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Showing content with the highest reputation on 11/05/13 in Posts

  1. 507f047 brings us the first round of skills for the new Rebellion class thanks to Cydh. All skill were worked on and added by him. ** Some attempts to support this job with its skills (as usable as good as I can, some of them are custom from limited info, maybe I miss some behaviors) ** Maybe some formulas, entries on skill_db, skill_require_db, skill_unit_db, and skill_cast_db are still custom ** Thank posters are on: (1) http://rathena.org/board/topic/85195-rebellion-class-released-on-kro-sakray/ (2) http://forums.irowiki.org/showthread.php?t=100131 ** Some notes: RL_RICHS_COIN, Rich's Coin RL_MASS_SPIRAL, Mass Spiral: Bleeding chance and additional damage still custom formula RL_BANISHING_BUSTER,Banishing Buster: Custom chance formula to remove buff/debuff RL_B_TRAP,Bind Trap: Even I updated my client and use original lua, I stil can't see the trap RL_FLICKER,Flicker RL_S_STORM,Shatter Storm: Custom formula for success rate RL_E_CHAIN,Eternal Chain RL_QD_SHOT,Quick Draw Shot RL_C_MARKER,Crimson Marker: Still doesn't show the icon of marked target on minimap (I don't know the packet for it) RL_FIREDANCE,Fire Dance: Not sure it's only 1 hit damage or works like Desperado (I saw someone's screenshot, it seem only deals 1 hit) RL_H_MINE,Howling Mine RL_P_ALTER,Platinum Alter RL_FALLEN_ANGEL,Fallen Angel RL_R_TRIP,Round Trip RL_FIRE_RAIN,Fire Rain: (1) This should able to remove ground target aroung its area, (2) And the splash area like a 'cone' (I imagined like someone uses gun then fire brutally to his/her front way) RL_HEAT_BARREL,Heat Barrel: Still custom formula, but I saw the damage is increased highly. RL_AM_BLAST,Anti-Material Blast: Custom formula for success chance RL_SLUGSHOT,Slug Shot: Custom formula for damage (I saw someone's screenshot, bullet with 120 weight can deals 100k damage) RL_HAMMER_OF_GOD,Hammer of God: If there is no enemy with SC_C_MARKER around the area, the skill Hammer of God animation won't displayed (maybe I missed something? I guess so) (I guess some lines and algorithm should be cleaner, cooler, and sexier. ) IMPORTANT for client side: You should have up-to-date grf files I used original lua files, I didn't use translated lua files that exist nowadays because I think they need to update their supports for Rebellion Some items for Rebellion Skill's requirement(s) aren't added yet Please report bugs appropriately and be sure that the bug is not related to LUA/LUB files as well as something we already know about (what's posted here). Thanks!
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  2. With the second image, I pressume he is referring to the effect that comes up when a character receives distance damage. So as an addition to Olrox' post, the file that defines the animation that is displayed in second image is called squarerange.tga
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  3. First take that whole image and do the index color table. Then you can cut each frame and put the sprite together using spr conview. As for the act, take an act from an official monster and modify the act to fit in with your monster. For more information visit: http://rathena.org/board/topic/61862-guide-spriting-101-creating-a-sprite-and-act-file/
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  4. Perhaps you can have some manners before acting that way (in case you named us incompetence; I hope you didnt). You are not paying any of our time to give you support. In any case: For hiding the files that you should look at: effect\ÇÏÀ̵ù.tga effect\white02.bmp effect\alpha_down.tga effect\alpha_center.tga For storm gust: effect\ring_blue.tga effect\ice.tga effect\pok1.tga effect\pok3.tga
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  5. [info=Development Update][/info]Rebellion Skills Added
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  6. ~Banking's in the air, la lala la lala. So, since this is an official stuff, it will be implemented. I like the VPN free stuff as well but idk about that and the other one. Btw what is this big excitement about banking? O.o it was working since I know ro (with npcs). It 'only' gets a GUI now. Or not? I fear that this will only a place for new issues and much less flexibility (compared to the script made ones).
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