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Showing content with the highest reputation on 08/25/12 in Posts

  1. Added WDGRemoveHourlyGameGrade WDGRemoveQuakeSkillEffect WDGSharedBodyPalettes Updated WDGEnableAuraOverLvl99 WDGOnlyFirstLoginBackground WDGOnlySecondLoginBackground WDGTranslateClientIntoEnglish binary builds, sources Kratos: It is visible even when instant casting.
    2 points
  2. E - Script Collection Last Update : September 10, 2013 Refine Function SQL Mission Board Monster Marching Vendor Control Advanced Stylist Coin Exchanger Doppelganger Race Of The Day Limited Items Multi Currency Shop Random News GM Online List Link Broken E-Inquiry DotA Runes Flower Counting Game Class Restriction Chain Quest Build Manager Misc Scripts : Freebies Script Card Trader Gold Room [ Pick Gold ] Gold Room [ Guild Tax ] Map Restriction [ GM Based ] Daily Reward Monthly Reward Monster Spawner Monster Summoner with Last Summoned Display Players Stats & Equipments 3rd Job Item Giver Exchanger [ Cashpoint to Coins ] Exchanger [ Poring Coin - Zeny ] Exchanger [ Points to Tickets ] Exchanger [ Item to Item ] Exchanger [ Item to Item ] Exchanger [ Multi Item to 1 Item ] Party Match Auto Ban Over Stats Users Soul Link Buff Kill Players gain Cash Points Party Members All Get Items [ Snippet ] Message Board Stalker Class Skill Reproduce NPC Multiple Selection Quest [ Template ] In-Game Item Rewarder In-Game Points Rewarder Invasion Event Custom Item Rate Status Point Seller [ Snippet ] Anti Bot Security Script Anti Bot Script [ Code / Question ] Item Combo Restriction [ LHZ Card ] Drop Item Upon Death PVP Switcher + Announcer [ Guild Master ] Rotating Waitingroom Messages +10 Refiner [ Specific Items ] Random Rate Item Exchanger MVP Invasion Premium Users [ Boost Rates ] Display Cutin Image upon Login Custom Randomed Box Items Kick GM during WOE Custom Crafting NPC Restrict Same IP [ Certain Map ] Coloured Items Exchanger Guild Master Changer Party Team PK Match Gambling Game IRC Channel Crafting NPC Guild Storage Restriction Stage Game [ Version 4 ] Monster Wiki Event [ Version 3 ] Special Thank you for my Tutor : Notes : I am a bit lazy to write all those Script Descriptions, i do believe that all of you able to get how this script works. Anyway, i will still doing my best to write the Updated Changelog or informations about the script as detail as possible. All the Scripts above are uploaded to Pastebin . Abide the Following Rule : Scripts Error / Not Working , you have to Explain it in Details. ( Add in Images / Modified Scripts ) Do not SPAM / BUMP in my Topic. Do not ask for Support stuffs for other Scripts in this Topic. Link Down , then drop [ @Emistry ] a message. I Reserved the Right for NOT Answering your Posts if you did not abide my Topic's Rules. Keep This In Your Mind : All the Scripts i distribute here are NOT FOR COMMERCIAL USES . DO NOT remove my Credits if you are using part of the scripts to modify your own. DO NOT re-release the scripts in any form / way. If you ♥ these Scripts , Click on to Vote this Topic up. Or you may also click on at above the Topic
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  3. Just thought i'd give it a try to make banners. Was inspired by One Piece anime =) I just made few siggies of One Piece. You can use it or ignore it. Want some comments/suggestions too, I'm still noob at editing. >.< by rating 1-10 thx! Recently Added: Credits to the artist of the pics!
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  4. - Requesting this kind of Event.. - Check the Picture Below.. - Legend Red Dot - Yellow Dot - Brown Line - --------------------------------------------------- Red Dot - An Emperium Like NPC that can be hit by monster.. 100% HP Yellow Dot - A Monster Will Appear in this area and it has a walk path to attack Red Dot Brown Line - Player can't enter or walk in this line so that player can't attack in the spawning area of monster. -------------------------------------------------- - Mechanics: Monster have a walk path to the area where the Red Dot is locate. Monster Will attack the Red Dot ., if the HP/Life of Red Dot will come to 0% game is over. Monster Will also attack if they saw a player blocking there path.. if the player died they will continue to walk to Red Dot Player will defend the Red Dot. avoiding the Red Dot to be in 0% HP/Life. Player need to survive the 10 waves of random monster. If all player dies game is over. NPC will count 3 minutes before the NPC will close for registration. NPC will warp all participant to the Event Map. NPC will cast 10 wave of random monster. NPC will check the number of player inside if player = 0 the game is over. NPC will also check the HP/Life of Red Dot if = to 0% the game is over. --------------------------------------------------- If you like the idea vote this up ~
    1 point
  5. Hi RaGERO, You still need to do the following... File: /etc/security/limits.conf Change... #* soft core 0 To... * soft core unlimited File: /etc/profile Change... # No core files by default #ulimit -S -c 0 > /dev/null 2>&1 To... # No core files by default ulimit -S -c 0 > /dev/null 2>&1 Type this in SSH/Terminal... ulimit -c unlimited Proceed to reboot your server, and then re-compile with --enable-debug=gdb once more. Now you may proceed to start your Athena server and it should generate the .core dump.
    1 point
  6. Done. The diff removes two arguments from a function call, but I forgot to adjust the stack clean up >__>'... Fixed.
    1 point
  7. also I would like to ask if you can do so the shared diff behaves the same way with hair colors using something like hair_<id> instead of ¸Ó¸®hairnumber_sex_stylenumber
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  8. I am here just to say that this project is not dead. I had some others priority last months and currently on vacation in Hawaii. The project will continue in middle of september with some others members (if we find a good way to manage the project). @curiosity Nice job, yeah sharing the same material is a great boost performance, merging mesh too, using a texture atlas too. I currently try to use GRFs directly on the browser using the drag and drop API, but my zlib unpacker is a little too slow. Well I think we can talk in pm if you want (but not for now, not inside a computer enought).
    1 point
  9. note Hatred reset is custom command! prontera,0,0,0 script sadasd 100,{ if( BaseClass == Job_Star_Gladiator ){ atcommand "@hatredreset"; mes "Done"; close; } else { mes "You are not Star Gladiator"; close; } }
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  10. I'm working on one for you. Give me a bit though, I'm not liking what I've come up with so far. Edit: PSD: http://www.mediafire.com/view/?adk62mj5ag6ft86 Font used is DayPosterBlack
    1 point
  11. @@ -4047,6 +4058,8 @@ if (sd && sd->fd) { //Tell sd that tbl walked into his view clif_getareachar_unit(sd,tbl); + if(tsd) + { + clif_sendaurastoone(sd,tsd); //Aura System + clif_sendaurastoone(tsd,sd); //Aura System + } } return 0; }
    1 point
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