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Showing content with the highest reputation on 08/26/18 in Posts

  1. With 2018 Clients you can do one of two things to support langtype 1; 1. In your `luafiles514/lua files/` folder there is a folder called "Service_Korea" and within it a file called "ExternalSettings_KR"; Rename the folder to "service_usa" and the file to "externalsettings_usa" 2. With NEMO diff your client to use the "Always read Korean External Settings" This is not true so please do not spread false information
    2 points
  2. View File Fixed HairStyle Arrangement Texture This grf contains fixed hairstyle arrangement after using "Increase hair style limit in game" from 4144 latest NEMO updates, because after patched the hairstyle is not in correct arrangement. Submitter Hurtsky Submitted 08/25/2018 Category Sprites & Palettes Video Content Author hurtsky  
    1 point
  3. Please download whole package with the client inside, put it on separate drive and folder. The reason why crashes happen, can be super different, but when i was test it it did not crash at all.
    1 point
  4. Great. If you just want to separate servers but the same characters just point it to the same database. Hopefully, multiserver setups would have a mechanism to sync with each other so people from different geolocations can enjoy low lantency games.
    1 point
  5. It's nice to see more mappers around. Looking good keep it up.
    1 point
  6. *getobjects(<type>,<data>{,"<map name>"{,<x1>,<y1>,<x2>,<y2>}}) Get object GIDs on specified location based on specified 'type'. The returned value is number of all objects found. The GIDs is stored in temporary NPC variables. <type> can be combined value as bitwise of BL_PC - Character object BL_MOB - Monster object BL_PET - Pet object BL_HOM - Homunculus object BL_NPC - NPC object BL_MER - Mercenary object BL_ELEM - Elemental object 'data' values are bitmask of 0x1 - GID (default) 0x2 - Name 0x4 - Char ID (only for BL_PC) 0x8 - Class (Job ID for BL_PC, Sprite ID for BL_NPC, and Class for other types) Default 'map name' for look up is invoker location or NPC if no invoker found. Object GID found will be saved in these arrays, while 'type' is value of UNITTYPE_*. Use getd for good practice. .@obj_type_id[] .@obj_type_name$[] .@obj_type_cid[] .@obj_type_class[] Example 1: getobjects(BL_PC,0x1); .@n = getarraysize(getd(".@obj_"+BL_PC+"_id")); for (.@i = 0; .@i < .@n; .@i++) { getitem 607,1,getd(".@obj_"+BL_PC+"_id["+.@i+"]"); } Example 2: getobjects(BL_PC|BL_NPC,0x1|0x2); // For players .@pc = getarraysize(getd(".@obj_"+BL_PC+"_id")); for (.@i = 0; .@i < .@pc; .@i++) { getitem 501,1,getd(".@obj_"+BL_PC+"_id["+.@i+"]"); } // For NPCs .@npc = getarraysize(getd(".@obj_"+BL_NPC+"_id")); for (.@i = 0; .@i < .@npc; .@i++) { npctalk "My number is "+(.@i+1)+"",getd(".@obj_"+BL_NPC+"_name$["+.@i+"]"); } Keywords how to get players (account id) on a map, how to get player/char name on a map, how to get char id on a map, how to get char's job on a map, how to get npc id on a map, how to get npc name on a map (exname with hidden part), how to get monster gid on a map, how to get monster name on a map, how to get monster id (class) on a map, .... so does with homunculus, elementals, pets, mercenaries Downloads Latest: getobjects-rA-20180806-65df844d.diff getobjects-rA-20180708-b2c026d4.diff testgetobjects.txt
    1 point
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