Do not do the following:
Re-edit my work and Claim it as yours
Re-edit my work and upload it to eAthena without my permission
Re-edit my work, upload it, and not adding credits
Use it for selling purposes
// ~ Information ~ \\
Customize the event
Input any Item ID you want
Type in any Map you want the Mushroom to spawn
Added a OnMinute option
Whole script is shorter than Original
And, is a lot easier to edit
// ~ Your Customizations~ \\
Change the OnMinute time to what you want
Basically change the getitem option if you dont like the Input ID I added
Change the getitem .ItemID,2; to how much you want the players to gain
// ~ Map Change ~ \\
If you want to change the maps the Mushroom will spawn, look at: set $@ran, rand(1,10);
if ($@ran == 10) set .Map$,"hugel";
if ($@ran == 9) set .Map$,"yuno";
if ($@ran == 8) set .Map$,"comodo";
if ($@ran == 7) set .Map$,"xmas";
if ($@ran == 6) set .Map$,"aldebaran";
if ($@ran == 5) set .Map$,"izlude";
if ($@ran == 4) set .Map$,"payon";
if ($@ran == 3) set .Map$,"geffen";
if ($@ran == 2) set .Map$,"morocc";
if ($@ran == 1) set .Map$,"prontera";
Change the 10 in here set $@ran, rand(1,10) to the amount of maps being set. If you wanna add a new map, you have to add a new if ($@ran == ) set .Map$,""; So, I want lets say.. gonryun. I would do: if ($@ran == 11) set .Map$,"gonryun"; right above hugel and I will change set $@ran, rand(1,10) to set $@ran, rand(1,11).
// ~ Mushrooms ~ \\
set $@ran2, rand(1,5);
if ($@ran2 == 5) set .Mushrooms,"5";
if ($@ran2 == 4) set .Mushrooms,"4";
if ($@ran2 == 3) set .Mushrooms,"3";
if ($@ran2 == 2) set .Mushrooms,"2";
if ($@ran2 == 1) set .Mushrooms,"1";
This is basically the same function as for the Maps, but this is for the amount of Mushrooms spawned. "Number" in the quotes stand for the amount of Mushrooms that will spawn.
Suggestions? Comments? Post em !
// ~ Download ~ \\
In order to download my Find the Mushroom event, you must head to my SVN: http://mysterious-pr....com/svn/trunk/