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- Today
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If you want to replace job sprite for the duration item is equipped (like how it is done for santa & summer suits), use changebase <jobid> in equip script and changebase Class in unequip script.
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Prontera RS (restart) - New Look!
Start_ replied to K e o u g h's topic in Maps & 3D Modeling Showcase
supa cooooll! -
Hello friends. I would like an armor item or accessory that the player can equip to occupy the visual tab space. And this item transforms and leaves the player with a baby appearance according to the current class. item so it can look like a 3rd party. Also an item that he can have the appearance of an apprentice.
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I'm after an NPC where the player, when killing the mvps on the maps, announces global and gains 1 point. In the npc with the option of ranking for whoever kept the most MVPs, and an npc for the store where the player goes to exchange points for an item.
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how to delete points or sql table $GLOBALGUILDQUESTCOUNT and $GLOBALGUILDQUEST if player has /breakguild
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Yes, it would be a visual weapon. I still haven't managed to get the command right in itemdb, can you help me?
- Yesterday
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Sonic Blow / Arrow Vulcan animations on newer clients
Gidz Cross replied to ckx_'s question in General Support
Im trying this now as well. Can you direct me which file that needs to be edited? Or better yet a patch file. Thanks in advance! -
Sonic Blow / Arrow Vulcan animations on newer clients
qtdan replied to ckx_'s question in General Support
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It didn't work either, I tested it with another hexed and the same gravity error
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Try 256-color bmp, 8 bit depth.
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I tested it and it didn't work either
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Disable dual wield sword during woe
Pouring replied to UtilityScript's question in Scripting Support
if (isequippedcnt(13414) > 1) { your_negative_effect_here; } ^add any effect if player is wearing more than 1 elemental sword (maybe?) -
im sorry sir but you did not get what i need, i need the warp commands in koe like @koe = warp to map that is on active koe.. not the commands to start / end the koe thx.
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New Prontera RS (restart) - Classic Style with a modern look! Join my Discord Channel: https://discord.gg/AhBjDJnEW3 Cinematic Video
- 1 reply
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I have it set to no, and even so, the reset takes away the platinum skills and gives them as points
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Disable dual wield sword during woe
UtilityScript replied to UtilityScript's question in Scripting Support
Not sure how to do it -
Disable dual wield sword during woe
Chaos92 replied to UtilityScript's question in Scripting Support
maybe make a negative combo script ? I think its possible also that way. -
I didnt remember, but maybe save it with format 24-bit .bmp ? Didnt tried yet
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because that's what's strange, being there correctly in the folder, the image is in bmp 250 bits, the name is also correct but even so, when I put it to view I get a gravity error
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Disable dual wield sword during woe
UtilityScript replied to UtilityScript's question in Scripting Support
Okay so if this is complicated, how about disabling using 2 elemental swords during woe? Is it easier? -
Disable dual wield sword during woe
bWolfie replied to UtilityScript's question in Scripting Support
This one quite a complicated request. Requires you to edit clif_parse_LoadEndAck to auto unequip the left hand when loading map, but not when is a shield. Then edit pc_equipitem to disallow equipping the left hand if not shield. -
Hi, how can I disable from assassin using 2 swords during woe?
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How can TRAIT POINTS be activated in the 3rd job?
qydro1999 replied to takechi's topic in Renewal Discussion
Just changing the trait_start_level and the statpoint.yml didn't work for me. Therefore, I looked through the code and found a way to do this. However, I am not sure if all of these changes are necessary. First, I added TraitPoints: x in statpoint.yml from level 101 onward and changed the trait_start_level to 100 like mentioned above: void PlayerStatPointDatabase::loadingFinished(){ const uint16 trait_start_level = 100; Then in pc.cpp, you can find JOBL_FOURTH branches and remove the JOBL_FOURTH check. Here are the ones that I changed: if ((sd->class_&JOBL_FOURTH) != 0) { sd->status.trait_point += battle_config.trait_points_job_change; } if ((b_class & JOBL_FOURTH) && !(previous_class & JOBL_FOURTH)) {// Change to a 4th job. sd->status.trait_point += battle_config.trait_points_job_change; clif_updatestatus(sd, SP_TRAITPOINT); clif_updatestatus(sd, SP_UPOW); clif_updatestatus(sd, SP_USTA); clif_updatestatus(sd, SP_UWIS); clif_updatestatus(sd, SP_USPL); clif_updatestatus(sd, SP_UCON); clif_updatestatus(sd, SP_UCRT); } if( class_ & JOBL_FOURTH ){ max = battle_config.max_fourth_parameter; break; } // Set trait status limit if( class_ & JOBL_FOURTH ){ max = battle_config.max_trait_parameter; }else{ max = 0; } -
Make sure your card images are in this folder: data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\cardbmp