG_G_D_Branch_01,1,""; and in item_db.txt (I dont know if this is necesary with the YML structure in use). ***,name,name,2,10000,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ monster "this",-1,-1,"--ja--",-1-MOBG_G_D_Branch_01,1,""; },{},{} Declare in script_constants.hpp /* mob random groups */ export_constant(MOBG_Branch_Of_Dead_Tree); export_constant(MOBG_Poring_Box); export_constant(MOBG_Bloody_Dead_Branch); export_constant(MOBG_Red_Pouch_Of_Surprise); export_constant(MOBG_ClassChange); export_constant(MOBG_G_D_Branch_01); after I did that I got this error. mob_get_random_id: Invalid type (6) of random monster. I want to know if that is the correct process to do that, or what is my mistake. I remember 1 time work for me, but I couldnt edit the rate of the MVPs or add new MVPs
    1 point
  3. To add a custom monster summon branch, the steps are: Add MOBG_G_D_Branch_01 before MOBG_MAX in https://github.com/rathena/rathena/blob/2f311bd1ef6abf0de642f93690eb37bebbb34d14/src/map/mob.hpp#L116 Add MOBG_G_D_Branch_01 after export_constant(MOBG_TAEKWON_MISSION); in https://github.com/rathena/rathena/blob/2f311bd1ef6abf0de642f93690eb37bebbb34d14/src/map/script_constants.hpp#L4625 After compiling your server should have created a folder named "import". Add your custom branch data in import/mob_summon.yml Header: Type: MOB_SUMMONABLE_DB Version: 1 Body: - Group: G_D_Branch_01 Default: MAYA Summon: - Mob: MAYA Rate: 100000 - Mob: DEVILING Rate: 700000 - Mob: Drake Rate: 700000 4. In import/item_db.yml - Id: **** AegisName: name Name: name Type: Usable Buy: 10000 Weight: 200 Flags: BuyingStore: true DeadBranch: true Script: | monster "this",-1,-1,"--ja--",-1-MOBG_G_D_Branch_01,1,""; All other steps are unnecessary (I think you just forgot to compile according to the error in your first post).
    1 point
  4. Here is a diff itemdelay_17269.patch
    1 point
  5. conf/battle/skill.conf // Allow use of ES-type magic on players? allow_es_magic_player: no <--- change to yes
    1 point
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