Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 06/03/21 in all areas

  1. Version 1.8.9.7

    56434 downloads

    Hello everyone, GRF Editor is an open-source tool for editing GRF files (https://github.com/Tokeiburu/GRFEditor). It offers a wide variety of features and customizations. The software is very stable and responsive, it can handle large operations without lagging your computer. How to install Download the zip archive provided from the download link at the bottom of this description or directly from there: http://www.mediafire.com/?aflylbhblrzpz0h Install the application with GRF Editor Installer.exe; if you are missing a .NET Framework you will be prompted to download it. Once you are done, you can start the program from the link on your desktop. Key features Overall speed is faster (or at least equal) than any GRF tool. Common operations: add, delete, merge, extract, preview, save. Undo and redo for any operation. It can open any GRF file format. Clean and very interactive interface. Saving formats supported : 0x300, 0x200, 0x103 and 0x102 (through the Settings page) and conversion to the Thor format. Instant filter and search options (example : "map .gat"). File association and context menus integration for .grf, .gpf, .rgz and .thor (through the Settings page). Can rebuild separated images into one file easily. Drag and drop (with the ALT key, can be modified in the Settings page). This is a big part of the software; most of the items can be moved around within the application itself or from/to Windows Explorer. If drag and drop does not work, it is most likely because you've started the program using administrator privileges. GRF Editor does not requires administrator privileges to run. Tools Grf validation: allows you to validate a GRF with multiple settings. It can detect corrupted GRF entries, invalid sprites, empty files, non-GRF files, duplicate files and a lot more. Flat maps maker: generates flat maps from .gat and .rsw files. Useful to generate WoE maps or to fasten up the loading time. Patch maker: generates a GRF patch based on two different GRFs. Hash viewer: shows the hash code (both CRC32 and MD5) for files. Image converter: converts an image to any format requested (BMP, PNG, JPG, TGA). GrfCL: used to create batch files (.bat) which can automate tasks on GRF files. See the content in GrfCL.rar in the download for more information. This tool can be customized from the sources as well. Grf encryption The encryption feature has been enabled again. It's similar to what it used to be and it has been tested on client versions ranging from 2012-08-01 to 2024-01-01. Some error messages will be displayed if necessary. If you have an issue, copy the error message (with the code, if there's one) and send me the client executable with the cps.dll file generated by GRF Editor. There shouldn't be compatibility issues anymore though! Thor files Thor files are patches used by Thor Patcher ( https://github.com/rathena/rathena/wiki/Thor-Patcher ). Because of their similarity with the GRF file structure, they have been integrated within GRF Editor. The primary utility of this feature is that it allows you to add encrypted files to a Thor patch. All the other options can be achieved by using Thor Maker. You'll find the necessary steps below, but test your patches before sending them off to players (I've done a lot of testing on my end, but better be safe). If you're using SecureGRF, then make a new GRF, add the files and encrypt it. In GRF Editor, open the encrypted GRF you just made, use "Save as" and name the new file with a .thor extension. That's it, if you want to change the output directory, click on Edit > Edit Grf/Thor settings. You can select the output mode and the GRF to merge the patch with. Simply save again if you change these properties. If you're using GRF Editor's encryption, then make a new Thor file (File > New > New Thor) and add the files you want to patch it with. Right-click on the files you want to encrypt and use Encryption > Encrypt. Technical stuff Requires .Net Framework 4.0 to run (4.0 or more will work as well). Automatically converts file name encoding to the currently selected encoding (you can change the encoding in the Settings page). Data virtualization is used as much as possible to preview files, meaning the files aren't completely loaded. Right-clicking an item will bring up the available options with that file. Preview file formats: txt, log, xml, lua, lub, bmp, png, tga, jpp, db, ebm, pal, gnd, rsw, gat, rsm, str, spr, act, imf, fna, bson, csv, ezv and wav. Services are "crash ready", meaning that you will be warned about a failed operation and no work will be lost (the application won't close and crash). It tries to continue operating even if it meets unsual conditions. Operations can be cancelled by clicking on the button near the progress bar. The warning level can be changed to avoid messages like "Please select a folder first." When prompted with an error, use Ctrl-C to copy the current dialog's content. Some screenshots! 1) Previewing an act file, while showing the search feature 2) Preview of a model file (rsm or rsm2) 3) Preview of GrfCL 4) Preview of maps 5) Preview of Grf validation 6) Search feature (press Ctrl-F or Ctrl-H to bring up within a text editor) Got a feedback? I'd gladly hear you out and fix issues you have with the program.
    Free
    1 point
  2. Welcome rAthena Community! Hello everyone Ren here, so it has come to my attention through the discord channel alot of you are having issues setting up your new clients and are having issues or your new and want to jump right into the server construction but cant figure out how to properly set up a new 2020 client without errors or issues. I am here to finally remedy that! The guides on the documentation are here and there and newcomers can't figure out why they are having errors and tend to skip things here and there. Below I will fully explain from start to finish how to set up a Ragnarok 2020 Client for Renewal and Pre Renewal use! Lets Begin! Okay so below I've decided to skip text and shoot for a video tutorial this will eliminate more errors and create a better reference! Please do exactly as I do to eliminate error this includes making new folders to make a tidy work space! (Note for video I will not be redownloading files as I do not like clutter. I will also be using a text editor to type.) Guide Links KRO - Full Client For Ragnarok Game Files (Akkarins File) NEMO - Client exe Patcher for your server (Most Updated) NEMO RagClient - The latest supported client for 2020! ROTranslation - Chris's Full RO Translation (Most Updated) GRF Editor - GRF tool to open grfs and create them (Requires rAthena Account) MISINFORMATION ON VIDEO REGARDING ITEMINFO_V5.LUA I WANTED TO POINT OUT CORRECT INFORMATION REGARDING ITEMINFO_V5 LUA THAT I REALIZED I MISINFORMED IN THE VIDEO WHEN EVER UPDATING RSU IT WILL OVERWRITE ORIGINAL ITEMINFOS V5 FOR ALL 2020 CLIENTS. IN PATCH ON NEMO PLEASE MAKE YOUR OWN /ITEMINFOSERVER.LUA SO KRO DOESNT OVERWRITE! JUST COPY THE INFORMATION FROM ORIGINAL V5 AND MAKE IT YOUR OWN! Information Regarding Language Types Other Then English Okay so I wanted to give a few details on regarding languages other then english that are not covered within the video. If your looking to change the language to russian for example please make sure you have this patch below enabled while patching! - Always load korean external settings file! Then you can select other language type numbers 0-17 etc. Here is also my text document with the steps! // Welcome to the 2020 client set up guide // Alot of you have been having issues with setting up the new client if you follow this video from start to finish you will be able to 1. Have a properly running server client side 2. Learn to be more organized 3. Add custom items // Lets start step 1. Make a new folder on your desktop for your server client files and tools. A clean enviroment will help with less errors! This means installing a fresh copy of the full kRO game. Also follow my organization of where i place all my tools and files. step 2. Download all the required files to have a full client side, all of these files can be found on my guide post and save them to the tools folder. step 3. Extract the full kRO to your game files folder within your server folder & update using the 2 RSU patchers. step 4. Install GRF Editor onto your windows system , this has its own folder within program files. step 5. Extract the rest of the tools one by one into your tools folder. step 6. Go back to your game files folder and make sure that kRO is fully updated by running the two patchers 1 by 1. After downloading all the neccessary tools and extracting the game files and updating we may now continue on to building a fresh GRF for your servers use! This is better then using old grfs that have to much stuff that will conflict with the new client files. This client also uses new resource files and new system folder files which will be covered. okay lets begin. step 1. open grf editor step 2. navigate to your rotranslation folder step 3. copy or drag both basic texture sub folders into data folder on grf editor step 4. if your planning on running a pre renewal drag the renewal data over first but if your planning on running renewal like i am drag the pre over first then the renewal step 5. now we completed building our basic server grf we will now edit our connection file called clientinfo.xml you can delete the sclientinfo as it is not needed with the new client now we can save the grf to our game files folder where everything is for the game! Keep grf editor open for adding custom items later on. now we can move on to creating the client to use for the server! step 1. navigate to the nemo folder inside our tools folder! step 2. browse for your ragexe that you downloaded. I'm using 20200401 which is most current and pre set in on the server side step 3. load the client step 4. load the ro translation profile for 2020 this is all pre defined for the client so we can skip through step 5. this is the name of our config file to point the client to the grf we can change it to our own custom name used step 6. this is important so if your running an earlier client you might use the original iteminfo.lua this is the new item info which doesnt get overwritten by kro in updates this is where some of our information will go for the custom items. step 7. now we can load the recommended patches step 8. dont worry about the errors as they are just telling you those patches are not for the latest client it still selects the recommended ones we need! step 9. selecting our own patches. You can pick through which ones you want but if your not advanced just follow me this is for increasing your custom item view range it is recommended you choose between 5000-8000 as customs view start at 3000 this might change later on if kro decides to release more. we will go with 5000 because i dont see us adding anymore then 200 custom items. step 10. lets recheck to make sure we got everything beautiful now we can apply the patches and move our client to our game files folder with our grf! you can rename your client to what ever you want! now that we created our grf and made our client we can go back to the ro translation folder step 11. navigate to the pre renewal or renewal folder if your making a pre renewal server add the renewal system folder to your game files folder and overwrite first then add the pre renewal systems folder on top of that just like we did with the grf in my case i am making a renewal so ill do opposite now the next folder once weve done that we can test the client if you get some weird text you have to edit your data.ini and rename it to yourserver.ini like we did for the patch now we can move on to adding the custom items!!! step 1 . re open grf editor in this case ill use my grf step 2. navigate to your tools folder and to the folder that holds your custom items step 3. follow me step 4. now we can edit the two files needed to correctly link the client with the server side. navigate to the data/luafiles514/lua step 5. extract both files that i do and they will end up in your game directory under the folder data we can go ahead and open the accessory id! okay this is important!!! just copy like i did above and edit the names make sure its 100% matching save the file and we can open the next file which is accessory id mistake i made is that we were in the accname so we just swap around :P same thing goes on here we just copy the above line and edit out. now the 3000 is our view id not the item id which @item calls for this will be the view display of our custom which is why we set the patch for 5000 so we will start at 3000 gives original items a bit of room now we can save! step 6. drag the two files back into the grf and save now were completely done with the grf! now we can move back to our game files folder for the last task! move to the system folder to iteminfo_v5.lub/lua heres where we add the actual item db number in this case i used 30000 just copy what i did and youll be fine you just have to make sure when you add the item into the item db whether it be sql/yml that you set the right item id and view id also the AEGIS name will be _Equilibrium_Wings here on the item info you can see there is none it links to a different part of the grf but deff make sure to add the _ under the aegis name! All done that wasnt so hard! -Renzadic!
    1 point
  3. View File s1 Lykos 5 Free Loading Screens s1 Lykos 5 Free Loading Screens Submitter Anakid Submitted 06/03/2021 Category Loading Screens Video Content Author Anakid  
    1 point
  4. File Name: Advanced Bank with nearly unlimited maximum balance File Submitter: DeadlySilence File Submitted: 06 Jun 2013 File Category: Utilities Content Author: DeadlySilence This is my bank NPC which I made since I couldn't find any bank that can store huge amounts of Zeny. Special Credits: Thanks to Anakid for the great idea to implement an @bank command. The NPC supports the following features: Deposit Withdraw Transfer Zeny to other player's bank accounts (by name or account id) Password protection Transaction log (deposits, withdrawals, incoming and outgoing transfers) daily interest (every morning at 6 o'clock server time, default: 5%, can be changed) maximum amount per process is only determined by the server's input_max_value and the script's .maxInput vast amounts of Zeny can be stored (the MySQL column is BigInt, so you can store up to 18,446,744,073,709,551,615 Zeny, that's more than 18,000,000,000 deposits of 1,000,000,000 Zeny) other features are planned and I take feature requests, if I think they make sense (you can ask directly in the thread, but I prefer private messages or emails [address provided in both scripts]) The @bank command supports the following features: the same as the NPC, but more versatile higher limits (as it is not connected to the input_max_value, default value per process is 1,000,000,000 Zeny) shortcuts for @bank <function> commands: @info, @deposit, @withdrawl, @transaction, @password The @bankadmin (exclusively for admins) command supports the following features: @bankadmin <option> returns the current value of an option @bankadmin <option> <value> sets the value of an option Valid options are name, maxinput, maxzeny, interest, whereas name must be a string and the other three have to be integers. The name can also be written with a colour code (like "@bankadmin set name "^F68712Banker^000000"" [please note the the ^000000 after the NPC's name to make the text after the name black again]) You need to read the README.txt file to get the database creation commands and some basic information on how to install the script. Changelog: Downloads:
    1 point
×
×
  • Create New...