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Showing content with the highest reputation on 08/24/16 in all areas

  1. The iteminfo work this way: [501] = { <-- Id of your item in item_db.txt unidentifiedDisplayName = "Red Potion", <--- Name of your Item (This tree are for unidentified) unidentifiedResourceName = "빨간포션", <--- Icon and drop for your custom item unidentifiedDescriptionName = { }, <--- Description identifiedDisplayName = "Red Potion", <--- Name of your Item (Here start for identified) identifiedResourceName = "빨간포션", <--- Icon and drop for your custom item identifiedDescriptionName = { "A potion made from grinded Red Herbs.", <-- Description, here you can put all the lines you want "^FFFFFF_^000000", <-- This give you a space between description from other characteristics "Class:^0000FF Restorative item^000000", "Heal:^009900 45 - 65^000000 HP", "Weight:^009900 7^000000" }, slotCount = 0, <-- Amount of slots you want your item Show drom 1 to 4 ClassNum = 0 <-- Here you put the idview of your item in case is a hat }, <-- every item must end with this Good luck!
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  2. That is some OUTRAGEOUSLY hot pink there, dude. The map itself is fine but I would by lying if I said the ambient lighting you set doesn't physically hurt my eyes. Besides that, I would suggest using different wall textures: The ones you currently have picked out do not mesh very well with the much higher-res and darker floor textures you use.
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  3. I'm sorry, I'm a little confused. Where should I put these textures? I just merge it with my GRF and it's good to go?
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  4. You can if you add it like a custom map and get the rextures and models from the new prontera Tokei release a grf with that map with textures downgraded http://mediafire.com/?7hcz6u9vl4vjhb4(credits to tokei) add the prontera_re textures and models into your grf and you can make this map work
    1 point
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