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Cephaler

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  1. Awww man.. Goddameit would maybe bless us with an update ?
  2. So.. I just updated my SVN via SVN UPDATE tortoise.. its now 17484.. However, I saw in the updates the skilldamage made by lilith is now implemented into the SVN but despite me having the latest version ( supposedly ) I still don't see it anywhere? Am i updating corrrectly? is it still tortoise the one being used? Thank you! No one ;-(? BUMP
  3. I love you!! ( I'm Adam haha )
  4. So, is this working again with newest revisions? yes or no?
  5. Very nice but, how to make an entire new grf and then merge my data folder with it? Like grf builder does?
  6. Thanks, it still doesn't work for me
  7. Does anyone have any idea why it stopped working in the latest revisions? I updated it from .914 to .986 and now the patch won't work anymore . No errors on mapserver and yes I've re-applied the patch a couple of times
  8. So.. it was working fine until I updated to latest version. This is the error I get: [Debug]: Data: variable name='warpinout' [Debug]: Function: callfunc [Debug]: Source (NPC): FAKE_NPC (invisible/not on a map) [Error]: script:callfunc: function not found! [0] [Debug]: Source (NPC): FAKE_NPC (invisible/not on a map) This is the script i was using and worked fine until latest update function script warpinout { warp "dew_fild01",0,0; sleep2 600000; if(strcharinfo(3) != "dew_fild01"){end;} warp "Mellina",82,84; end; }
  9. Most the new skills show as passive. http://imgur.com/g2X9A,jVDmM,Aa4nq,zveDG#1 http://imgur.com/g2X9A,jVDmM,Aa4nq,zveDG#0 http://imgur.com/g2X9A,jVDmM,Aa4nq,zveDG#2 http://imgur.com/g2X9A,jVDmM,Aa4nq,zveDG#3
  10. I'm using 10-04-2012 the latest stable one in rathena no?
  11. They're still all passive skills.
  12. Thanks everyone, it worked brilliantly. Just one observation: When I used " savepoint" the map server would send me an error saying the mapindex could not locate " savepoint " as a valid map. So i changed it to our maintown map name and it worked fine. Thanks a lot all of you !
  13. Why is there a difference between custom/normal item? Also is there a normal item currently doing that o_o? I honestly don't mind much the catalyst, but more the function of warping, 10 minutes after warping out.
  14. Guys, I know it might be easy due to you godlike scripting skills, but if you could help a poor newbie i'd appreciate! I'd like something like: 1: Custom item, player clicks on the item and is warped to a desired map 2: When the players arrives in the map, a countdown of x minutes start ( I'd like something around 10 minutes ) 3: Once it reaches the time, it gets warped back to the savepoint. Thanks
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