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Showing content with the highest reputation on 03/25/20 in Posts

  1. Under NEMO Patcher, use this.
    1 point
  2. Intenta con algo así - script poring_walk -1,{ end; OnInit: npcspeed 100; initnpctimer; end; OnTimer4000: getmapxy .@map$, .@x, .@y, BL_NPC; set .@curX, callfunc("rent_aliceXY",.@x,46,61); set .@curY, callfunc("rent_aliceXY",.@y,54,73); npcwalkto .@curX, .@curY; initnpctimer; end; } prontera,153,155,3 duplicate(poring_walk) Poring#gm 1002 function script rent_aliceXY { set .@CP, getarg(0); // Present position XoY set .@DST, rand(1,5); // Distance to cross if (rand(2)) // Direccion a tomar (izq der arr abj) set .@CP, .@CP + .@DST; else set .@CP, .@CP - .@DST; if (.@CP < getarg(1)) set .@CP, .@CP + .@DST; // If the new point is smaller, thats the minimum if (.@CP > getarg(2)) set .@CP, .@CP - .@DST; // If the new point is greater, thats the maximum return .@CP; }
    1 point
  3. Open "src/common/mmo.h" and find : #define MAX_INVENTORY 100 ///Maximum items in player inventory Edit the value to what you want. I don't know what is the maximum value that we can use there so don't make it too high. Here's a sample after applying maximum 200 MAX_INVENTORY. (Don't forget to recompile your server.)
    1 point
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