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Showing content with the highest reputation on 12/02/21 in all areas

  1. Version 1.0.0

    1323 downloads

    I'm releasing this map for free! Enjoy! Spread love! Contact me in Skype: keough_99
    Free
    1 point
  2. Version 3.0

    12080 downloads

    This pack corrects the bad pixels on ragnarok classes and heads with nose or coloured eyes. It makes palletes looks better in general. Take a look at the screenshots for samples. Contains: First classes corrected 2nd Job classes corrected Rebirth classes corrected Special classes corrected (Ninja, taekwon..) Gryphon corrected (for Rune Knight) Official Head Sprites from 1 to 27 corrected. Also contains an extra file: FIX FOR WARLOCK (Credits to Vach ). Use it only if you experience issues with Warlock sprite. If you get any issue with one of the sprites (that shouldn't happen though ), like gravity error when using skill, or moving, just delete the bad-working sprite, update it to the last gravity official version, and make me know about it. Sometimes gravity update a sprite (it happened once in 6 years...so...) and it can crash with new clients. I'm able to fix it very quickly if it happens. If you want the best looking palettes with this pack, take a look at my free Palettes and my 700 Palettes set!
    Free
    1 point
  3. - script SupplyTrigger -1,{ OnWed1700: OnSun1600: enablenpc "WoE Supply"; end; OnAgitEnd: OnAgitEnd2: disablenpc "WoE Supply"; end; } prontera,100,200,3 script WoE Supply 78,{ function sf { function s; .@a = getarg(2); .@len = getarg(3); return ( sprintf( getarg(0), s(.@a, .@len, getarg(1)), s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)) ) +(( .@a+1 < .@len )?":Next":":") +(( .@a-11 > 0 )?":Back":":") +":Cancel" ); function s { if( getarg(0) >= getarg(1) ) return ""; else { .@name$ = getguildname(getelementofarray(getarg(2),getarg(0))); return .@name$=="null"?"":.@name$; } }; }; function nex { return((getarg(0)+10)<getarg(1)?getarg(0)+10:getarg(1)-(getarg(1)%10)); }; function bac { return((getarg(0)-10)>=0?getarg(0)-10:0); }; if( getgmlevel()>=80 ) { mes .Npc_Name$; mes "Hello Mr. GM what would you like to do?"; next; switch( select("Add/Remove Guilds:Clear Guild Data:Player Menu:Cancel") ) { case 1: mes .Npc_Name$; mes "Would you like to add or remove a guild?"; .@a_len = getarraysize($App_Guilds); .@format$ = "%s:%s:%s:%s:%s:%s:%s:%s:%s:%s"; next; if( select("Remove:Add") == 1 ) { while( .@a != 9999 ) { select( sf( .@format$, $App_Guilds, .@a, .@a_len ) ); switch( @menu ) { case 11: .@a = nex( .@a, .@a_len ); break; case 12: .@a = bac( .@a ); break; case 13: end; default: .@select = .@a+@menu-1; mes .Npc_Name$; mes "You've selected ^0000FF["+getguildname($App_Guilds[.@select])+"]^000000 guild. Would you like to remove them from the accepted guilds?"; next; if( select("Yes:No") == 1 ) { deletearray($App_Guilds[.@select],1); mes .Npc_Name$; mes "The guild has been removed!"; } close; } } } else { mes .Npc_Name$; mes "Please input guild name or masters name."; next; input(.@input$); .@len = query_sql( "Select `guild_id` from `guild` where `name` like '%"+escape_sql(.@input$)+"%' or `master` like '%"+escape_sql(.@input$)+"%';",.@guild_id ); while( .@a != 9999 ) { select( sf( .@format$, .@guild_id, .@a, .@len ) ); switch( @menu ) { case 11: .@a = nex( .@a, .@len ); break; case 12: .@a = bac( .@a ); break; case 13: end; default: .@select = .@a+@menu-1; .@a_len = getarraysize($App_Guilds); for(.@b=0;.@b<.@a_len;.@b++) if( $App_Guilds[.@b]==.@guild_id[.@select] ) { mes .Npc_Name$; mes "You've selected ^0000FF["+getguildname(.@guild_id[.@select])+"]^000000 guild. I'm sorry but that guild has already been added to the accepted list."; close; } mes .Npc_Name$; mes "You've selected ^0000FF["+getguildname(.@guild_id[.@select])+"]^000000 guild. Would you like to add them to the accepted guilds?"; next; if( select("Yes:No") == 1 ) { .@a_len = getarraysize($App_Guilds); if( .@a_len>=128 ) { mes .Npc_Name$; mes "I'm sorry but the accepted list is full please make some room and try again..."; } else { mes .Npc_Name$; mes "The guild was successfully added!"; $App_Guilds[.@a_len] = .@guild_id[.@select]; } } close; } } } case 2: mes .Npc_Name$; mes "Are you sure you want to clear the guild data?!"; next; if( select("Yes!:No!")==1 ) { mes .Npc_Name$; mes "This is you last chance. Are you surly sure as sure can be?"; next; if( select("Surly!:No, wait... Where am I?!!")==1 ) deletearray($App_Guilds); } if( @menu==1 ) { mes .Npc_Name$; mes "The deed is done..."; } else { mes .Npc_Name$; mes "Wow that was a close one... Have a nice day!"; } close; case 3: break; case 4: mes .Npc_Name$; mes "Alright, have a nice day!"; close; } } mes .Npc_Name$; mes "I'm here to give you supplies for WoE!"; next; mes .Npc_Name$; .@len = getarraysize($App_Guilds); for( .@i=0; .@i <= .@len; .@i++ ) { if( getcharid(2) == $App_Guilds[.@i] ) set .@Guild_Check, .@Guild_Check+1; } if( .@Guild_Check < 1 ) { mes "Your guild has not yet been approved, please contact the GMs"; close; } if( !getcharid(2) ) { mes "Sorry only members of a guild may use this npc."; close; } if( BaseLevel < 99 || Class > 4022 ) { mes "Sorry this is for Lvl 99 Trans Class only"; close; } if( gettimetick(2) < #delay ) { mes "Sorry, you can only claim this once every WoE"; close; } switch( Class ) { case 4009: //High Priest getitem 19052,1; //HP Pack break; case 4010: //High Wizard mes "Please choose your role"; mes "Support : Ganbantien"; mes "Offensive : SG/MS/LOV (Includes Crystal Fragments)"; next; if( select("Support High Wizard:Offensive High Wizard")==1 ) getitem 19047,1; //Support HWIZ Pack else getitem 19046,1; //Offensive HWIZ Pack break; case 4011: //Whitesmith getitem 19051,1; //Whitesmith Pack break; case 4012: //Sniper getitem 19054,1; //Sniper Pack break; case 4013: //Sinx getitem 19055,1; //Sinx Pack break; case 4016: //Champion getitem 19053,1; //Champion Pack break; case 4017: //Professor getitem 19048,1; //Prof Pack break; case 4018: //Stalker mes "Please choose your type."; mes "Flame : Flame Stone"; mes "Ice : Ice Stone"; mes "Wind : Wind Stone"; mes "Shadow : Shadow Orb"; next; switch( select("Flame:Ice:Wind:Shadow") ) { case 1: getitem 19056,1; break; case 2: getitem 19057,1; break; case 3: getitem 19058,1; break; case 4: getitem 19059,1; } break; case 4019: //Creator mes "Please choose your role."; mes "Support : Slim Potion Pitcher"; mes "Offensive : Acid Demonstration"; next; if( select("Support Creator:Offensive Creator")==1 ) getitem 19050,1; else getitem 19049,1; break; case 25: //Ninja mes "Please choose your type."; mes "Flame : Flame Stone"; mes "Ice : Ice Stone"; mes "Wind : Wind Stone"; mes "Shadow : Shadow Orb"; next; switch( select("Flame:Ice:Wind:Shadow") ) { case 1: getitem 19056,1; break; case 2: getitem 19057,1; break; case 3: getitem 19058,1; break; case 4: getitem 19059,1; } break; //Add more cases for all classes default: if( !callsub( L_GLSub, .Npc_Name$ ) ) mes "Sorry this is only for the classes which require items for using skills."; close; } set #delay, gettimetick(2)+10800; callsub( L_GLSub, .Npc_Name$ ); mes "There you are, goodluck!"; close; L_GLSub: if( getguildmasterid(getcharid(2)) == getcharid(0) ) { mes getarg(0); mes "Would you like to claim your guild leader package too?"; next; if( select("Yes:No")==1 ) switch( gettime(4) ) { case 0: getitem 19056,1; break; //Sunday case 1: getitem 19056,1; break; //Monday case 2: getitem 19056,1; break; //Tuesday case 3: getitem 19056,1; break; //Wednesday case 4: getitem 19056,1; break; //Thursday case 5: getitem 19056,1; break; //Friday case 6: getitem 19056,1; //Saturday } return 1; } return 0; OnInit: set .Npc_Name$, "[^0000FF WoE Supply ^000000]"; disablenpc "WoE Supply"; end; }
    1 point
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