There´s a new method of upscaling imagens using Artificial Inteligence, based on Deep learning. Here´s the results of my tests with it (called ESRGAN)
And there is another AI model that change animations to 60 FPS (Called DAIN)
Original (about 10 fps)-> 60 fps (gif aproximation to post here)->
And the two methods can be combined:
Its possible to make a 4k Remake of ragnarok with this?
Gravity finally released the 4th class job sprites!
Their maximum level is 250 and they will add new "status points"
Some animations can be found in their youtube video.
original post : https://divine-pride.net/
void status_read_soullink_db(const char* file_name) {
adding the const from the original will remove the compiler warning.
however the memory leak will be there whenever you @mapexit. this is because the (script_buf) is not cleared when exiting the map server.. you just simply need to add this script_free_code(soul_link[(CONSTANT LOOP)]); esomewhere around the the mapexit. ^_~
If you are using the same computer for the host and the game client you do not connect to your own server through your WAN IP.
<address>127.0.0.1</address>
Use this IP instead. This is the numbered identity/IP of your 'localhost'.
Additionally you should look into your firewall settings. It's most likely a firewall issue, as well.
Git
you already have it if you did download rAthena through git (what you should have done)
ofc there is a lot of ways but this the most common way
you can check this video to see how i applied my diff to rathena
https://youtu.be/kY6X0PqCrqg?t=151
also better to backup your server if it's big diff