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  1. Here my latest showcase : a new job sprite !! This is a fish mount to survive when you are in deep water... You can use it everywhere there is a deep water (it detects water cell from gat tiles) Give me some review !
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  2. You can add a command handler like this: ACMD_FUNC(mypoints) { int points = pc_readaccountreg(sd, add_str("your-script-variable-here")); char buffer[32]; sprintf(buffer, "You have %d points.", points); clif_displaymessage(fd, buffer); return 0; }
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  3. not a big problem...please click the green button to vote the post up...thx
    1 point
  4. use notepad and find this word " qshopb "....replace all of it with " shop " ....if you want to duplicate more npc with this script, u need to replace the name of the function....here i give the you the edited script mosk_in,30,248,2 script Shane The White 446,{ function Add; function Chk; function Slot; function A_An; if(.Shops$ != "") set .@i,1; else { set .@menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) set .@menu$, .@menu$+.Shops$[.@i]+":"; set .@i, select(.@menu$); } dispbottom "Select one item at a time."; callshop "shop"+.@i,1; npcshopattach "shop"+.@i; end; function Add { if (getitemname(getarg(1))=="null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } for(set .@n,5; .@n<127; set .@n,.@n+2) { if (!getarg(.@n,0)) break; if (getitemname(getarg(.@n))=="null") { debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } } for(set .@i,2; .@i<.@n; set .@i,.@i+1) set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i); npcshopadditem "shop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); sleep 1; return; } function Chk { if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot){ case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } OnBuyItem: set .@q[0],@bought_nameid; copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]")); if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000"; if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000"; if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000"; next; set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11); addtimer 1000, strnpcinfo(1)+"::OnEnd"; while(1){ switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe0) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[1])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[2]) set Zeny, Zeny-.@q[2]; if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3]; if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]; getitem .@q[0],.@q[1]; if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0; specialeffect2 699; close; case 2: set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5); if (@qe1&1) atcommand "@changelook 3 "+@qe2; if (@qe1&256) atcommand "@changelook 1 "+@qe2; if (@qe1&512) atcommand "@changelook 2 "+@qe2; set @qe6,1; break; case 3: close; } } OnEnd: if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; } for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0; end; OnInit: // --------------------- Config --------------------- // Custom points, if needed: "<variable>","<name to display>" setarray .Points$[0],"#CASHPOINTS","Cash Points"; set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .DisplayID,1; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) // Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...}; // Duplicate dummy data for any additional shops (bottom of script). // If no categories, use the second line instead (remove //). setarray .Shops$[1],"~^682FCBWhite Valkyrie Set^000000"; // set .Shops$,"n/a"; // Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // Shop number corresponds with order above (default is 1). // Note: Do NOT use a reward item more than once! //set Add(1,403,1,300000000,0,2357,1,7513,5,7450,3,7754,3,7566,3,969,500,20080,2000); Add(1,409,1,300000000,0,2524,1,7513,5,7450,3,7754,3,7566,3,969,500,20080,2000); Add(1,415,1,300000000,0,2115,1,7513,5,7450,3,7754,3,7566,3,969,500,20080,2000); Add(1,421,1,300000000,0,2421,1,7513,5,7450,3,7754,3,7566,3,969,500,20080,2000); // -------------------------------------------------- for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) npcshopdelitem "shop"+.@i,909; end; } // -------- Dummy data (duplicate as needed) -------- - shop shop1 -1,909:-1 - shop shop2 -1,909:-1 - shop shop3 -1,909:-1 - shop shop4 -1,909:-1 - shop shop5 -1,909:-1 - shop shop6 -1,909:-1 - shop shop7 -1,909:-1
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  5. im not really sure is this what you want but can you can give it a try.... 1@jtb,313,357,6 script Seed Of Live02 2019,{ mes "[^0000FFKẻ dẫn lối đến Thị trấn Cheetah^000000]"; mes "Nhót...chi...chi...chi...You want to go Cheetah Town..That not easy!"; mes "Get item for me...i will warp you there!"; mes "30 Bitter Herb"; mes "25 Cold Medicine"; mes "15 Four Leaf Clover "; mes "20 Brown Root "; next; menu "Chợ Tổng Hợp",Pass,"I will try!",Poring,"So hard with me!",Poporing; Pass: if (countitem(5353) < 1) goto noticket; else{ mes "[^0000FFKẻ dẫn lối đến Thị trấn Cheetah^000000]"; mes "Vậy thì đi chỗ khác chơi nhé!"; warp "c_tower3_",223,8; close; } Poring: mes "[^0000FFKẻ dẫn lối đến Thị trấn Cheetah^000000]"; mes "What up,human?Do you have all i need"; next; menu "There!Warp me right now",yesticket,"Sorry,I can't",noticket; yesticket: if(countitem(621) < 30 || countitem(12257) < 25 || countitem(706) < 15 || countitem(7188) < 20) goto notenough; mes "[^0000FFKẻ dẫn lối đến Thị trấn Cheetah^000000]"; mes "Good...very good!that all i need!Human,i warp you there right now!"; delitem 621,30; delitem 23368,25; delitem 706,15; delitem 7188,20; warp "c_tower3_",223,8; close; notenough: mes "[^0000FFKẻ dẫn lối đến Thị trấn Cheetah^000000]"; mes "Sorry.."; mes "You dont have enough item"; mes "Please comeback when you have collect all of it"; close; noticket: mes "[^0000FFKẻ dẫn lối đến Thị trấn Cheetah^000000]"; mes "Gruuuu...Get out the way"; close; Poporing: mes "[^0000FFKẻ dẫn lối đến Thị trấn Cheetah^000000]"; mes "Please comeback when you are ready"; close; }
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