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Showing content with the highest reputation on 09/08/16 in all areas

  1. The following script emulates iRO's Weekly Turn-In Event (Gramps NPC). This was made by having direct interaction with Gramps npc ingame. For more details please check: Weekly Turn-In Events - iRO Wiki Special thanks to: ZacktheBear from AtlantisRO. This would not have been possible without his invaluable help by providing replay data and testing. Resources: Gramps_Weekly_TurnIn.txt quest_db.txt questid2display.txt resnametable.txt Some notes about this script: This script uses special maps to warp players. Please prepare the map-cache according to data provided. This script uses some arrays on the OnInit label to set the Turn-In quest and maps: Arrays .Gramps_MapName$, .Gramps_MapWarp$, .Gramps_MapX and .Gramps_MapY defines the turn-in map where player will be warped. Array .Gramps_Turn defines the questlog id and target monster for Tur-In in this order: Low Maps: Index 0 = Quest Id 1 Index 1 = Monster Id 1 Index 2 = Quest Id 2 Index 3 = Monster Id 2 Mid Maps: Index 4 = Quest Id 1 Index 5 = Monster Id 1 Index 6 = Quest Id 2 Index 7 = Monster Id 2 High Maps: Index 8 = Quest Id 1 Index 9 = Monster Id 1 Index 10 = Quest Id 2 Index 11 = Monster Id 2 Some quest gives Zeny reward, but it is not clear which one gives and which one doesn't. Please provide any data to know how does this works. Since I have no way to know how much monsters have Turn-In maps, I didn't put monster spawn. Please configure it as your needs. Please feel free to make any suggestion for improve this script and report any issue you may find.
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  2. As far as I know you cannot increase Drop rates. But I'm not an expert on this.
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  3. @Radian, try again. Updated for 4e137d30 Changes on guild_info On newer diff, type for guild_info now using constants, and THE VARIABLES to store Allies, Enemies, and Castles are changed!
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