This is my own version of Lottery/Lotti npc script.
Options:
set .npc$,"[Lotti]"; // NPC Name set .MaxNum,10; // Total number to win setarray .SWinNum[0],1,2,5; // Number need to win Single Reward setarray .MWinNum[0],3,4,6; // Number need to win Multi Reward // Setup the .MWinT if you use Give random set .MWinall,0; // 1 = Give all Multi Reward, 0 = Give random // Note: .MWinall must be 0 inorder to use this) // Note: If Not-Repeat make sure Amount of reward >= .MReward item) // 0 = Off (Default: 1 random item only), 1 = On; 0 = Consecutive , 1 = Random; 0 = Not, 1 = Repeat Reward; // Format: <On/Off>,<Consecutive/Random>,<Not-Repeat/Repeat>,<Amount of reward can win> setarray .MWinT[0],1,1,1,2; // 1 = On , 0 = off; set .announce,1; // announce set .announcec$,"ffc0cb"; // announce color // Format: <item ID>,<amount>{,...}; setarray .ItemR[0],909,5,7126,5; // Item ID,Item Amount setarray .ZenyR,1000000; // Item Requirements // Format: <item ID>,<amount>,<Refine>{,...}; setarray .SReward[0],2301,1,10,1202,1,5,2304,1,5,2319,1,5,909,5,0,741,1,0; // Single Reward // Format: <item ID>,<amount>,<Refine>{,....}; setarray .MReward[0],501,5,0,502,5,0,503,5,0,504,5,0; //Multiple Reward
________________________________ I hope you like it
Lottie.txt