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Showing content with the highest reputation on 11/17/18 in all areas

  1. - script Item_Drop -1,{ OnNPCKillEvent: .@mob_id = killedrid; getmapxy .@m$,.@x,.@y,UNITTYPE_PC; getmobdrops .@mob_id; .@n = $@MobDrop_count; copyarray .@mob_item,$@MobDrop_item,.@n; for(;.@i < .@n;.@i++) { if(getareadropitem(.@m$,.@x - 15,.@y - 15,.@x + 15,.@y + 15,.@mob_item[.@i])) dispbottom "Dropped "+getitemname(.@mob_item[.@i]); } end; }
    1 point
  2. Hi Functor, I want to purchase Gepard for my server. Thank you,
    1 point
  3. Version 1.0.0

    621 downloads

    CRYSTAL II CUSTOM MONSTER Greetings again, rAthena! I'm Haziel, once more, I'm back planning on new freebies every week! For the first one of this new series of free content, I'm bringing a new utility sprite: Crystal II. Crystal II is a Custom Monster, an alternate version to my previous release Crystal, obviously meant to be used in Events, Battlegrounds, War of Emperium or any of those kinds of environments where breaking a seal, switch or crystal might be an objective. It has Standing, Damage and Dying animations. As usual, Sound Effects are included and it also comes in four colours: I hope you enjoy the final product! If you're interested on my work, Contact me on hyering or through one of the channels below! By downloading this file, you agree with my Terms of Service: • YOU WILL NOT remove my signature from any of the included files. • YOU WILL NOT alter, edit, recolour any of my files unless for your personal use. • YOU WILL NOT repost, repass or mirror my work nor edited versions of it anywhere. • YOU WILL NOT sell, resell or in any manner, ask money or rewards using my work as exchange. • YOU WILL NOT claim my work as yours.
    Free
    1 point
  4. i will take one for example setbattleflag "item_rate_common", 2*getbattleflag("item_rate_common"); so here getbattleflag("item_rate_common") = x 2*x first put the calculation in bracelet so it will be setbattleflag "item_rate_common", (2*getbattleflag("item_rate_common")); the next one for reseting the rate setbattleflag "item_rate_common", 2*getbattleflag("item_rate_common")/2; if x is the original then on the happy hour start is 2*x at end is 2*(2*x)/2 = 2*x math lol just the happy hour end put it like that setbattleflag "item_rate_common", (getbattleflag("item_rate_common")/2);
    1 point
  5. cannot hear BGMs? maybe missing audio files Mp3dec.asi and Mssfast.m3d and second question yes its possible 2 bgm in 1 map but i think you cannot play them in same time unless you call the bgm as effect then loop it
    1 point
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