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Showing content with the highest reputation on 08/02/24 in all areas

  1. Version 1.0.0

    60 downloads

    if you have texture/model error just let me know contact me on discord - https://discord.gg/Z4kmAdNxf3
    Free
    1 point
  2. Version 1.0.0

    95 downloads

    if you have texture/model error just let me know contact me on discord - https://discord.gg/Z4kmAdNxf3
    Free
    1 point
  3. This mod was ported from a Hercules plugin by @bio which can be found here. Thank you for the great idea. This mod implements a new script command called `sellitem` which works just like `callshop`, but only for selling items. This command has an ability to filter out unwanted items that you don't want to display in selling shop. The <type> parameter is for specifying the filter type. SFT_TYPE - Type filter SFT_ID - ID filter Item type filter hides every item that isn't of type specified in <param> parameter. You can set nth bit of <param> to allow certain item type to be displayed. Where n is an item type's numerical value. See src/map/script_constants.h for more info. Item ID filter hides every item whose ID isn't equal to <param>. <Overcharge> parameter controls whether overcharge skill will affect item value display in the window. Example usages: mes "[ Jellopy Lover ]"; mes "I buy Jellopy for 50 Poring coins each."; close2; npcshopattach "JellopyShop"; sellitem "JellopyShop",SFT_ID,909; end; mes "[ Rare Items Collector ]"; mes "Sell me some rare items and cards"; close2; .@filter |= 1 << IT_CARD; .@filter |= 1 << IT_ARMOR; .@filter |= 1 << IT_WEAPON; npcshopattach "CardShop"; sellitem "CardShop",SFT_TYPE,.@filter; end; DOWNLOAD THE DIFF FILE
    1 point
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