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  1. Back to a year ago, I added Official Item Packages and there's a param called isNamed in doc/item_group.txt that mostly used in db/re/item_package.txt. And guess what? Let me apologize, it's a wrong interpretation that causing a wrong implementation!! In official Item Packages itself, there's field called guid. I didn't notice how actually it should be done, and just convert the usage to give-the-obtain-name just like forged & created item do. Until knew the "unstacked" stackable item thingy. In this implementation, "reverted" that isNamed to GUID and moved the isNamed to the last optional param after isBound. When item in package is flagged with GUID, for stackable items just like Bubble_Gum in Pet_Egg_Scroll10 will be stacked each 2 in your inventory (storage, cart, guild storage when it's moved). This GUID is using player's Unique ID to generate, just like Unique ID for unstackable items (weapons, armors) // AEGIS-- // Pet_Egg_Scroll10 {name = "random1", item = "Bubble_Gum", cnt = 2, hour = 0, onair = false, guid = true, probability= 100}; // ours -- IG_Pet_Egg_Scroll10,Bubble_Gum,100,2,1,0,0,1 Weird? @Aleos say so... After updating your server and want to disable this, there's config in src/config/core.h and comment it. #define ENABLE_ITEM_GUID Or, just keep this feature is active, you can meet new NPC to merge the separated items in Prontera (146,95), Mergician! My view: Commit: 7295bdc, 1e6e3f4 it was in Pull: 143 Summary: Corrected wrong interpretation of guid in item group/package implementation. Using player's unique ID generator to generates GUID. Added new script command 'mergeitem' to merge separated items. Enabled NPC: npc/re/other/item_merge.txt. Added src/config/core.h config ENABLE_ITEM_GUID, enabled by default. Added item flag 4 (db/re/item_flag.txt/db/pre-re/item_flag.txt). Item with this flag will generates GUID when obtained if doesn't have UID yet. If obtained by /item, only will get 1x.
    3 points
  2. CORA™, formerly named as Taka Control Panel, is a FREE and Stand-alone Content Management System for your private ragnarok online websites! Easily change the contents of your site by accessing the admin panel. No need to open up a text editor and hassle yourself with the source code. You can even change themes or manage widgets in your website with just a few clicks! with CORA™ you can: Create/Update/Delete news and events with CKEditor Create/Update/Delete pages with CKEditor Easy navigation creation Easy users(players) management Easily Add/Edit/Remove widgets on your website Easily change into different themes​ Easily manage your cash shop Easily manage your vote links and donate options Easily edit your settings View your characters with ROChargen View guild emblems View player/guild rankings View WoE Schedule View castle status Click here for a video demonstration of CORA™ back when it was still in early development. DOWNLOAD Visit our website to download CORA™: http://cora.takaworks.net/ or you can clone it from github: https://github.com/takari1994/CORA Install guide is provided in our website. SCREENSHOTS Screenshot 01 | Screenshot 02 | Screenshot 03 | Screenshot 04 | Screenshot 05 | Screenshot 06 | Screenshot 07 Screenshot 08 | Screenshot 09 | Screenshot 10 | Screenshot 11 | Screenshot 12 | Screenshot 13 | Screenshot 14 NOTES Recent updates requires CORA to use some custom and ready-made scripts such as AnnieRuRu's PVP ladder. All required scripts will be included and placed in the `scripts` folder. DISCLAIMER CORA™ is currently in beta phase and does not provide warranty of any sort, including but not limited to, warranty of quality, performance, usability. You assume all risks associated with using the software. BUG REPORT & SUGGESTIONS Please submit your reports and suggestions as a reply to this thread or by sending an email to [email protected] Or if you have quick questions such as "does this support so and so" .. then yes you may ask, but if you need support regarding installation and what not, please send me a PM or perhaps I might start a support topic instead. SUPPORT US Also, please support us by liking us on facebook: http://facebook.com/takaworks and/or by donating. Any amount will be deeply appreciated. UPDATE CORA™ v0.9.4.2 BETA [Download] ​Added a `memory_limit` index in settings.php to increase/decrease memory allocation. Fixed some database and missing variable errors for eAthena users. Fixed the query in generate_profiles.sql. Potential Fix for the memory leak problem in logs module. Fixed missing images in cash shop checkout page. Fixed item weight in item database search. Fixed checkout spam, which will drain players' credits/vpoints, by disabling the pay button after submitting the form. Fixed ranking widget where a display glitch occurs when selecting the "Display Guild Only" option. Fixed the error in registration/account update where the birthday doesn't apply to the login table. Fixed registration/account update page where users can directly input birthday. Fixed an issue where admin is required to login w/ regular account to update other accounts. Added an option in account settings to allow/disallow username change. Added an option in account settings to allow/disallow birthday change. Added an option in account settings to custom username/password format error message. Added an option in general settings for "Construction Mode" to redirect users (Excluding admin) to a "Under Construction" page when enabled. Added support for item_db_re and item_db2. UPDATE: Admin can now change a player's username and password regardless of the settings. UPDATE: Admin can now change a player's credits and vpoints. Started to implement responsive design for dashboard for mobile content management (not yet finished/ongoing). CORA™ v0.9.4 BETA - changelogs CORA™ v0.9.3 BETA - changelogs CORA™ v0.9.2 BETA - changelogs CORA™ v0.9.1 BETA - changelogs CORA™ v0.9.0 BETA - changelogs CORA™ by Takaworks is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
    1 point
  3. https://github.com/rathena/rathena/blob/master/conf/battle/misc.conf // Set this to the amount of minutes autotrade chars will be kicked from the server. at_timeout: 0
    1 point
  4. prontera,123,123,4 script QuestWarper 123,{ mes "[^0000FFQuest Warper Guy^000000]"; switch(QuestWarp) { default: mes "I can warp you if you find me these items!"; mes "# Item 1"; mes "# Item 2"; QuestWarp = 1; close; case 1: if(countitem(ITEM 1 ID) >= # && countitem(ITEM 2 ID) >= #) { mes "Great! You have the items."; select("Warp Me"); delitem ITEM1ID,#; delitem ITEM2ID,#; QuestWarp = 2; warp "prontera",123,123; end; } else { mes "Bring me the items I asked for!"; close; } case 2: mes "Would you like to warp?"; select("Yes!"); warp "prontera",123,123; end; } }Something like this?Replace all the "ITEM ID" and "#" with actual IDs and quantities
    1 point
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