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  1. Past hour
  2. disculpa la pregunta nab, adonde va dirigido estos archivos?
  3. Firstly, a huge thank you to everyone in this thread. I was struggling to get client side stuff working but this prebuild really helped a lot. It is unfortunate that the existing bodyinfo fixes don't exist in rAthena. My only question is that for some reason, certain items like the Death Bringer armor (https://ratemyserver.net/index.php?page=re_item_db&item_id=450252) show as unknown item in the client even though they exist in the itemdb on the server. I am currently unsure of the reason for this but suspect this is due to missing info in the lua files. Sadly, I have no idea how to go about fixing this, can someone please advise? EDIT : Just realize unavailable items dont show properly in the client, I failed to read T_T. Please ignore~.
  4. Today
  5. Hello i try to patch this and the stats effects are not working
  6. Yesterday
  7. Yes, you’re absolutely right — there have been several updates since the last diff, including the switch from int to int32 in skill.c and related files. I’ll update the mod accordingly to align with the latest revisions. While I’m at it, I’ll also double-check compatibility with both pre-re and re modes and review how trap limits are applied when ActiveInstance is not used stickman hook
  8. me parece extraño que teniendo actualizado todo tengas dicho problema, de igual manera aquí te los dejo.iz_int03.zip
  9. tienes actualizada la data del ragnarok oficial coreano ? esto no debería pasar si la tienes actualizada así como el emulador.
  10. Es que resulta que no es mi mapa, el mío se ve todo negro y no puedo moverme.
  11. no veo en las fotos cual es tu problema, el mapa se ve normal .
  12. Vamos a ajustar el script "Coupon Jack" paso a paso para lograr lo que necesitas.
  13. Last week
  14. thanks for this information, extract from data.grf to data folder, now the error already solved.
  15. Blocking their drops might be desired to balance gameplay, restrict rewards on specific maps, or customize server rules in private servers.
  16. De acuerdo, solamente falta el comando @claim
  17. It's a beautiful rendition of a very beloved virtual city!
  18. Quisiera que alguien me comparta este mapa de iz_int03 donde inician los novice desde 0. Yo no lo tengo debido que esto todo negro y nose si script del lord knight sea script que también necesite implementar..??? en una imagen les muestro ah que mapa me refiero: (map me need)
  19. Vamos a modificar tu script "Coupon Jack" para lograr esto.
  20. Data folder is prioritized first before any grf files. But I think all clients do that. So that means you can create the same folder hierarchies that exist in GRF files. They will overwrite the same files that exist in your GRF files, since the client prioritizes data folder over grf files, meaning the client ignores reading duplicates of files if they are already loaded onto memory from the data folder. You can do your modding safer here, instead of recompiling GRF files again and again. Once you confirm there are no errors, that's the time you insert them into your modded GRF.
  21. thank you for this, but I get sprite error, server was configured with PACKETVER=20220406 .
  22. thank you for this, but I get sprite error, server was configured with PACKETVER=20220406 .
  23. thank you for this, but I get sprite error, server was configured with PACKETVER=20220406 .
  24. thank you for this, but I get sprite error, server was configured with PACKETVER=20220406 .
  25. en.grf modified for my custom map, i'm not touch data.grf. btw this new client read data folder first or read grf first?
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