Can be created by following this steps:
1- Add the item to the item_db.txt, this is the script
40000,Medusa Enchant,Medusa Enchant,6,20,,10,,,,,,,,32,,,,,{ bonus bMdef,1; bonus bInt,1; bonus2 bAddEffWhenHit,Eff_Stone,500; },{},{}
2- Edit the iteminfo.lua located in System, add the item..
[40000] = {
unidentifiedDisplayName = "Medusa Enchant",
unidentifiedResourceName = "메두사의머리",
unidentifiedDescriptionName = {
""
},
identifiedDisplayName = "Medusa Enchant",
identifiedResourceName = "메두사의머리",
identifiedDescriptionName = {
"Live medusa head attached to a shield!",
"Inflict ^660000Stone Curse^000000 status by low chance when receiving damage.",
"MDEF + 1, INT +1."
},
slotCount = 0,
ClassNum = 0
},
3- Create the card preffix in the file located in Data/cardprefixnametable.txt this will give a title to the enchanted item.
40000#Of Perseus#
4- Add the item in the file file located in Data/cardpostfixnametable.txt this will display the cardprefix after the item name.
40000#
No sprites needed since it is taking the existing dead medusa sprite:
identifiedResourceName = "메두사의머리",