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  1. Updated to 1.8.7.6: Added support for using different GRF magic headers (Master of Magic). It can be modified via Container options > Grf type properties > Magic header (This also means that modifying your GRF header now has no real purpose.) Added support for GRF version 0x300 (from jRO). You can refer to this post: Look at the compress/uncompress methods. The project files are mostly about encryption, but if you ignore that part, the compress/uncompress methods are still going to be used by the client. Just copy the method signatures and make a new project from scratch, or copy this one. uncompress is meant for decompressing the GRF entry. compress is meant for compressing emblems (it is used by the emulator, so leave zlib compression for this; unless you want to change the compression server-side as well). compress2 is where you'd define your own compression method (this is a custom exported method used for GRF Editor, to not conflict with the default compress method; if not defined, it will load compress instead).
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