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Updated translation for iteminfo/cskroption.lub


frenzmu06

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isnt there a converter that converts from iteminfo.lub to the txt tables? or is it available only the other way around

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I think you can do that with a shell bash or manually with regex

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where's to put this files?

thanks

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where's to put this files?

thanks

 

name the file of your choice:

iteminfo.lub = "System" folder while if cskroptioninfo.lub cskroption.lub = "data" folder

Edited by frenzmu06
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Thanks for the release, I'm looking forward to the next updates :)

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Just few cents of my curiosity, i'm bit confuse why this one is need? though there is default folder instead.

what is the different between this and the default? i need some explanation of this, enable to understand this matter.

I'm having hard time to work out with Client Side area :')

Thank you!!!

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Just few cents of my curiosity, i'm bit confuse why this one is need? though there is default folder instead. what is the different between this and the default? i need some explanation of this, enable to understand this matter. I'm having hard time to work out with Client Side area :') Thank you!!!

 

the file i release is an updated iteminfo.lub with the latest translations of 2011~2012 items (2013 working on it), by default the iteminfo.lub you get from kRO is written in korean(written in gibberish text if you don't have korean language installed?-(correct me if i'm wrong w/ this)

 

while if your asking why its iteminfo is aka cskroption = (what i know-answer from my best knowledge) this file is by default named iteminfo.lub which the client read and finds on "System" folder but also can read by the client on "data" folder if named as cskroption.lub (idk if the client can read it on this location w/out the client being diffed); i also heard that some prefer to put it on "data" folder bec of patcher issues where when thier patchers can't patch files on system folder

 

also possible:

"sytem" folder = "data" folder

iteminfo = cskroptioninfo cskroption

towninfo = cstowninfo

Edited by frenzmu06
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frenzmu06, did you add the unstranslated's items from 2013 that i gave you yet ?

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isnt the cskroptioninfo & cstowninfo a mod on the client? because i didnt see it being referred by default  /hmm

Edited by MStream
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I think you have to remove the cskr from cskroptioninfo and cs from towninfo :D

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frenzmu06, did you add the unstranslated's items from 2013 that i gave you yet ?

not yet, do you want it? i can add them on the next release if you want but with  half translation/ string translation only and still w/ gibberish text (i don't intend to remove the gibberish text on items if i cant translate them, i just leave them there but will leave reference comment)

don't worry i am working on them, i'm just little busy irl

 

 

isnt the cskroptioninfo & cstowninfo a mod on the client? because i didnt see it being referred by default  /hmm

should have wrote  cskroption instead of instead of cskroptioninfo

i don't really know but my client can read these cskroption & cstowninfo on my data folder (i also have the default files in system folder w/ iteminfo & towninfo but the two are overwritten by the custom ones)

don't know what specific patch i had applied on my client (which enabled the change) my weedifgen pack is from Judas

 

 

I think you have to remove the cskr from cskroptioninfo and cs from towninfo :D

lol no haha, my posts was misleading, it's not cskroptioninfo but rather cskroption (anyway the filename in the packed file is right)

sry my bad, i'll edit all cskroptioninfo from my post

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rev6 update, Tanos weapon translation, bunch of non kRO item additions (items from other official servers), also merged items up to 03/21/2013. enjoy

 

more reps for me? /hmm  LOL

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Thanks for the update ! Downloading right away ~

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EDITED.

 

turns idnum file must also be Translate Data ~,~

 

 

T^T

 

Link http://rathena.org/board/topic/66962-basic-complete-renewal-data-english-folder/page-16 is not updated.

 

any one can updated ?? :(

post-6133-0-22262800-1367536459_thumb.jpg

Edited by dikapramantya
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R/LOOKING FOR:

does anybody know the ftp server of: jRO & twRO (any non-kro official server ftps also if you know some)

 

 

PURPOSE:

need to get sprite names of server specific-items from these servers (probably will add sprites too)

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i havent touched anything in ro yet and i saw this topic.

 

never thought the items structure would be changed into a lua file...

 

my question is, what is the ClassNum for?

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ClassNum is the view id you put in item_db. 

 

It is essential for weapons because the client refers to ClassNum to check which type of weapon it is and then picks up the sprite from the appropriate folder (I say essential for weapons because for other items client is not dependent on ClassNum value - as far as I know).

 

wow you came in for a really short visit last time.

 

FYI: yea they are moving everything to lua files slowly (there is a slight chance they are also moving job identification also to lua files - since i saw a new file called jobidentity.lua present which combines both pc & npc identity files.

Edited by MStream
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yea well things changed in my life so i had to say hello and bye again lol im trying to pull things out again.

 

so basically u dont need to change classnum unless ur going to specify a viewid... for weapons??

 

weird thing is that i saw headgears with an id on them, so im still confused, and i cant test anything until i get a local server and client working up.


At least my (semi) server is still alive and running but i wanna update it, and i got more than 200 customs @_@ lol 

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just to be safe its better to put the view id itself for ClassNum for all the items.

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oh damn @_@ here goes 200 items again, lol

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well if you are using a client dated later than 2012-04-10 for Renewal or 2012-07-10 for Main Client then this is required. But older ones use the old txt files only.

 

and you can always just write a script which copies the relevant info :)

Edited by MStream
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done XD took me a day to catch up with all these new things

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Which has the more priority? itemInfo.lub or item_db.txt? I edited the System/itemInfo.lub - I put for some slots in headgears and I got 4 slotted headgears even without editing my item_db.txt nor my itemslotcounttable.txt. Have I done something wrong?

 

Is this a bug or it's just me?  I tested it in 2013 clients

 

I tried Lord Kaho's Horn into 4 slot without editing my item_db.txt and itemslotcounttable.txt.

 

[5013] = {
        unidentifiedDisplayName = "Head Gear",
        unidentifiedResourceName = "¸®º»",
        unidentifiedDescriptionName = {
            "Unidentified item, can be identified with [Magnifier].",
        },
        identifiedDisplayName = "Lord Kaho's Horn",
        identifiedResourceName = "·ÎµåÄ«È£ÀÇ»Ô",
        identifiedDescriptionName = {
            "A special headgear created specifically for Lord Kaho ... Whoever he is.",
            "STR + 5, INT + 5",
            "VIT + 10, AGI + 10",
            "LUK + 20, MDEF + 10",
            "Class :^777777 Headgear^000000",
            "Defense :^777777 30^000000",
            "Equipped on :^777777 Upper^000000",
            "Weight :^777777 10^000000",
            "Applicable Job :^777777 Every Job^000000",
        },
        slotCount = 4,
        ClassNum = 99
 

 

Edited by 0x8
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Which has the more priority? itemInfo.lub or item_db.txt? I edited the System/itemInfo.lub - I put for some slots in headgears and I got 4 slotted headgears even without editing my item_db.txt nor my itemslotcounttable.txt. Have I done something wrong?

 

Is this a bug or it's just me?  I tested it in 2013 clients

 

I tried Lord Kaho's Horn into 4 slot without editing my item_db.txt and itemslotcounttable.txt.

 

[5013] = {
        unidentifiedDisplayName = "Head Gear",
        unidentifiedResourceName = "¸®º»",
        unidentifiedDescriptionName = {
            "Unidentified item, can be identified with [Magnifier].",
        },
        identifiedDisplayName = "Lord Kaho's Horn",
        identifiedResourceName = "·ÎµåÄ«È£ÀÇ»Ô",
        identifiedDescriptionName = {
            "A special headgear created specifically for Lord Kaho ... Whoever he is.",
            "STR + 5, INT + 5",
            "VIT + 10, AGI + 10",
            "LUK + 20, MDEF + 10",
            "Class :^777777 Headgear^000000",
            "Defense :^777777 30^000000",
            "Equipped on :^777777 Upper^000000",
            "Weight :^777777 10^000000",
            "Applicable Job :^777777 Every Job^000000",
        },
        slotCount = 4,
        ClassNum = 99
 

 

itemslotcounttable.txt is not used anymore by 2013 client, instead it uses the "slotCount = Value," field in the iteminfo.lub, changing the values @ slotcount field makes your item show how many slot you have input in that field but it is only a visual edit (you still have to edit your item_db for it to fully work/validate the slots you've added)

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Which has the more priority? itemInfo.lub or item_db.txt? I edited the System/itemInfo.lub - I put for some slots in headgears and I got 4 slotted headgears even without editing my item_db.txt nor my itemslotcounttable.txt. Have I done something wrong?

 

Is this a bug or it's just me?  I tested it in 2013 clients

 

I tried Lord Kaho's Horn into 4 slot without editing my item_db.txt and itemslotcounttable.txt.

 

[5013] = {
        unidentifiedDisplayName = "Head Gear",
        unidentifiedResourceName = "¸®º»",
        unidentifiedDescriptionName = {
            "Unidentified item, can be identified with [Magnifier].",
        },
        identifiedDisplayName = "Lord Kaho's Horn",
        identifiedResourceName = "·ÎµåÄ«È£ÀÇ»Ô",
        identifiedDescriptionName = {
            "A special headgear created specifically for Lord Kaho ... Whoever he is.",
            "STR + 5, INT + 5",
            "VIT + 10, AGI + 10",
            "LUK + 20, MDEF + 10",
            "Class :^777777 Headgear^000000",
            "Defense :^777777 30^000000",
            "Equipped on :^777777 Upper^000000",
            "Weight :^777777 10^000000",
            "Applicable Job :^777777 Every Job^000000",
        },
        slotCount = 4,
        ClassNum = 99
 

 

itemslotcounttable.txt is not used anymore by 2013 client, instead it uses the "slotCount = Value," field in the iteminfo.lub, changing the values @ slotcount field makes your item show how many slot you have input in that field but it is only a visual edit (you still have to edit your item_db for it to fully work/validate the slots you've added)

even the idnum2itemdesctable.txt is not need anymore and idnum2itemdisplaynametable

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