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  1. Today
  2. If you want to replace job sprite for the duration item is equipped (like how it is done for santa & summer suits), use changebase <jobid> in equip script and changebase Class in unequip script.
  3. Hello friends. I would like an armor item or accessory that the player can equip to occupy the visual tab space. And this item transforms and leaves the player with a baby appearance according to the current class. item so it can look like a 3rd party. Also an item that he can have the appearance of an apprentice.
  4. I'm after an NPC where the player, when killing the mvps on the maps, announces global and gains 1 point. In the npc with the option of ranking for whoever kept the most MVPs, and an npc for the store where the player goes to exchange points for an item.
  5. how to delete points or sql table $GLOBALGUILDQUESTCOUNT and $GLOBALGUILDQUEST if player has /breakguild
  6. Yes, it would be a visual weapon. I still haven't managed to get the command right in itemdb, can you help me?
  7. Yesterday
  8. Im trying this now as well. Can you direct me which file that needs to be edited? Or better yet a patch file. Thanks in advance!
  9. can we have the diff so we can fully understand where to add this codes? thanks
  10. It didn't work either, I tested it with another hexed and the same gravity error
  11. Try 256-color bmp, 8 bit depth.
  12. I tested it and it didn't work either
  13. if (isequippedcnt(13414) > 1) { your_negative_effect_here; } ^add any effect if player is wearing more than 1 elemental sword (maybe?)
  14. im sorry sir but you did not get what i need, i need the warp commands in koe like @koe = warp to map that is on active koe.. not the commands to start / end the koe thx.
  15. New Prontera RS (restart) - Classic Style with a modern look! Join my Discord Channel: https://discord.gg/AhBjDJnEW3 Cinematic Video
  16. I have it set to no, and even so, the reset takes away the platinum skills and gives them as points
  17. maybe make a negative combo script ? I think its possible also that way.
  18. I didnt remember, but maybe save it with format 24-bit .bmp ? Didnt tried yet
  19. because that's what's strange, being there correctly in the folder, the image is in bmp 250 bits, the name is also correct but even so, when I put it to view I get a gravity error
  20. Okay so if this is complicated, how about disabling using 2 elemental swords during woe? Is it easier?
  21. This one quite a complicated request. Requires you to edit clif_parse_LoadEndAck to auto unequip the left hand when loading map, but not when is a shield. Then edit pc_equipitem to disallow equipping the left hand if not shield.
  22. Hi, how can I disable from assassin using 2 swords during woe?
  23. Just changing the trait_start_level and the statpoint.yml didn't work for me. Therefore, I looked through the code and found a way to do this. However, I am not sure if all of these changes are necessary. First, I added TraitPoints: x in statpoint.yml from level 101 onward and changed the trait_start_level to 100 like mentioned above: void PlayerStatPointDatabase::loadingFinished(){ const uint16 trait_start_level = 100; Then in pc.cpp, you can find JOBL_FOURTH branches and remove the JOBL_FOURTH check. Here are the ones that I changed: if ((sd->class_&JOBL_FOURTH) != 0) { sd->status.trait_point += battle_config.trait_points_job_change; } if ((b_class & JOBL_FOURTH) && !(previous_class & JOBL_FOURTH)) {// Change to a 4th job. sd->status.trait_point += battle_config.trait_points_job_change; clif_updatestatus(sd, SP_TRAITPOINT); clif_updatestatus(sd, SP_UPOW); clif_updatestatus(sd, SP_USTA); clif_updatestatus(sd, SP_UWIS); clif_updatestatus(sd, SP_USPL); clif_updatestatus(sd, SP_UCON); clif_updatestatus(sd, SP_UCRT); } if( class_ & JOBL_FOURTH ){ max = battle_config.max_fourth_parameter; break; } // Set trait status limit if( class_ & JOBL_FOURTH ){ max = battle_config.max_trait_parameter; }else{ max = 0; }
  24. Make sure your card images are in this folder: data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\cardbmp
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