Leaderboard
Popular Content
Showing content with the highest reputation on 01/31/25 in all areas
-
Version 1.0.0
662 downloads
The size of attachments (30mb) on rAthena does not allow to add map resources. You can find the full materials here: https://mega.nz/folder/8atXmYgC#yJEL_ssWj8D8XwmpgInYiQ Map list: ve_fild08 https://rathena.org/board/topic/144005-showcase-veins-field-08/ mosk_dun04 https://rathena.org/board/topic/143959-showcase-moscovia-dungeon-lvl-4/ ttmoon https://rathena.org/board/topic/116150-showcase-ttmoon/ navayo (+nav_beach, nav_in01, nav_in02) https://rathena.org/board/topic/116200-showcase-navayo/ anrydrago https://rathena.org/board/topic/124265-showcase-miniquest-anry-dragon/ x_base https://rathena.org/board/topic/140494-showcase-x-base/ crimea https://rathena.org/board/topic/132870-showcase-crimea/ barcode https://rathena.org/board/topic/116040-showcase-barcode/ ice2xlake https://rathena.org/board/topic/124194-showcase-ice-twice-lake/ lv_beach https://rathena.org/board/topic/116553-showcase-love-beach/ yavin1b https://rathena.org/board/topic/116300-showcase-yavin1b/ mystvil https://rathena.org/board/topic/117187-showcase-mystical-vil/ crystal https://rathena.org/board/topic/116079-showcase-crystal/ 1@scp087 https://rathena.org/board/topic/116223-showcase-scp-087/ mag_dun03_ https://rathena.org/board/topic/127185-showcase-magma-dungeon-lvl-3/ b_book(1,2,3,4) https://rathena.org/board/topic/116491-showcase-four-battle-books/ ~ Keep calm and use it on your server ~ ~ Don't claim my work as yours please and etc ~ ~ Any requests/reports - https://rathena.org/board/profile/47250-w0wzukubg/ Thanks, Zuku ~Free1 point -
Sorry I did a mistake copying paste, this is the proper version corresponding to the % configured. function script AROCG { set .@luckyRate, rand(100); set .@amount, rand(51, 100); // 1% chance set .@chance$, "1%"; if (.@luckyRate >= 0 && .@luckyRate < 49) {// 49% chance set .@amount, rand(1, 10); set .@chance$, "50%"; } else if (.@luckyRate >= 49 && .@luckyRate < 74) { // 25% chance set .@amount, rand(11, 20); set .@chance$, "25%"; } else if (.@luckyRate >= 74 && .@luckyRate < 89) { // 15% chance set .@amount, rand(21, 30); set .@chance$, "15%"; } else if (.@luckyRate >= 89 && .@luckyRate < 94) { // 5% chance set .@amount, rand(31, 50); set .@chance$, "5%"; } getitem 50007, .@amount; announce "[" + strcharinfo(0) + "]: got [" + .@amount + "x " + getitemname(50007) + "] at " + .@chance$ + "% chance, from AsurielRO Coins Bag.", 0; end; }1 point
-
Ok ok I get it, I understood something different. Well, maybe today I finish it.1 point
-
Okay I'm working on the script. - I configured something like 20% of total server zeny for zeny target. You can configure how much %. There are some ambiguity, I need more detailed data in this: - How much rate to increase? when to recover base rate? - If every 60 minutes rates change, why doing a event donation?1 point
-
Hello, I think there is a mistake in % thinking... all % must be 100, you can't calculate 99% 1 to 10 or 50% 11 to 20, must be something like: 49% -> 1 to 10 coins 25% -> 11 to 20 coins 15% -> 21 to 30 coins 5% -> 31 to 50 coins 1% -> 51 to 100 coins function script AROCG { set .@luckyRate, rand(100); set .@amount, rand(51, 100); // 1% chance set .@chance$, "1%"; if (.@luckyRate >= 0 && .@luckyRate < 49) {// 49% chance set .@amount, rand(1, 10); set .@chance$, "50%"; } else if (.@luckyRate >= 49 && .@luckyRate < 74) { // 25% chance set .@amount, rand(11, 20); set .@chance$, "25%"; } else if (.@luckyRate >= 49 && .@luckyRate < 74) { // 15% chance set .@amount, rand(21, 30); set .@chance$, "15%"; } else if (.@luckyRate >= 49 && .@luckyRate < 74) { // 5% chance set .@amount, rand(31, 50); set .@chance$, "5%"; } getitem 50007, .@amount; announce "[" + strcharinfo(0) + "]: got [" + .@amount + "x " + getitemname(50007) + "] at " + .@chance$ + "% chance, from AsurielRO Coins Bag.", 0; end; } Test before going production, I could not test, but I'm pretty sure this works 100%.1 point
-
Probably my most ambitious and personal project. I often met on my way interesting places in the world of RO, to which it was impossible to get. Then I began to find such places with the help of the BrowEdit program and make them available for visiting. As the project expanded, I decided to allow shooting and use skills from the hills on the maps, where this feature was disabled, add plants and trees, create comfortable climbs and so on. I suggest you watch a promo video that clearly explains my idea. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. At the moment, almost ready the locations of the Schwartzwald and Arunafeltz for the release, there is a reserve for many other locations. Since the appearance of the video, there have been some changes, so the final result may be different. Below I attach screenshots from BrowEdit "before" and "after" and gif files with changes of territories on the finished mini-maps. Some screenshots of my work: From the important places are opened: the airport in Veins, the left exit from Einbroch, the northern Einbroch railway station on Ein_Field04, the industrial zone on Ein_Field02, the border post between Ein_Field04 and Ein_Field05, the fortress on the map of Yuno_Field12, the alternative entrance to the tower of Thanatos on Hu_Field01, the arch with a fountain on Ein_Fild09, the bridge in Lhz_Field02, the road from Ra_Fild06 to Ein_Field03 and more. Mini-maps changes (if any map is missing, it means everything is fine with it): .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. P>S> Since the map of Ein_Field05 won in the nomination of the most extended territory - a small comic video showing progress in its honor: .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. CODE: Warps lines below: //===== eAthena Script ======================================= //= New Warps for AMP //===== By: ================================================== //= w0wZukuBg //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= New Warps for AMP //===== Additional Comments: ================================= //= The NPC's were born. [w0wZukuBg] //============================================================ //======================================================= // ein_fild //======================================================= ein_fild02,134,123,0 warp newein01 1,1,ein_fild02,118,134 ein_fild02,121,131,0 warp newein02 1,1,ein_fild02,137,123 ein_fild02,223,137,0 warp newein03 1,1,ein_fild02,223,148 ein_fild02,223,145,0 warp newein04 1,1,ein_fild02,220,137 ein_fild02,186,226,0 warp newein05 1,1,ein_fild02,204,224 ein_fild02,201,224,0 warp newein06 1,1,ein_fild02,183,229 ein_fild04,385,181,0 warp newein07 1,1,ein_fild05,36,185 ein_fild05,33,185,0 warp newein08 1,1,ein_fild04,382,181 ein_fild05,35,167,0 warp newein09 1,1,ein_fild04,382,181 ein_fild05,120,292,0 warp newein10 1,1,ein_fild05,120,300 ein_fild05,120,297,0 warp newein11 1,1,ein_fild05,120,289 ein_fild06,231,81,0 warp newein12 1,1,ein_fild06,231,67 ein_fild06,231,70,0 warp newein13 1,1,ein_fild06,231,84 ein_fild03,245,55,0 script Lift-E02 139,2,2,{ OnTouch: mes "Lift up?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",201,41; close; } ein_fild03,204,43,0 script Lift-E01 139,2,2,{ OnTouch: mes "Lift down?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",248,53; close; } //======================================================= // ra_fild //======================================================= ra_fild09,362,76,0 warp newra01 1,1,lhz_fild01,15,79 lhz_fild01,12,79,0 warp newra02 1,1,ra_fild09,359,76 //======================================================= // ra_fild -> ein_fild //======================================================= ein_fild03,19,181,0 warp newraein01 1,1,ra_fild06,374,223; ra_fild06,377,223,0 warp newraein02 1,1,ein_fild03,22,181; //======================================================= // hu_fild //======================================================= hu_fild02,378,244,0 warp newhu01 1,1,hu_fild03,22,253 hu_fild03,19,253,0 warp newhu02 1,1,hu_fild02,375,244 hu_fild02,378,194,0 warp newhu03 1,1,hu_fild03,22,205 hu_fild03,19,205,0 warp newhu04 1,1,hu_fild02,375,194 hu_fild02,375,303,0 warp newhu05 1,1,hu_fild03,22,308 hu_fild03,19,308,0 warp newhu06 1,1,hu_fild02,372,303 hu_fild02,378,125,0 warp newhu07 1,1,hu_fild03,22,129 hu_fild03,19,129,0 warp newhu08 1,1,hu_fild02,375,125 //======================================================= // ve_fild //======================================================= ve_fild03,327,294,0 warp newve01 1,1,ve_fild04,34,322 ve_fild04,31,322,0 warp newve02 1,1,ve_fild03,324,294 ve_fild03,316,251,0 warp newve03 1,1,ve_fild04,42,295 ve_fild04,39,295,0 warp newve04 1,1,ve_fild03,312,251 //======================================================= // einbroch //======================================================= einbech,50,223,0 warp neweinb01 1,1,einbech,50,230 einbech,50,227,0 warp neweinb02 1,1,einbech,50,220 einbech,37,223,0 warp neweinb03 1,1,einbech,37,230 einbech,37,227,0 warp neweinb04 1,1,einbech,37,220 //======================================================= // veins //======================================================= veins,296,335,0 warp newve05 1,1,veins,290,342 veins,293,342,0 warp newve06 1,1,veins,275,352 veins,278,352,0 warp newve07 1,1,veins,296,332 //======================================================= // lighthalzen //======================================================= lighthalzen,241,163,0 warp newlhzs01 1,1,lighthalzen,265,163 lighthalzen,262,163,0 warp newlhzs02 1,1,lighthalzen,238,163 lighthalzen,282,327,0 warp newlhzs03 1,1,lhz_fild01,278,19 lhz_fild01,278,16,0 warp newlhzs04 1,1,lighthalzen,282,324 //======================================================= // juperos_ //======================================================= juperos_01,96,220,0 warp newjup01 1,1,juperos_01,152,183 juperos_01,149,185,0 warp newjup01-1 1,1,juperos_01,93,217 //======================================================= // jawaii //======================================================= jawaii,138,182,4 script Stairs#ja1 111,{ mes "[Stairs]"; mes "Want to go up or go down?"; next; switch(select("Up","Down")) { case 1: warp "jawaii",136,183; close; case 2: warp "jawaii",140,180; close; } close; }1 point