Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 11/30/12 in Posts

  1. Euphy's Scripts Disclaimer You may use, modify, and host all of my released scripts. You may not sell them, re-release them in any way (modified or otherwise), or remove the credits. < Event Manager > < Hunting Missions > < Queue System > < Euphy's WOE Controller > < All-In-One NPC > < Euphy's Quest Shop > < Euphy's Warper > < Item Rewards > < Custom Currency Multi-Shop > < Build Manager + > < Class Mastery System > < Class Specialization > < Badge System > < Guarantee Refine Ticket > < Item Fusion > < Euphy's MVP Ladder > < Card Trader > < NPC Duplicate Generator > < Auto-Potion >
    1 point
  2. since many will know, gravity started to protect the ragnarok client with Themida since 2012-07-24aRagexeRE if anyone is able to unpack the clients back to normal, it would help alot Thank you Yom
    1 point
  3. Inds CeresCP Featuring KeyWorld's Theme. As you may know I'm the new head developer of the Ceres Control Panel, and I've been writing a completely new CP from the ground up. This thread is meant to introduce the project properly and to receive feedback and suggestions, make yourself comfortable to post all your thoughts. Inds CeresCP : Features Some of the highlights Accounts One account can create subaccounts and manage all of them with a single login. Optional "Create Forum Account" checkbox on registration page, works for most popular forum software (ipb/vb/smf/phpbb/others) [*]Administration Features All CP settings (except db connection ones) and features can be managed from the webpage, no ftp/file editing required, this includes theme settings and languages (you can edit languages and add new language sets directly from the admin pages). New themes and modifications can be installed from the webpage as well by uploading their zip/rar file (no ftp required), the cp will process and install them accordingly. [*]System Features The whole control panel backend was written with a single thing in mind "performance". It uses as little queries as it can use and caches all it can in static files for the fastest available page load. It's faster than any control panel out there including the previous version of ceres and uses much less memory. All features of the previous version of ceres were redesigned and are also included.
    1 point
  4. You have to make a standard shop NPC (it can be invisible), then call it from a script:
    1 point
  5. Here you go~ white_black_helm.rar
    1 point
  6. try this http://pastebin.com/raw.php?i=QhiNGtWn
    1 point
  7. I have a question, the new izlude and Alberta, are Custons? or official? They're official. They've been released by Gravity themselves.
    1 point
  8. There are several atcommands/mods that I think would benifit the SVN to have added to it. We can't preach staying ahead of other emulators if we arn't progressive in nature! I know we already have some excellent features such as bindatcmd, but it took somebody saying thats a good idea before it happened. It might be more work initially implimenting these, but I beleive it is worth looking into. Peopleperson49 Adding guildmonster mod coded by GreenBox would allow the emperiums to be spawned under that command instead of the monster command. It is a more stable way to spawn the emperium and prevents it from being attacked by its own guild. It also have many other practical uses for event and WoE scripts. Adding dropall mod coded by Xantara would all GM's to drop specific items groups of a speciifc kind. It still allows the normal function of dropall with just the added flexability to only drop certian kinds of items. For example if you use "@dropall 3" it will only drop the players etc items. Adding KoEPatch mod coded by AnnieRuru would prevent hitting the emperium if it was spawned with the monster command. I don't know why something like this isn't already implimented, but I think even if guildmonster isn't this should be. Adding getonlinemember compiles a list of online characters much like getpartymember and makes it much easier for item givers and other scripts to work. Adding deleteall mod coded by nanakiwurtz would allow deleting of both inventory and storage at once. Very useful. Adding Manage Skill Damage coded by Lilith would go a long way to balancing out the horrible issues with renewal. However, I'm not saying that it won't need to be tweaked some to keep thing as close to 1:1 as possible. Adding seeghp mod allows players to see the HP of fellow guildmembers if the server chooses to allow the command to normal players. This is more off the topic, but it is a very nice addition that people will like.
    1 point
  9. Template #1 Template #2 Download: Template #1.rar Template #2.rar You can do whatever you want in this layout this for free. *Also doing some graphic request just post it here or PM me.* *Also available to be hire on some server (free of charge)*
    1 point
×
×
  • Create New...