Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 01/12/16 in all areas

  1. u don't understand at all. 1. Stores all current 4-slots (possible) items IDs in variables by using .@slot1= getequipcardid(<equipment slot>,0); .@slot2= getequipcardid(<equipment slot>,1); .@slot3= getequipcardid(<equipment slot>,2); .@slot4= getequipcardid(<equipment slot>,3); 2. Change the deserved slots (leave the slots that u don't want to change). .@slot1= <item_id>; .@slot2= <item_id>; .@slot3= <item_id>; .@slot4= <item_id>; 3. Give it to player getitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,.@slot1,.@slot2,.@slot3,.@slot4;
    1 point
  2. Ah okay, if you just want to add a waiting room to that NPC then the solution is to have the NPC call on a shop. A shop script itself cannot display anything special other than a sprite and a name, unlike other NPCs that can display effects, dialogue boxes, etc. Shop scripts are only for one thing: shops. So! To fix this, we just need to create a regular NPC with that chat room, and then have it call upon a shop. Here is the code: ///////////////////////////////////////////// // GreenMagic469's Scripts // /////////////////////////////////////////////////////////// // Kafra Shop (Created 01/08/2016) // ////////////////////////////////////////////////////////// prontera,158,173,4 cashshop KShop -1,7179:1000 prontera,158,173,4 script Kafra Shop Employee 116,{ OnInit: waitingroom "FUKING ENCHANTER!",0; callshop "KShop",-1; close; end; }
    1 point
×
×
  • Create New...