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Cephaler's Achievements
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Awww man.. Goddameit would maybe bless us with an update ?
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So.. I just updated my SVN via SVN UPDATE tortoise.. its now 17484.. However, I saw in the updates the skilldamage made by lilith is now implemented into the SVN but despite me having the latest version ( supposedly ) I still don't see it anywhere? Am i updating corrrectly? is it still tortoise the one being used? Thank you! No one ;-(? BUMP
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I love you!! ( I'm Adam haha )
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So, is this working again with newest revisions? yes or no?
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Very nice but, how to make an entire new grf and then merge my data folder with it? Like grf builder does?
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Thanks, it still doesn't work for me
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Does anyone have any idea why it stopped working in the latest revisions? I updated it from .914 to .986 and now the patch won't work anymore . No errors on mapserver and yes I've re-applied the patch a couple of times
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So.. it was working fine until I updated to latest version. This is the error I get: [Debug]: Data: variable name='warpinout' [Debug]: Function: callfunc [Debug]: Source (NPC): FAKE_NPC (invisible/not on a map) [Error]: script:callfunc: function not found! [0] [Debug]: Source (NPC): FAKE_NPC (invisible/not on a map) This is the script i was using and worked fine until latest update function script warpinout { warp "dew_fild01",0,0; sleep2 600000; if(strcharinfo(3) != "dew_fild01"){end;} warp "Mellina",82,84; end; }
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Most the new skills show as passive. http://imgur.com/g2X9A,jVDmM,Aa4nq,zveDG#1 http://imgur.com/g2X9A,jVDmM,Aa4nq,zveDG#0 http://imgur.com/g2X9A,jVDmM,Aa4nq,zveDG#2 http://imgur.com/g2X9A,jVDmM,Aa4nq,zveDG#3
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I'm using 10-04-2012 the latest stable one in rathena no?
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They're still all passive skills.
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Thanks everyone, it worked brilliantly. Just one observation: When I used " savepoint" the map server would send me an error saying the mapindex could not locate " savepoint " as a valid map. So i changed it to our maintown map name and it worked fine. Thanks a lot all of you !
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Why is there a difference between custom/normal item? Also is there a normal item currently doing that o_o? I honestly don't mind much the catalyst, but more the function of warping, 10 minutes after warping out.
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Guys, I know it might be easy due to you godlike scripting skills, but if you could help a poor newbie i'd appreciate! I'd like something like: 1: Custom item, player clicks on the item and is warped to a desired map 2: When the players arrives in the map, a countdown of x minutes start ( I'd like something around 10 minutes ) 3: Once it reaches the time, it gets warped back to the savepoint. Thanks