Games, Events, Quests
Scripts that provide games, events, or quests can be found under this category
Examples: Catch the Poring, Hide and Seek, Russian Roulette, Headgear Quests
133 files
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Soul Hunters
By Sneaky
Small Description:
You can read the game information in game directly from the NPC, it has an option to do that.
This minigame, is easily configurable, in game, so you don't really have to edit anything directly from the script.
Installation:
Simply just add it in our scripts_custom.conf, add in your folder, and run your server, should run just fine!
* To configurate the default values you may just log in game with your GM account lvl 99 and click the NPC.
Not confirmed known bugs:
Autowin not working, once reach the MAX amount of points, doesn't count it as win also, until the timer runs out.
- Report any other bug found -
~Enjoy~
642 downloads
Submitted
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Flower Counting Game
By Emistry
This is a Mini Game that required players / participants to count for the Correct Amount of Monster specific by NPC.
The NPC will show a group of monsters specified by Scripts and will Select a Monster within it.
All player have to do is .... calculate the Answer and SHOUT IT OUT !!!
The Game will auto Restart if any Players killed 1 of these Monsters.
Configuration :
// Min. GM Level to access GM Panelset .GMLevel,80;// Game Locationset .Map$,"prontera";// Monster ID Listssetarray .MonsterList[0],1084,1085;// Winners Answer Delay ( Not advised for High Value )set .Delay,10;// Spam Prevention ( Not advised for High Value )set .Spam,3;// How many roundsset .MaxRound,2;// Area Coordination <x1>,<y1>,<x2>,<y2>;setarray .Coordinate,153,146,159,153;
Reward :
// Rewards ...setarray .Reward$[0], "#CASHPOINTS","100", "Zeny","100000", "7227","10", // "CustomVariable","100000", // "#CustomVariable","100000", "7539","100";
Reminder :
Use those Monster that are NOT AGGRESIVE & CANT MOVE
Otherwise, you server will flooded by Monsters.
2212 downloads
Updated
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Chain Quest
By Emistry
This Script allow users to setup a Chained Quest in a simplest way.
The NPC will reward the player 1 item that specified in the script for every part of the Quests he/she finished.
Limit Of Quest Required Items can add to max of 60+ .
Configuration :
Case <Number>: ChainedQuest( <RewardID>,<Amount>, <Zeny>, <RequiredItem>,<Amount>,......,<RequiredItem>,<Amount> );
Case <X> where X refer to part of the Quest.
2039 downloads
Submitted
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Capture the Flag Event
By PewN
<iframe width="560" height="315" src="http://www.youtube.com/embed/h7glwpdC6T0" frameborder="0" allowfullscreen></iframe>
Capture the flag and take it back to the base.
Need a GM to activate event.
1155 downloads
Submitted
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Goblin Invasion [Event]
By Mystery
Currently works on: rAthena 15349+ ~ eAthena 15055+ Trunk SQL with Zero problems.
Do not do the following:
Re-edit my work and Claim it as yours
Re-edit my work and upload it to eAthena or rAthena without my permission
Re-edit my work, upload it, and not adding credits
Use it for selling purposes
This is basically an Invasion event. It's called a Goblin Invasion event just because Goblins Spawn. However, you can change the invasion event to your liking. In order to make the Goblins a little more strong (especially in a SHR), try adding:
Your mob_skill_db2:
1258,Goblin@WZ_JUPITEL,attack,84,28,3000,1000,10000,no,target,always,0,,,,,, 1258,Goblin@NPC_EARTHQUAKE,attack,653,5,1000,100,30000,no,self,always,,,,,,, 1258,Goblin@AS_SONICBLOW,attack,136,10,10000,0,20000,yes,target,always,0,,,,,, 1258,Goblin@AS_SONICBLOW,chase,136,10,10000,0,20000,yes,target,always,0,,,,,, 1258,Goblin@NPC_DARKBREATH,attack,202,5,2000,800,5000,no,target,always,0,,,,,,29 1258,Goblin@NPC_DARKSTRIKE,chase,340,10,200,0,1000,yes,target,always,0,,,,,, 1258,Goblin@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,, 1258,Goblin@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, 1258,Goblin@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,29 1258,Goblin@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,6
Either mob_db or mob_db2:
1258,"GOBLIN_ARCHER","Goblin Archer","Goblin Archer",255,[color="#0000FF"]1000000[/color],0,461,284,9,900,985,0,0,[color="#9932CC"]255,200,255,255,255,20[/color],10,12,0,7,25,8325,60,1172,672,420,0,0,0,0,0,0,0,0,2297,3,998,250,911,1000,1765, 3000,507,600,1705,25,514,300,0,0,0,0,4157,1
--> You can change their HP or stats to what ever you like.
~- Editing -~
Change the GM level you wish:
Change the Maps you wish to use:
set $@ran, rand(1,6); if ($@ran == 6) set .Map$,"splendide"; if ($@ran == 5) set .Map$,"izlude"; if ($@ran == 4) set .Map$,"payon"; if ($@ran == 3) set .Map$,"geffen"; if ($@ran == 2) set .Map$,"morocc"; if ($@ran == 1) set .Map$,"prontera";
Change the getitem .ItemID,5; number 5 to how much of the item you want the players to get.
Note: Please do not change the number of Goblins Spawned unless you know very well what you're doing!
Download
Download also available at my SVN: http://mysterious-project.googlecode.com/svn/trunk/npc/
470 downloads
Updated
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[AI] Mobspawn
By plankt
[AI] Monster Invasion Event
The monster invasion which will change difficulty depending on how well the players are doing!
Description:
This script will allow the users to go through a monster invasion event in three stages, helping a poor Banquet Houseman who can't finish his job. The monsters spawned are first determined by the level of the character, and then adjusted depending on how difficult it was for him/her.
The player has 10 minutes to clear the three stages. If the player runs out of time, the HP is decreased for the spawned monsters, if the player finishes it in under 5 minutes, the HP is increased for the spawned monsters.
If the player dies a lot of HP during the event, the damage is decreased for the spawned monsters and likewise if the player don't get hurt that much, the damage is increased.
It will search for monsters in the table `mob_db` so if you don't want it to find custom mobs, add them to `mob_db2`.
It will only find monsters who match these criteria:
Attack is above 1 and matches the difficulty
HP is above 1 and matches the difficulty
DEF and MDEF is below the users level
The monster can move and attack
Requirements:
This script uses the queue system found here. You need to download and add it.
You need to set up the config at the top of the script.
Settings in the script:
Name of NPC
Which queue number it should have (leave this as 1 if you're unsure)
What map the event should use, make sure it's an empty map
Where the player enters the map
If donators/GMs should have priority in the queue system
Prize:
The script will look up the 100 rarest items owned by players on your server and give one of those.
It determines the rarity by how many is owned overall by the players.
659 downloads
Updated
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[NPC] Code Breaker Game
By Xantara
Information
It is an individual player type game.
Objective of the game is to guess a 3 digit number where none of the digits repeat.
There are 3 difficulty settings depending on the number of guesses which is configurable.
Clues are given for the previously guessed number.
Prizes for each difficulty can be set through the GM Panel (level is configurable).
Configuration
In-game configuration is available for the Prizes (GM only).
Script configuration is found at the bottom of the file:
// ---- CONFIG ------------------------------------------------------------------------------------ // NPC Name set .NPC$, "[ Code Breaker ]"; // Minimum GM Level for GM Panel. [Default: 60] set .minGMlvl, 60; // Number of Guesses per Difficulty (Easy, Medium, Hard) [Default: 5, 3, 2] setarray .CB_Guess[1], 5, 3, 2; // ---- END OF CONFIG -----------------------------------------------------------------------------
Credits
Created by Xantara
Requested by Yukino
Function createCode optimized by KeyWorld
License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Do not mirror without my consent.
801 downloads
Updated
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Lhz Floor 5
By Noobie
http://www.eathena.ws/board/index.php?showtopic=254133
lhz_dun05 with working mobs of 3rd Class
Just take all information out of the installation.txt
Credits:
To Viktus for firstly creating Floor 4 with 2-2 Jobs and giving me the idea for F5 and F6
To Sae-Create for creating the Sprites
To Masao for the custom map
Note: You need to download both files
2197 downloads
Updated
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