Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 11/18/22 in Posts

  1. Allow players to farm legally xp or drop or both on a map while they are away from computer / game. – Auto heal skill (skill list : Heal, Highness Heal, Potion Pitcher, others can be added on script side) – Auto HP / SP potions use (Configure min HP or SP before using it) – Sit / Regen (Configure min HP or SP before sit, it auto stand to attack if hit) – Auto buff skill (Player can choose between all his support skills, it checked if the player is still under status to rebuff) – Auto attack skill (Player can choose between all his target or ground skills, if ground, the skill is used on ennemie position) – Auto buff item use (item list : Concentration, Awakening, Berserk potions, others can be added on script side, player can choose the delay between each use) – Disallow warp to another map while autoattack running (avoid any issue if used with @afk) – If death, disactivate the auto attack status – Allow player to disable auto melee attack (usefull for job that only want to use skills) – Teleportation configuration (skill and fly wing, ex 1) if no mob meet after x s 2) if low hp)) – Allow player to choose enemies by mob id (+ Allow player to attack or ignore if hit by an aggressive monster not on list) – Allow player to choose item to loot by item id
    1 point
  2. Fixed by replacing custom shadow sprite to default shadow sprite.
    1 point
  3. Heya, You can create a new script command: static int buildin_killmonsterarea_sub(struct block_list *bl,va_list ap) { int x1 = va_arg(ap, int); int y1 = va_arg(ap, int); int x2 = va_arg(ap, int); int y2 = va_arg(ap, int); if (x1 <= bl->x && bl->x <= x2 && y2 <= bl->y && bl->y <= y1) status_kill(bl); return 0; } BUILDIN_FUNC(killmonsterarea) { const char *mapname; int16 m; int x1, x2, y1, y2; mapname=script_getstr(st,2); if( (m = map_mapname2mapid(mapname))<0 ) return 0; x1=script_getnum(st,3); y1=script_getnum(st,4); x2=script_getnum(st,5); y2=script_getnum(st,6); map_foreachinmap(buildin_killmonsterarea_sub,m,BL_MOB, x1, y1, x2, y2); return SCRIPT_CMD_SUCCESS; } // def BUILDIN_DEF(killmonsterarea,"siiii"),
    1 point
  4. Supported any git version. Sample Video: https://drive.google.com/file/d/1vsVErqmxK-JADKQbMwbTgM_8Vv49LgIa/view?usp=sharing
    1 point
  5. Supported any git version. Fixed for this issue:
    1 point
  6. Supported any git version. Fixed for this issue:
    1 point
  7. Supported any git/client version. *Auto Kick No Emblem/Guild Sample Video: https://drive.google.com/file/d/1wxZ-97jN4CpL1uKT2Sh7Hk65G2oEPZAM/view
    1 point
  8. You repacked jpegs or whatever format the pics were in back into sprites one by one? If so, ouch. That's like licking 17,000 stamps for envelopes.
    1 point
×
×
  • Create New...