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Showing content with the highest reputation on 09/21/24 in all areas

  1. As the creator of the groundbreaking autoattack feature, I’m thrilled to introduce my latest development—the Autobuff System—an essential tool designed to automate and enhance party support, currently exclusive to Acolyte main class players. What does the Autobuff System offer? Regeneration & Healing Automation Auto-Heal: Configure the skill, its level, and trigger conditions based on HP percentage. Customize the target: self, party leader, specific members, or the entire party. Potion Usage: Similar to autoattack, select usable items and trigger healing or SP recovery when HP or SP falls below a certain percentage. Skill & Item Buffing Buff Skills: Select and customize skill level, and choose who benefits—yourself, party leader, selected members, or the whole party. Buff Items: Use consumables like Awakening Potion, Battle Manuals, and more, all automatically! Advanced Following System Set the distance and player to follow. Enable teleportation when the followed player is far, either within the same map or across different maps. Automatic Resurrection Enable or disable automatic resurrection for fallen party members nearby. PM Command System Control the buff bot via private messages, issuing commands like: “follow me,” “bless me,” “pneuma you,” and “safety me.” Define who can access these commands—whether it’s the party leader or selected members. Party Monitoring & Auto-Shutdown The system can automatically disable itself if the buff player is the last one online in the party. Death Response Configure auto-return to save point upon death or enable Token of Siegfried usage for revival. User-Friendly Configuration The Autobuff System has a seamless menu-driven interface that detects your available items and skills automatically, no need to input item IDs or skill IDs manually. Rental-Based Flexibility Activate, stop, and configure the autobuff system via an item, and enjoy scaling functionality based on remaining rental time. In-Game Notifications Receive alerts in the party chat when the buff player strays too far from the leader, runs out of crucial items (like blue gemstones), and more. Check it out in action Upgrade your Ragnarok experience with smart automation. Perfect for parties that want to stay focused on the fight while being constantly supported by buffs, heals, and more. Unlock the future of party support today!
    2 points
  2. OpenSource client: https://github.com/MrAntares/roBrowserLegacy https://github.com/guilhermelhr/unityro https://github.com/vE5li/korangar https://github.com/OpenKore/openkore Basically its a tcp connection where server and client send binary messages to each other. Every message is a packet and every packet has ID and Body https://github.com/rathena/rathena/wiki/Packets
    1 point
  3. Hello! this warning appeared on the console like this even using the old_clearunit version In file included from ../common/cbasetypes.hpp:338:0, from atcommand.hpp:7, from atcommand.cpp:4: ../custom/atcommand.inc: In function ‘int atcommand_hidepet_sub(block_list*, __va_list_tag*)’: ../custom/atcommand.inc:449:18: warning: ‘bool’ is promoted to ‘int’ when passed through ‘...’ if (!va_arg(ap, bool) && sd->pd != nullptr && sd->pd->bl.id == bl->id) { ^ ../custom/atcommand.inc:449:18: note: (so you should pass ‘int’ not ‘bool’ to ‘va_arg’) ../custom/atcommand.inc:449:18: note: if this code is reached, the program will abort ../custom/atcommand.inc:450:17: warning: ‘uint8 {aka unsigned char}’ is promoted to ‘int’ when passed through ‘...’ if(va_arg(ap, uint8) == 2) ^ ../custom/atcommand.inc:450:17: note: if this code is reached, the program will abort @edit Solvet change bool and unit8 to int. "If this will break I don't know but it worked" + if (!va_arg(ap, bool) && sd->pd != nullptr && sd->pd->bl.id == bl->id) { + if(va_arg(ap, uint8) == 2) + clif_spawn(&sd->pd->bl, true); + return 0; + } + TO + if (!va_arg(ap, int) && sd->pd != nullptr && sd->pd->bl.id == bl->id) { + if(va_arg(ap, int) == 2) + clif_spawn(&sd->pd->bl, true); + return 0; + } +
    1 point
  4. Hi, It’s possible that there might be conflicts with other software running on your system. Try closing any unnecessary programs or applications while playing.
    1 point
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