Something like this.
OnInit:
setarray .@mobid[0],1039,1272,1583;
set .@m,(getarraysize(.@mobid));
end;
if (killedrid == .@mobid[.@m]) {
getmapxy(.@map$,.@x,.@y,UNITTYPE_PC);
monster .@map$,.@x+rand(1,9),.@y+rand(1,9),"Poring",1002,1;
end;
}
or
gl_chyard,0,0,0,0 boss_monster Dark Lord 1272,1,3600000,600000,RandomMvP::OnMvPKill
- script RandomMvP -1,{
end;
OnMvPKill:
getmapxy(.@map$,.@x,.@y,UNITTYPE_PC);
monster .@map$,.@x+rand(1,9),.@y+rand(1,9),"Poring",1002,1;
end;
}